mirror of
https://github.com/project-redbud/FunGame-Core.git
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结构调整,实现退出登录
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@ -5,124 +5,128 @@ using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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namespace FunGame.Core.Api.Model.Enum
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{
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/// <summary>
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/// 这里存放框架实现相关的State Type Result Method
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/// 添加FunGame.Core.Api接口和实现时,需要在这里同步添加:InterfaceType、InterfaceMethod
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/// </summary>
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public static class CommonEnums
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/**
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* 这里存放框架实现相关的State Type Result Method
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* 添加FunGame.Core.Api接口和实现时,需要在这里同步添加:InterfaceType、InterfaceMethod
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*/
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#region State
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public enum StartMatch_State
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{
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#region State
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Matching,
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Success,
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Enable,
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Cancel
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}
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public enum StartMatch_State
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{
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Matching,
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Success,
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Enable,
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Cancel
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}
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public enum CreateRoom_State
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{
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Creating,
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Success
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}
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public enum CreateRoom_State
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{
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Creating,
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Success
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}
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public enum RoomState
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{
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Created,
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Gaming,
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Close,
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Complete
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}
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public enum RoomState
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{
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Created,
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Gaming,
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Close,
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Complete
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}
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public enum OnlineState
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{
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Offline,
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Online,
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Matching,
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InRoom,
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Gaming
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}
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public enum OnlineState
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{
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Offline,
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Online,
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Matching,
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InRoom,
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Gaming
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}
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#endregion
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#endregion
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#region Type
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#region Type
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public enum RoomType
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{
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Mix,
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Team,
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MixHasPass,
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TeamHasPass
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}
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public enum RoomType
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{
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Mix,
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Team,
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MixHasPass,
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TeamHasPass
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}
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public enum MessageButtonType
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{
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OK,
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OKCancel,
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YesNo,
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RetryCancel
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}
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public enum MessageButtonType
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{
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OK,
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OKCancel,
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YesNo,
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RetryCancel
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}
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public enum InterfaceType
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{
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ClientConnectInterface,
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ServerInterface
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}
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public enum InterfaceType
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{
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ClientConnectInterface,
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ServerInterface
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}
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public enum LightType
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{
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Green,
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Yellow,
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Red
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}
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public enum LightType
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{
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Green,
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Yellow,
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Red
