mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-20 11:09:35 +08:00
执行代码清理
This commit is contained in:
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@ -18,7 +18,7 @@ namespace Milimoe.FunGame.Core.Api.Transmittal
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public abstract SQLServerInfo ServerInfo { get; }
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public abstract SQLServerInfo ServerInfo { get; }
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public abstract int UpdateRows { get; }
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public abstract int UpdateRows { get; }
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public abstract DataSet DataSet { get; }
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public abstract DataSet DataSet { get; }
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public abstract Dictionary<string, object> Parameters { get; }
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public abstract Dictionary<string, object> Parameters { get; }
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public bool Success => Result == SQLResult.Success;
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public bool Success => Result == SQLResult.Success;
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public bool ClearParametersAfterExecute { get; set; } = true;
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public bool ClearParametersAfterExecute { get; set; } = true;
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@ -19,7 +19,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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/// 默认的序列化选项
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/// 默认的序列化选项
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/// </summary>
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/// </summary>
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public static JsonSerializerOptions JsonSerializerOptions => JsonManager.GeneralOptions;
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public static JsonSerializerOptions JsonSerializerOptions => JsonManager.GeneralOptions;
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/// <summary>
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/// <summary>
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/// 序列化选项
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/// 序列化选项
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/// </summary>
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/// </summary>
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@ -249,7 +249,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 将配置保存到配置文件。调用此方法会覆盖原有的.json,请注意备份
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/// 将配置保存到配置文件。调用此方法会覆盖原有的.json,请注意备份
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/// </summary>
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/// </summary>
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@ -17,7 +17,7 @@ namespace Milimoe.FunGame.Core.Controller
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/// 与服务器的连接套接字实例
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/// 与服务器的连接套接字实例
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/// </summary>
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/// </summary>
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public Socket? Socket => _Socket;
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public Socket? Socket => _Socket;
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/// <summary>
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/// <summary>
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/// 与服务器的连接套接字实例(WebSocket)
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/// 与服务器的连接套接字实例(WebSocket)
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/// </summary>
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/// </summary>
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@ -37,7 +37,7 @@ namespace Milimoe.FunGame.Core.Controller
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/// 用于类内赋值
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/// 用于类内赋值
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/// </summary>
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/// </summary>
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protected Socket? _Socket;
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protected Socket? _Socket;
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/// <summary>
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/// <summary>
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/// 用于类内赋值
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/// 用于类内赋值
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/// </summary>
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/// </summary>
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@ -215,7 +215,7 @@ namespace Milimoe.FunGame.Core.Controller
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return [result, msg, serverName, notice];
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return [result, msg, serverName, notice];
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}
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}
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/// <summary>
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/// <summary>
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/// 使用 WebSocket 方式连接服务器
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/// 使用 WebSocket 方式连接服务器
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/// </summary>
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/// </summary>
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@ -363,7 +363,7 @@ namespace Milimoe.FunGame.Core.Controller
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}
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}
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return true;
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return true;
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}
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}
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/// <summary>
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/// <summary>
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/// 关闭 WebSocket 连接
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/// 关闭 WebSocket 连接
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/// </summary>
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/// </summary>
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@ -385,7 +385,7 @@ namespace Milimoe.FunGame.Core.Controller
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}
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}
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return true;
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return true;
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}
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}
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/// <summary>
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/// <summary>
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/// 输出消息
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/// 输出消息
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/// </summary>
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/// </summary>
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@ -645,7 +645,7 @@ namespace Milimoe.FunGame.Core.Controller
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case SocketMessageType.Gaming:
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case SocketMessageType.Gaming:
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SocketHandler_Gaming(obj);
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SocketHandler_Gaming(obj);
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break;
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break;
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case SocketMessageType.AnonymousGameServer:
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case SocketMessageType.AnonymousGameServer:
