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https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 03:59:35 +08:00
添加SocketMessageType: System&MatchRoom
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parent
958d95768e
commit
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@ -311,6 +311,10 @@ namespace Milimoe.FunGame.Core.Controller
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SocketHandler_Disconnect(ServerMessage);
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SocketHandler_Disconnect(ServerMessage);
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break;
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break;
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case SocketMessageType.System:
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SocketHandler_System(ServerMessage);
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break;
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case SocketMessageType.HeartBeat:
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case SocketMessageType.HeartBeat:
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SocketHandler_HeartBeat(ServerMessage);
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SocketHandler_HeartBeat(ServerMessage);
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break;
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break;
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@ -327,6 +331,10 @@ namespace Milimoe.FunGame.Core.Controller
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SocketHandler_UpdateRoomMaster(ServerMessage);
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SocketHandler_UpdateRoomMaster(ServerMessage);
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break;
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break;
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case SocketMessageType.MatchRoom:
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SocketHandler_MatchRoom(ServerMessage);
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break;
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case SocketMessageType.Unknown:
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case SocketMessageType.Unknown:
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default:
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default:
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break;
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break;
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@ -347,6 +355,12 @@ namespace Milimoe.FunGame.Core.Controller
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/// <param name="ServerMessage"></param>
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/// <param name="ServerMessage"></param>
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protected abstract void SocketHandler_Disconnect(SocketObject ServerMessage);
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protected abstract void SocketHandler_Disconnect(SocketObject ServerMessage);
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/// <summary>
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/// 客户端接收到服务器系统消息后的处理方法
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/// </summary>
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/// <param name="ServerMessage"></param>
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protected abstract void SocketHandler_System(SocketObject ServerMessage);
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/// <summary>
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/// <summary>
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/// 客户端接收到服务器心跳后的处理方法
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/// 客户端接收到服务器心跳后的处理方法
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/// </summary>
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/// </summary>
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@ -370,5 +384,11 @@ namespace Milimoe.FunGame.Core.Controller
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/// </summary>
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/// </summary>
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/// <param name="ServerMessage"></param>
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/// <param name="ServerMessage"></param>
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protected abstract void SocketHandler_UpdateRoomMaster(SocketObject ServerMessage);
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protected abstract void SocketHandler_UpdateRoomMaster(SocketObject ServerMessage);
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/// <summary>
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/// 客户端接收到匹配房间成功后的处理方法
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/// </summary>
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/// <param name="ServerMessage"></param>
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protected abstract void SocketHandler_MatchRoom(SocketObject ServerMessage);
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}
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}
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}
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}
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@ -62,10 +62,12 @@ namespace Milimoe.FunGame.Core.Library.Constant
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DataRequest,
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DataRequest,
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Connect,
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Connect,
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Disconnect,
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Disconnect,
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System,
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HeartBeat,
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HeartBeat,
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ForceLogout,
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ForceLogout,
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Chat,
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Chat,
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UpdateRoomMaster
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UpdateRoomMaster,
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MatchRoom
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}
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}
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/// <summary>
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/// <summary>
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