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}
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public enum SocketMessageType
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{
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Unknown,
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GetNotice,
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Login,
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CheckLogin,
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Logout,
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HeartBeat
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}
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public enum SocketType
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{
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Unknown,
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GetNotice,
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Login,
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CheckLogin,
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Logout,
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HeartBeat
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}
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#endregion
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#endregion
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#region Result
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#region Result
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public enum MessageResult
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{
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OK,
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Cancel,
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Yes,
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No,
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Retry
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}
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public enum MessageResult
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{
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OK,
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Cancel,
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Yes,
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No,
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Retry
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}
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#endregion
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#endregion
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#region Method
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#region Method
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public enum WebHelperMethod
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{
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CreateSocket,
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CloseSocket,
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StartWebHelper,
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Login,
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Logout
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}
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public enum WebHelperMethod
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{
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CreateSocket,
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CloseSocket,
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StartWebHelper,
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Login
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}
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public enum InterfaceMethod
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{
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RemoteServerIP,
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DBConnection,
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GetServerSettings
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}
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public enum InterfaceMethod
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{
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RemoteServerIP,
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DBConnection,
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GetServerSettings
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}
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#endregion
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#endregion
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public class EnumHelper
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{
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#region ¹¤¾ß·½·¨
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/// <summary>
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@ -164,9 +168,9 @@ namespace FunGame.Core.Api.Model.Enum
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/// <returns></returns>
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public static string GetSocketTypeName(int SocketType)
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{
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foreach (string str in System.Enum.GetNames(typeof(SocketType)))
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foreach (string str in System.Enum.GetNames(typeof(SocketMessageType)))
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{
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SocketType temp = (SocketType)System.Enum.Parse(typeof(SocketType), SocketType.ToString(), true);
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SocketMessageType temp = (SocketMessageType)System.Enum.Parse(typeof(SocketMessageType), SocketType.ToString(), true);
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if (temp.ToString() == str)
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return temp.ToString();
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}
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@ -8,15 +8,6 @@ namespace FunGame.Core.Api.Model.Enum
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{
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public static class FunGameEnums
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{
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private const string FunGame_Core = "FunGame Core";
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private const string FunGame_Core_Api = "FunGame Core Api";
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private const string FunGame_Console = "FunGame Console";
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private const string FunGame_Desktop = "FunGame Desktop";
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private const string FunGame_Server = "FunGame Server Console";
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private const string FunGame_Version = "v1.0";
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private const string FunGame_VersionPatch = "";
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public enum FunGame
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{
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FunGame_Core,
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@ -26,6 +17,15 @@ namespace FunGame.Core.Api.Model.Enum
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FunGame_Server
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}
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private const string FunGame_Core = "FunGame Core";
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private const string FunGame_Core_Api = "FunGame Core Api";
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private const string FunGame_Console = "FunGame Console";
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private const string FunGame_Desktop = "FunGame Desktop";
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private const string FunGame_Server = "FunGame Server Console";
