小数位显示优化;报价时间 BUG 修复

This commit is contained in:
milimoe 2025-07-11 00:57:01 +08:00
parent bda1124af1
commit a3d3dc7df1
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
3 changed files with 8 additions and 7 deletions

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@ -1390,7 +1390,7 @@ namespace Milimoe.FunGame.Core.Entity
if (showEXP) if (showEXP)
{ {
builder.AppendLine($"等级:{Level} / {GameplayEquilibriumConstant.MaxLevel}(突破进度:{LevelBreak + 1} / {GameplayEquilibriumConstant.LevelBreakList.Count}"); builder.AppendLine($"等级:{Level} / {GameplayEquilibriumConstant.MaxLevel}(突破进度:{LevelBreak + 1} / {GameplayEquilibriumConstant.LevelBreakList.Count}");
builder.AppendLine($"经验值:{EXP}{(Level != GameplayEquilibriumConstant.MaxLevel && GameplayEquilibriumConstant.EXPUpperLimit.TryGetValue(Level, out double need) ? " / " + need : "")}"); builder.AppendLine($"经验值:{EXP:0.##}{(Level != GameplayEquilibriumConstant.MaxLevel && GameplayEquilibriumConstant.EXPUpperLimit.TryGetValue(Level, out double need) ? " / " + need : "")}");
} }
double exHP = ExHP + ExHP2 + ExHP3; double exHP = ExHP + ExHP2 + ExHP3;
List<string> shield = []; List<string> shield = [];
@ -1477,7 +1477,7 @@ namespace Milimoe.FunGame.Core.Entity
if (showEXP) if (showEXP)
{ {
builder.AppendLine($"等级:{Level} / {GameplayEquilibriumConstant.MaxLevel}(突破进度:{LevelBreak + 1} / {GameplayEquilibriumConstant.LevelBreakList.Count}"); builder.AppendLine($"等级:{Level} / {GameplayEquilibriumConstant.MaxLevel}(突破进度:{LevelBreak + 1} / {GameplayEquilibriumConstant.LevelBreakList.Count}");
builder.AppendLine($"经验值:{EXP}{(Level != GameplayEquilibriumConstant.MaxLevel && GameplayEquilibriumConstant.EXPUpperLimit.TryGetValue(Level, out double need) ? " / " + need : "")}"); builder.AppendLine($"经验值:{EXP:0.##}{(Level != GameplayEquilibriumConstant.MaxLevel && GameplayEquilibriumConstant.EXPUpperLimit.TryGetValue(Level, out double need) ? " / " + need : "")}");
} }
double exHP = ExHP + ExHP2 + ExHP3; double exHP = ExHP + ExHP2 + ExHP3;
List<string> shield = []; List<string> shield = [];
@ -1687,7 +1687,7 @@ namespace Milimoe.FunGame.Core.Entity
if (showEXP) if (showEXP)
{ {
builder.AppendLine($"等级:{Level} / {GameplayEquilibriumConstant.MaxLevel}(突破进度:{LevelBreak + 1} / {GameplayEquilibriumConstant.LevelBreakList.Count}"); builder.AppendLine($"等级:{Level} / {GameplayEquilibriumConstant.MaxLevel}(突破进度:{LevelBreak + 1} / {GameplayEquilibriumConstant.LevelBreakList.Count}");
builder.AppendLine($"经验值:{EXP}{(Level != GameplayEquilibriumConstant.MaxLevel && GameplayEquilibriumConstant.EXPUpperLimit.TryGetValue(Level, out double need) ? " / " + need : "")}"); builder.AppendLine($"经验值:{EXP:0.##}{(Level != GameplayEquilibriumConstant.MaxLevel && GameplayEquilibriumConstant.EXPUpperLimit.TryGetValue(Level, out double need) ? " / " + need : "")}");
} }
double exHP = ExHP + ExHP2 + ExHP3; double exHP = ExHP + ExHP2 + ExHP3;
List<string> shield = []; List<string> shield = [];

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@ -446,11 +446,11 @@ namespace Milimoe.FunGame.Core.Entity
if (isShowInStore && Price > 0) if (isShowInStore && Price > 0)
{ {
builder.AppendLine($"售价:{Price} {GameplayEquilibriumConstant.InGameCurrency}"); builder.AppendLine($"售价:{Price:0.##} {GameplayEquilibriumConstant.InGameCurrency}");
} }
else if (Price > 0) else if (Price > 0)
{ {
builder.AppendLine($"回收价:{Price} {GameplayEquilibriumConstant.InGameCurrency}"); builder.AppendLine($"回收价:{Price:0.##} {GameplayEquilibriumConstant.InGameCurrency}");
} }
if (RemainUseTimes > 0) if (RemainUseTimes > 0)

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@ -39,10 +39,11 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@Offeror"] = Offeror; SQLHelper.Parameters["@Offeror"] = Offeror;
SQLHelper.Parameters["@Offeree"] = Offeree; SQLHelper.Parameters["@Offeree"] = Offeree;
SQLHelper.Parameters["@Status"] = (int)Status; SQLHelper.Parameters["@Status"] = (int)Status;
SQLHelper.Parameters["@CreateTime"] = DateTime.Now;
SQLHelper.Parameters["@NegotiatedTimes"] = NegotiatedTimes; SQLHelper.Parameters["@NegotiatedTimes"] = NegotiatedTimes;
return $"{Command_Insert} {Command_Into} {TableName} ({Column_Offeror}, {Column_Offeree}, {Column_Status}, {Column_NegotiatedTimes}) " + return $"{Command_Insert} {Command_Into} {TableName} ({Column_Offeror}, {Column_Offeree}, {Column_Status}, {Column_CreateTime}), {Column_NegotiatedTimes}) " +
$"{Command_Values} (@Offeror, @Offeree, @Status, @NegotiatedTimes)"; $"{Command_Values} (@Offeror, @Offeree, @Status, @CreateTime, @NegotiatedTimes)";
} }
public static string Update_OfferStatus(SQLHelper SQLHelper, long Id, OfferState Status) public static string Update_OfferStatus(SQLHelper SQLHelper, long Id, OfferState Status)