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https://github.com/project-redbud/FunGame-Core.git
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库存使用物品添加使用次数参数;添加了用户名引用和报价状态常量
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@ -324,11 +324,11 @@ namespace Milimoe.FunGame.Core.Entity
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/// 局外(库存)使用物品触发
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/// 局外(库存)使用物品触发
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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public bool UseItem(User user, Dictionary<string, object> args)
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public bool UseItem(User user, int times, Dictionary<string, object> args)
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{
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{
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if (User != null)
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if (User != null)
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{
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{
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bool result = OnItemUsed(user, args);
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bool result = OnItemUsed(user, times, args);
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if (result)
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if (result)
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{
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{
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EntityState = EntityState.Modified;
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EntityState = EntityState.Modified;
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@ -342,11 +342,11 @@ namespace Milimoe.FunGame.Core.Entity
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/// <summary>
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/// <summary>
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/// 使用后减少使用次数或删除物品
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/// 使用后减少使用次数或删除物品
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/// </summary>
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/// </summary>
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public void ReduceTimesAndRemove()
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public void ReduceTimesAndRemove(int times = 1)
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{
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{
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if (IsReduceTimesAfterUse)
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if (IsReduceTimesAfterUse)
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{
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{
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RemainUseTimes--;
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RemainUseTimes -= times;
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}
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}
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if (RemainUseTimes < 0) RemainUseTimes = 0;
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if (RemainUseTimes < 0) RemainUseTimes = 0;
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if (IsRemoveAfterUse && RemainUseTimes == 0)
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if (IsRemoveAfterUse && RemainUseTimes == 0)
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@ -371,9 +371,10 @@ namespace Milimoe.FunGame.Core.Entity
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/// 当物品被玩家使用时
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/// 当物品被玩家使用时
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/// </summary>
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/// </summary>
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/// <param name="user"></param>
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/// <param name="user"></param>
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/// <param name="times"></param>
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/// <param name="args"></param>
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/// <param name="args"></param>
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/// <returns></returns>
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/// <returns></returns>
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protected virtual bool OnItemUsed(User user, Dictionary<string, object> args)
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protected virtual bool OnItemUsed(User user, int times, Dictionary<string, object> args)
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{
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{
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return false;
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return false;
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}
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}
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@ -7,6 +7,7 @@ namespace Milimoe.FunGame.Core.Entity
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public class User : BaseEntity
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public class User : BaseEntity
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{
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{
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public static readonly User Empty = new();
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public static readonly User Empty = new();
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public override string Name => Username;
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public string Username { get; set; } = "";
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public string Username { get; set; } = "";
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public DateTime RegTime { get; set; }
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public DateTime RegTime { get; set; }
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public DateTime LastTime { get; set; }
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public DateTime LastTime { get; set; }
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@ -43,6 +43,25 @@ namespace Milimoe.FunGame.Core.Library.Constant
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_ => "已结束"
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_ => "已结束"
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};
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};
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}
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}
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public static string GetOfferStatus(OfferState status)
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{
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return status switch
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{
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OfferState.Created => "已创建",
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OfferState.Cancelled => "已取消",
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OfferState.PendingOfferorConfirmation => "等待发起方确认",
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OfferState.PendingOffereeConfirmation => "等待接收方确认",
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OfferState.OfferorConfirmed => "发起方已确认",
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OfferState.OffereeConfirmed => "接收方已确认",
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OfferState.Sent => "已发送",
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OfferState.Negotiating => "协商中",
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OfferState.NegotiationAccepted => "协商已接受",
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OfferState.Rejected => "已拒绝",
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OfferState.Completed => "已完成",
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_ => "已过期"
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};
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}
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}
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}
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/// <summary>
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/// <summary>
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