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物品添加堆叠数量属性
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@ -175,6 +175,11 @@ namespace Milimoe.FunGame.Core.Entity
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/// </summary>
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public bool IsRemoveAfterUse { get; set; } = true;
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/// <summary>
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/// 堆叠数量
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/// </summary>
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public int StackCount { get; set; } = 1;
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/// <summary>
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/// 物品所属的角色(只有装备物品,才需要设置)
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/// </summary>
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