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SocketHandler_AnonymousGameServer(obj);
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SocketHandler_AnonymousGameServer(obj);
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break;
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break;
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@ -134,7 +134,7 @@ namespace Milimoe.FunGame.Core.Entity
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/// 经验值
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/// 经验值
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/// </summary>
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/// </summary>
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public double EXP { get; set; } = 0;
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public double EXP { get; set; } = 0;
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/// <summary>
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/// <summary>
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/// 等级突破进度 [ 对应 <see cref="Model.EquilibriumConstant.LevelBreakList"/> 中的索引 ]
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/// 等级突破进度 [ 对应 <see cref="Model.EquilibriumConstant.LevelBreakList"/> 中的索引 ]
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/// </summary>
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/// </summary>
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@ -190,7 +190,7 @@ namespace Milimoe.FunGame.Core.Entity
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/// 额外生命值3 [ 额外生命值% ]
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/// 额外生命值3 [ 额外生命值% ]
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/// </summary>
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/// </summary>
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public double ExHP3 => (BaseHP + ExHP + ExHP2) * ExHPPercentage;
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public double ExHP3 => (BaseHP + ExHP + ExHP2) * ExHPPercentage;
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/// <summary>
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/// <summary>
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/// 额外生命值% [ 与技能和物品相关 ]
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/// 额外生命值% [ 与技能和物品相关 ]
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/// </summary>
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/// </summary>
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@ -243,7 +243,7 @@ namespace Milimoe.FunGame.Core.Entity
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/// 额外魔法值3 [ 额外魔法值% ]
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/// 额外魔法值3 [ 额外魔法值% ]
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/// </summary>
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/// </summary>
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public double ExMP3 => (BaseMP + ExMP + ExMP2) * ExMPPercentage;
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public double ExMP3 => (BaseMP + ExMP + ExMP2) * ExMPPercentage;
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/// <summary>
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/// <summary>
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/// 额外魔法值% [ 与技能和物品相关 ]
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/// 额外魔法值% [ 与技能和物品相关 ]
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/// </summary>
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/// </summary>
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@ -343,7 +343,7 @@ namespace Milimoe.FunGame.Core.Entity
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/// 额外攻击力2 [ 与技能和物品相关 ]
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/// 额外攻击力2 [ 与技能和物品相关 ]
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/// </summary>
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/// </summary>
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public double ExATK2 { get; set; } = 0;
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public double ExATK2 { get; set; } = 0;
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/// <summary>
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/// <summary>
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/// 额外攻击力3 [ 额外攻击力% ]
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/// 额外攻击力3 [ 额外攻击力% ]
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/// </summary>
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/// </summary>
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@ -384,7 +384,7 @@ namespace Milimoe.FunGame.Core.Entity
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/// 额外物理护甲3 [ 额外物理护甲% ]
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/// 额外物理护甲3 [ 额外物理护甲% ]
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/// </summary>
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/// </summary>
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public double ExDEF3 => (BaseDEF + ExDEF + ExDEF2) * ExDEFPercentage;
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public double ExDEF3 => (BaseDEF + ExDEF + ExDEF2) * ExDEFPercentage;
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/// <summary>
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/// <summary>
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/// 额外物理护甲% [ 与技能和物品相关 ]
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/// 额外物理护甲% [ 与技能和物品相关 ]
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/// </summary>
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/// </summary>
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@ -612,7 +612,7 @@ namespace Milimoe.FunGame.Core.Entity
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/// 额外智力2 [ 额外智力% ]
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/// 额外智力2 [ 额外智力% ]
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/// </summary>
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/// </summary>
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public double ExINT2 => (BaseINT + ExINT) * ExINTPercentage;
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public double ExINT2 => (BaseINT + ExINT) * ExINTPercentage;
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/// <summary>
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/// <summary>
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/// 额外力量% [ 与技能和物品相关 ]
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/// 额外力量% [ 与技能和物品相关 ]
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/// </summary>
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/// </summary>
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@ -702,7 +702,7 @@ namespace Milimoe.FunGame.Core.Entity
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return Calculation.PercentageCheck(value);
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return Calculation.PercentageCheck(value);
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 额外加速系数(%) [ 与技能和物品相关 ]
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/// 额外加速系数(%) [ 与技能和物品相关 ]
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/// </summary>
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/// </summary>
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@ -1155,7 +1155,7 @@ namespace Milimoe.FunGame.Core.Entity
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 角色突破,允许继续升级
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/// 角色突破,允许继续升级
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/// </summary>
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/// </summary>
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@ -1261,7 +1261,7 @@ namespace Milimoe.FunGame.Core.Entity
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}
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}
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return str;
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return str;
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}
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}
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/// <summary>
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/// <summary>