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private const string FunGame_Version = "v1.0";
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private const string FunGame_VersionPatch = "";
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public static string GetInfo(FunGame FunGameType)
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{
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string type = FunGameType switch
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@ -37,10 +37,7 @@ namespace FunGame.Core.Api.Model.Enum
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FunGame.FunGame_Server => FunGame_Server,
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_ => ""
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};
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if (type.Equals(FunGame_Desktop))
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return type + " [ 版本: " + FunGame_Version + FunGame_VersionPatch + " ]\n©2022 Mili.cyou. 保留所有权利\n";
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else
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return type + " [ 版本: " + FunGame_Version + FunGame_VersionPatch + " ]\n(C)2022 Mili.cyou. 保留所有权利\n";
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return type + " [ 版本: " + FunGame_Version + FunGame_VersionPatch + " ]\n" + (type.Equals(FunGame_Desktop) ? "©" : "(C)") + "2022 Mili.cyou. 保留所有权利\n";
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}
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/**
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@ -47,7 +47,7 @@ namespace FunGame.Core.Api.Util
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private Type? GetFunGameCoreImplement(int Interface)
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{
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// 通过类名获取获取命名空间+类名称
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string ClassName = CommonEnums.GetImplementClassName(Interface);
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string ClassName = EnumHelper.GetImplementClassName(Interface);
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List<Type>? Classes = null;
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if (Assembly != null)
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{
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@ -72,7 +72,7 @@ namespace FunGame.Core.Api.Util
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{
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Assembly = Assembly.LoadFile(EXEDocPath + @FUNGAME_CORE + ".dll");
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Type = GetFunGameCoreImplement(Interface); // 通过类名获取获取命名空间+类名称
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string MethodName = CommonEnums.GetImplementMethodName(Method); // 获取方法名
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string MethodName = EnumHelper.GetImplementMethodName(Method); // 获取方法名
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if (Assembly != null && Type != null) this.Method = Type.GetMethod(MethodName); // 从Type中查找方法名
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else return null;
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Instance = Assembly.CreateInstance(Type.Namespace + "." + Type.Name);
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@ -8,7 +8,7 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using FunGame.Core.Api.Model.Enum;
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using static FunGame.Core.Api.Model.Enum.CommonEnums;
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using static FunGame.Core.Api.Model.Enum.EnumHelper;
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namespace FunGame.Desktop.Models.Component
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{
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@ -27,6 +27,7 @@ namespace FunGame.Desktop.Models.Config
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public const string WebHelper_SetRed = "-WebHelper .set red";
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public const string WebHelper_SetYellow = "-WebHelper .set yellow";
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public const string WebHelper_Disconnected = "-WebHelper .disconnected";
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public const string WebHelper_LogOut = "-WebHelper .logout";
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public const string WebHelper_GetUser = "-WebHelper .get user";
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public const string WebHelper_SetUser = "-WebHelper .set user";
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public static int WebHelper_HeartBeatFaileds = 0;
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@ -9,7 +9,6 @@ using FunGame.Core.Api.Model.Entity;
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using FunGame.Desktop.Models.Config;
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using FunGame.Desktop.Utils;
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using FunGame.Core.Api.Model.Enum;
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using static FunGame.Core.Api.Model.Enum.CommonEnums;
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namespace FunGame.Desktop.UI
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{
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@ -80,7 +79,7 @@ namespace FunGame.Desktop.UI
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Usercfg.FunGame_isRetrying = false;
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WebHelper_Action = (main) =>
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{
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SetServerStatusLight((int)CommonEnums.LightType.Green);
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SetServerStatusLight((int)LightType.Green);
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SetButtonEnableIfLogon(true);
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};
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if (InvokeRequired)
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@ -94,7 +93,7 @@ namespace FunGame.Desktop.UI
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Usercfg.FunGame_isRetrying = false;
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WebHelper_Action = (main) =>
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{
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SetServerStatusLight((int)CommonEnums.LightType.Green, GetServerPing(Config.SERVER_IPADRESS));
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SetServerStatusLight((int)LightType.Green, GetServerPing(Config.SERVER_IPADRESS));
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SetButtonEnableIfLogon(true);
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};
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if (InvokeRequired)
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@ -108,7 +107,7 @@ namespace FunGame.Desktop.UI
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Usercfg.FunGame_isRetrying = false;
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WebHelper_Action = (main) =>
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{
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SetServerStatusLight((int)CommonEnums.LightType.Yellow);
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SetServerStatusLight((int)LightType.Yellow);
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SetButtonEnableIfLogon(false);
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};
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if (InvokeRequired)
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@ -121,7 +120,7 @@ namespace FunGame.Desktop.UI
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case Config.WebHelper_SetRed:
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WebHelper_Action = (main) =>
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{
