库存使用物品添加使用次数参数;添加了用户名引用和报价状态常量

This commit is contained in:
风吹落的叶子 2025-07-06 16:54:34 +08:00
parent d4aa6adf97
commit 8b3d4aa0d7
Signed by: yeziuku
GPG Key ID: E4B3256511E76470
3 changed files with 26 additions and 5 deletions

View File

@ -324,11 +324,11 @@ namespace Milimoe.FunGame.Core.Entity
/// 局外(库存)使用物品触发 /// 局外(库存)使用物品触发
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
public bool UseItem(User user, Dictionary<string, object> args) public bool UseItem(User user, int times, Dictionary<string, object> args)
{ {
if (User != null) if (User != null)
{ {
bool result = OnItemUsed(user, args); bool result = OnItemUsed(user, times, args);
if (result) if (result)
{ {
EntityState = EntityState.Modified; EntityState = EntityState.Modified;
@ -342,11 +342,11 @@ namespace Milimoe.FunGame.Core.Entity
/// <summary> /// <summary>
/// 使用后减少使用次数或删除物品 /// 使用后减少使用次数或删除物品
/// </summary> /// </summary>
public void ReduceTimesAndRemove() public void ReduceTimesAndRemove(int times = 1)
{ {
if (IsReduceTimesAfterUse) if (IsReduceTimesAfterUse)
{ {
RemainUseTimes--; RemainUseTimes -= times;
} }
if (RemainUseTimes < 0) RemainUseTimes = 0; if (RemainUseTimes < 0) RemainUseTimes = 0;
if (IsRemoveAfterUse && RemainUseTimes == 0) if (IsRemoveAfterUse && RemainUseTimes == 0)
@ -371,9 +371,10 @@ namespace Milimoe.FunGame.Core.Entity
/// 当物品被玩家使用时 /// 当物品被玩家使用时
/// </summary> /// </summary>
/// <param name="user"></param> /// <param name="user"></param>
/// <param name="times"></param>
/// <param name="args"></param> /// <param name="args"></param>
/// <returns></returns> /// <returns></returns>
protected virtual bool OnItemUsed(User user, Dictionary<string, object> args) protected virtual bool OnItemUsed(User user, int times, Dictionary<string, object> args)
{ {
return false; return false;
} }

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@ -7,6 +7,7 @@ namespace Milimoe.FunGame.Core.Entity
public class User : BaseEntity public class User : BaseEntity
{ {
public static readonly User Empty = new(); public static readonly User Empty = new();
public override string Name => Username;
public string Username { get; set; } = ""; public string Username { get; set; } = "";
public DateTime RegTime { get; set; } public DateTime RegTime { get; set; }
public DateTime LastTime { get; set; } public DateTime LastTime { get; set; }

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@ -43,6 +43,25 @@ namespace Milimoe.FunGame.Core.Library.Constant
_ => "已结束" _ => "已结束"
}; };
} }
public static string GetOfferStatus(OfferState status)
{
return status switch
{
OfferState.Created => "已创建",
OfferState.Cancelled => "已取消",
OfferState.PendingOfferorConfirmation => "等待发起方确认",
OfferState.PendingOffereeConfirmation => "等待接收方确认",
OfferState.OfferorConfirmed => "发起方已确认",
OfferState.OffereeConfirmed => "接收方已确认",
OfferState.Sent => "已发送",
OfferState.Negotiating => "协商中",
OfferState.NegotiationAccepted => "协商已接受",
OfferState.Rejected => "已拒绝",
OfferState.Completed => "已完成",
_ => "已过期"
};
}
} }
/// <summary> /// <summary>