修复活动未记录领奖用户,添加领奖窗口期,优化状态机;优化框架版本号显示方法 (#156)

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yeziuku 2026-05-02 16:31:06 +08:00 committed by GitHub
parent 338a37183c
commit a9a3242955
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5 changed files with 28 additions and 10 deletions

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@ -58,7 +58,7 @@ namespace Milimoe.FunGame.Core.Entity
DateTime now = DateTime.Now; DateTime now = DateTime.Now;
DateTime? upComingTime = StartTime?.AddHours(-16); DateTime? upComingTime = StartTime?.AddHours(-16);
if (Predecessor != -1 && PredecessorStatus != ActivityState.Ended) if (Predecessor != -1 && PredecessorStatus != ActivityState.Ended && PredecessorStatus != ActivityState.ClaimPeriod)
{ {
// 如果有前置活动且前置活动未结束,则当前活动状态为未来 // 如果有前置活动且前置活动未结束,则当前活动状态为未来
newState = ActivityState.Future; newState = ActivityState.Future;
@ -83,6 +83,11 @@ namespace Milimoe.FunGame.Core.Entity
newState = ActivityState.Ended; newState = ActivityState.Ended;
} }
if (newState != ActivityState.Ended && Quests.All(q => q.Status == QuestState.Completed))
{
newState = ActivityState.ClaimPeriod;
}
if (Status != newState) if (Status != newState)
{ {
Status = newState; Status = newState;
@ -179,7 +184,7 @@ namespace Milimoe.FunGame.Core.Entity
public string GetTimeString(bool full = true) public string GetTimeString(bool full = true)
{ {
if (Predecessor != -1 && PredecessorStatus != ActivityState.Ended) if (Predecessor != -1 && PredecessorStatus != ActivityState.Ended && PredecessorStatus != ActivityState.ClaimPeriod)
{ {
return $"在前置活动结束后开启"; return $"在前置活动结束后开启";
} }

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@ -60,6 +60,13 @@ namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
result.PredecessorStatus = (ActivityState)reader.GetInt32(); result.PredecessorStatus = (ActivityState)reader.GetInt32();
result.UpdateState(); result.UpdateState();
break; break;
case nameof(Activity.QuestsAwardedUsers):
Dictionary<long, HashSet<long>> questAwardedUsers = NetworkUtility.JsonDeserialize<Dictionary<long, HashSet<long>>>(ref reader, options) ?? [];
foreach (long key in questAwardedUsers.Keys)
{
result.QuestsAwardedUsers[key] = questAwardedUsers[key];
}
break;
} }
} }
@ -81,6 +88,8 @@ namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
JsonSerializer.Serialize(writer, value.Quests, options); JsonSerializer.Serialize(writer, value.Quests, options);
writer.WriteNumber(nameof(Activity.Predecessor), value.Predecessor); writer.WriteNumber(nameof(Activity.Predecessor), value.Predecessor);
writer.WriteNumber(nameof(Activity.PredecessorStatus), (int)value.PredecessorStatus); writer.WriteNumber(nameof(Activity.PredecessorStatus), (int)value.PredecessorStatus);
writer.WritePropertyName(nameof(Activity.QuestsAwardedUsers));
JsonSerializer.Serialize(writer, value.QuestsAwardedUsers, options);
writer.WriteEndObject(); writer.WriteEndObject();
} }

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@ -42,6 +42,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
ActivityState.Future => "预告中", ActivityState.Future => "预告中",
ActivityState.Upcoming => "即将开始", ActivityState.Upcoming => "即将开始",
ActivityState.InProgress => "进行中", ActivityState.InProgress => "进行中",
ActivityState.ClaimPeriod => "可领取奖励",
_ => "已结束" _ => "已结束"
}; };
} }

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@ -1,4 +1,6 @@
namespace Milimoe.FunGame.Core.Library.Constant using System.Reflection;
namespace Milimoe.FunGame.Core.Library.Constant
{ {
public class FunGameInfo public class FunGameInfo
{ {
@ -27,22 +29,22 @@
{ {
get get
{ {
string patch = FunGame_VersionPatch.StartsWith('.') ? FunGame_VersionPatch : $".{FunGame_VersionPatch}"; Assembly assembly = Assembly.GetExecutingAssembly();
return $"{FunGame_Version_Major}.{FunGame_Version_Minor}{patch}"; AssemblyInformationalVersionAttribute? informationalVersionAttribute = assembly.GetCustomAttribute<AssemblyInformationalVersionAttribute>();
return informationalVersionAttribute?.InformationalVersion ?? $"{FunGame_Version_Major}.{FunGame_Version_Minor}{(FunGame_VersionPatch.StartsWith('.') ? FunGame_VersionPatch : $".{FunGame_VersionPatch}")}";
} }
} }
public const int FunGame_Version_Major = 2;
public const int FunGame_Version_Minor = 0;
public const string FunGame_VersionPatch = "0";
public const string FunGame_Core = "FunGame Core"; public const string FunGame_Core = "FunGame Core";
public const string FunGame_Core_Api = "FunGame Core Api"; public const string FunGame_Core_Api = "FunGame Core Api";
public const string FunGame_Console = "FunGame Console"; public const string FunGame_Console = "FunGame Console";
public const string FunGame_Desktop = "FunGame Desktop"; public const string FunGame_Desktop = "FunGame Desktop";
public const string FunGame_Server = "FunGame Server Console"; public const string FunGame_Server = "FunGame Server Console";
public const int FunGame_Version_Major = 2;
public const int FunGame_Version_Minor = 0;
public const string FunGame_VersionPatch = "0-dev";
public const string FunGame_Version_Build = "";
public const string FunGameCoreTitle = @" _____ _ _ _ _ ____ _ __ __ _____ ____ ___ ____ _____ public const string FunGameCoreTitle = @" _____ _ _ _ _ ____ _ __ __ _____ ____ ___ ____ _____
| ___| | | | \ | |/ ___| / \ | \/ | ____| / ___/ _ \| _ \| ____| | ___| | | | \ | |/ ___| / \ | \/ | ____| / ___/ _ \| _ \| ____|
| |_ | | | | \| | | _ / _ \ | |\/| | _| | | | | | | |_) | _| | |_ | | | | \| | | _ / _ \ | |\/| | _| | | | | | | |_) | _|

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@ -114,6 +114,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
Future, Future,
Upcoming, Upcoming,
InProgress, InProgress,
ClaimPeriod,
Ended Ended
} }