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SetServerStatusLight((int)CommonEnums.LightType.Red);
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SetServerStatusLight((int)LightType.Red);
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SetButtonEnableIfLogon(false);
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};
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if (InvokeRequired)
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@ -132,22 +131,22 @@ namespace FunGame.Desktop.UI
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break;
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case Config.WebHelper_Disconnected:
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Usercfg.FunGame_isRetrying = false;
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Usercfg.FunGame_isConnected = false;
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WebHelper_Action = (main) =>
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{
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SetServerStatusLight((int)CommonEnums.LightType.Red);
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SetServerStatusLight((int)LightType.Red);
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SetButtonEnableIfLogon(false);
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};
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if (InvokeRequired)
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BeginInvoke(WebHelper_Action, this);
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else
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WebHelper_Action(this);
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Usercfg.FunGame_isConnected = false;
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if (Usercfg.FunGame_isAutoRetry && NOW_CONNECTEDRETRY <= MAX_CONNECTEDRETRY)
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{
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Task.Run(() =>
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{
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Thread.Sleep(5000);
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Connect();
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if (Usercfg.FunGame_isAutoRetry) Connect(); // 再次判断是否开启自动重连
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});
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if (needTime)
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throw new Exception(GetNowShortTime() + "\nERROR:连接服务器失败,5秒后自动尝试重连。");
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@ -159,6 +158,29 @@ namespace FunGame.Desktop.UI
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throw new Exception(GetNowShortTime() + "\nERROR:无法连接至服务器,请检查你的网络连接。");
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else
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throw new Exception("ERROR:无法连接至服务器,请检查你的网络连接。");
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case Config.WebHelper_LogOut:
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Usercfg.FunGame_isRetrying = false;
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Usercfg.FunGame_isConnected = false;
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WebHelper_Action = (main) =>
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{
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SetServerStatusLight((int)LightType.Red);
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SetButtonEnableIfLogon(false);
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LogoutAccount();
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};
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if (InvokeRequired)
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BeginInvoke(WebHelper_Action, this);
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else
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WebHelper_Action(this);
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if (Usercfg.FunGame_isAutoRetry)
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{
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NOW_CONNECTEDRETRY = -1;
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Task.Run(() =>
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{
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Thread.Sleep(1000);
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Connect();
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});
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}
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break;
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case Config.WebHelper_GetUser:
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if (Usercfg.LoginUser != null)
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return Usercfg.LoginUser;
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@ -636,6 +658,8 @@ namespace FunGame.Desktop.UI
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/// </summary>
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private void LogoutAccount()
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{
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Usercfg.LoginUser = null;
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Usercfg.LoginUserName = "";
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NowAccount.Text = "请登录账号";
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Logout.Visible = false;
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Login.Visible = true;
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@ -757,15 +781,15 @@ namespace FunGame.Desktop.UI
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{
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switch(light)
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{
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case (int)CommonEnums.LightType.Green:
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case (int)LightType.Green:
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Connection.Text = "服务器连接成功";
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this.Light.Image = Properties.Resources.green;
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break;
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case (int)CommonEnums.LightType.Yellow:
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case (int)LightType.Yellow:
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Connection.Text = "等待登录账号";
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this.Light.Image = Properties.Resources.yellow;
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break;
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case (int)CommonEnums.LightType.Red:
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case (int)LightType.Red:
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default:
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Connection.Text = "服务器连接失败";
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this.Light.Image = Properties.Resources.red;
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@ -972,7 +996,11 @@ namespace FunGame.Desktop.UI
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/// <param name="e"></param>
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private void Logout_Click(object sender, EventArgs e)
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{
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LogoutAccount();
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if (ShowMessage.OKCancelMessage("你确定要退出登录吗?", "退出登录") == MessageResult.OK)
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{
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if (WebHelper == null || !WebHelper.WebHelpMethod((int)WebHelperMethod.Logout))
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ShowMessage.WarningMessage("请求无效:退出登录失败!");
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}
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}
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/// <summary>
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@ -983,7 +1011,7 @@ namespace FunGame.Desktop.UI
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private void Login_Click(object sender, EventArgs e)
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{
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if (WebHelper != null)
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WebHelper.WebHelpMethod((int)CommonEnums.WebHelperMethod.Login);
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WebHelper.WebHelpMethod((int)WebHelperMethod.Login);
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else
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ShowMessage.WarningMessage("请先连接服务器!");
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}
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@ -38,23 +38,29 @@ namespace FunGame.Desktop.Utils
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{
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switch (i)
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{
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case (int)CommonEnums.WebHelperMethod.CreateSocket:
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case (int)WebHelperMethod.CreateSocket:
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CreateSocket();
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break;
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case (int)CommonEnums.WebHelperMethod.CloseSocket:
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case (int)WebHelperMethod.CloseSocket:
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Close();
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break;
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case (int)CommonEnums.WebHelperMethod.StartWebHelper:
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case (int)WebHelperMethod.StartWebHelper:
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StartWebHelper();
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break;
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case (int)CommonEnums.WebHelperMethod.Login:
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case (int)WebHelperMethod.Login:
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if (client != null)
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{
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Send((int)CommonEnums.SocketType.CheckLogin, new object[] { Main, client, new User("Mili") });
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Send((int)SocketMessageType.CheckLogin, new object[] { Main, client, new User("Mili") });
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return true;
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}
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else
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return false;
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return false;
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case (int)WebHelperMethod.Logout:
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if (client != null && Usercfg.LoginUser != null)
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{
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Send((int)SocketMessageType.Logout, new object[] { Main, client, Usercfg.LoginUser });
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return true;
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}
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return false;
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}
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return true;
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}
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@ -88,7 +94,7 @@ namespace FunGame.Desktop.Utils
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objs = new object[] { main, socket, obj };
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else
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objs = new object[] { main, socket };
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if (Send((int)CommonEnums.SocketType.GetNotice, objs)) // 接触服务器并获取公告
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if (Send((int)SocketMessageType.GetNotice, objs)) // 接触服务器并获取公告
|
||||
main.GetMessage(this, " >> 连接服务器成功,请登录账号以体验FunGame。", true);
|
||||
};
|
||||
Task t = Task.Factory.StartNew(() =>
|
||||
@ -147,23 +153,27 @@ namespace FunGame.Desktop.Utils
|
||||
{
|
||||
string msg = Config.DEFAULT_ENCODING.GetString(buffer, 0, length);
|
||||
int type = GetType(msg);
|
||||
string typestring = CommonEnums.GetSocketTypeName(type);
|
||||
string typestring = EnumHelper.GetSocketTypeName(type);
|
||||
string read = GetMessage(msg);
|
||||
switch (type)
|
||||
{
|
||||
case (int)CommonEnums.SocketType.GetNotice:
|
||||
case (int)SocketMessageType.GetNotice:
|
||||
main.GetMessage(this, read, true);
|
||||
return true;
|
||||
case (int)CommonEnums.SocketType.Login:
|
||||
case (int)SocketMessageType.Login:
|
||||
break;
|
||||
case (int)CommonEnums.SocketType.CheckLogin:
|
||||
case (int)SocketMessageType.CheckLogin:
|
||||
Main.GetMessage(this, Config.WebHelper_SetUser, false, objs);
|
||||
Main.GetMessage(this, read, true);
|
||||
StartWebHelper(); // 开始创建TCP流
|
||||
return true;
|
||||
case (int)CommonEnums.SocketType.Logout:
|
||||
break;
|
||||
case (int)CommonEnums.SocketType.HeartBeat:
|
||||
case (int)SocketMessageType.Logout:
|
||||
Main.GetMessage(this, Config.WebHelper_SetUser, false, objs);
|
||||
Main.GetMessage(this, read, true);
|
||||
Main.GetMessage(this, Config.WebHelper_LogOut);
|
||||
Close();
|
||||
return true;
|
||||
case (int)SocketMessageType.HeartBeat:
|
||||
if (WaitHeartBeat != null && !WaitHeartBeat.IsCompleted) WaitHeartBeat.Wait(1);
|
||||
Config.WebHelper_HeartBeatFaileds = 0;
|
||||
main.GetMessage(this, Config.WebHelper_SetGreenAndPing);
|
||||
@ -209,11 +219,11 @@ namespace FunGame.Desktop.Utils
|
||||
if (socket != null)
|
||||
{
|
||||
string msg = "";
|
||||
CommonEnums.SocketType type = (CommonEnums.SocketType)i;
|
||||
SocketMessageType type = (SocketMessageType)i;
|
||||
// 发送消息给服务器端
|
||||
switch (type)
|
||||
{
|
||||
case CommonEnums.SocketType.GetNotice:
|
||||
case SocketMessageType.GetNotice:
|
||||
msg = MakeMessage(type, "获取公告");
|
||||
if (Send(msg, socket) > 0)
|
||||
{
|
||||
@ -221,9 +231,9 @@ namespace FunGame.Desktop.Utils
|
||||
}
|
||||
else
|
||||
throw new Exception("ERROR:消息未送达服务器,与服务器连接可能丢失。");
|
||||
case CommonEnums.SocketType.Login:
|
||||
case SocketMessageType.Login:
|
||||
break;
|
||||
case CommonEnums.SocketType.CheckLogin:
|
||||
case SocketMessageType.CheckLogin:
|
||||
User user;
|
||||
if (objs != null && objs.Length > 2)
|
||||
{
|
||||
@ -236,9 +246,16 @@ namespace FunGame.Desktop.Utils
|
||||
throw new Exception("ERROR: 请登录账号。");
|
||||
}
|
||||
break;
|
||||
case CommonEnums.SocketType.Logout:
|
||||
break;
|
||||
case CommonEnums.SocketType.HeartBeat:
|
||||
case SocketMessageType.Logout:
|
||||
if (objs != null && objs.Length > 2)
|
||||
{
|
||||
user = (User)objs[2];
|
||||
msg = MakeMessage(type, user.Userame);
|
||||
if (Send(msg, socket) > 0)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
case SocketMessageType.HeartBeat:
|
||||
msg = MakeMessage(type, "心跳检测");
|
||||
if (Send(msg, socket) > 0)
|
||||
{
|
||||
@ -321,7 +338,7 @@ namespace FunGame.Desktop.Utils
|
||||
return msg[index..];
|
||||
}
|
||||
|
||||
private string MakeMessage(CommonEnums.SocketType type, string msg)
|
||||
private string MakeMessage(SocketMessageType type, string msg)
|
||||
{
|
||||
return (int)type + ";" + msg;
|
||||
}
|
||||
@ -357,7 +374,7 @@ namespace FunGame.Desktop.Utils
|
||||
Main.GetMessage(this, "Creating: SendHeartBeatStream...OK");
|
||||
while (IsConnected())
|
||||
{
|
||||
Send((int)CommonEnums.SocketType.HeartBeat); // 发送心跳包
|
||||
Send((int)SocketMessageType.HeartBeat); // 发送心跳包
|
||||
Thread.Sleep(20000);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user