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/// 获取角色实例的名字、昵称以及等级
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/// 获取角色实例的名字、昵称以及等级
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/// </summary>
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/// </summary>
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@ -1427,7 +1427,7 @@ namespace Milimoe.FunGame.Core.Entity
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return builder.ToString();
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return builder.ToString();
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}
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}
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/// <summary>
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/// <summary>
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/// 获取角色的简略信息
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/// 获取角色的简略信息
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/// </summary>
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/// </summary>
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@ -1585,7 +1585,7 @@ namespace Milimoe.FunGame.Core.Entity
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return builder.ToString();
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return builder.ToString();
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}
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}
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/// <summary>
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/// <summary>
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/// 获取战斗状态的信息(简略版)
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/// 获取战斗状态的信息(简略版)
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/// </summary>
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/// </summary>
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@ -66,7 +66,7 @@ namespace Milimoe.FunGame.Core.Entity
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InitialHR = initialHR;
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InitialHR = initialHR;
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InitialMR = initialMR;
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InitialMR = initialMR;
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}
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}
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/// <summary>
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/// <summary>
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/// 基于模板角色创建角色构建器
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/// 基于模板角色创建角色构建器
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/// </summary>
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/// </summary>
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@ -466,7 +466,7 @@ namespace Milimoe.FunGame.Core.Entity
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builder.Append(item.ToString());
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builder.Append(item.ToString());
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}
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}
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}
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}
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/**
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/**
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* 意义不明(✖)的代码
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* 意义不明(✖)的代码
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*/
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*/
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@ -334,7 +334,7 @@ namespace Milimoe.FunGame.Core.Entity
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/// <returns></returns>
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/// <returns></returns>
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public bool UseItem(Dictionary<string, object> args)
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public bool UseItem(Dictionary<string, object> args)
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{
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{
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if (User != null)
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if (User != null)
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{
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{
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bool result = OnItemUsed(args);
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bool result = OnItemUsed(args);
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if (result)
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if (result)
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@ -248,7 +248,7 @@ namespace Milimoe.FunGame.Core.Entity
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{
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{
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}
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}
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/// <summary>
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/// <summary>
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/// 对目标触发技能效果
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/// 对目标触发技能效果
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/// </summary>
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/// </summary>
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@ -357,7 +357,7 @@ namespace Milimoe.FunGame.Core.Entity
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e.OnSkillCasted(caster, targets, Values);
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e.OnSkillCasted(caster, targets, Values);
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 对目标触发技能效果
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/// 对目标触发技能效果
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/// </summary>
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/// </summary>
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@ -70,7 +70,7 @@ namespace Milimoe.FunGame.Core.Entity
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/// 小队
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/// 小队
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/// </summary>
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/// </summary>
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public HashSet<long> Squad { get; set; } = [];
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public HashSet<long> Squad { get; set; } = [];
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/// <summary>
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/// <summary>
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/// 练级中的角色
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/// 练级中的角色
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/// </summary>
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/// </summary>
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@ -112,7 +112,7 @@ namespace Milimoe.FunGame.Core.Entity
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builder.AppendLine($"{i}. {character.ToStringWithLevelWithOutUser()}");
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builder.AppendLine($"{i}. {character.ToStringWithLevelWithOutUser()}");
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}
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}
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}
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}
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builder.AppendLine($"======= 物品 =======");
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builder.AppendLine($"======= 物品 =======");
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Item[] items = [.. Items];
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Item[] items = [.. Items];
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for (int i = 1; i <= items.Length; i++)
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for (int i = 1; i <= items.Length; i++)
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@ -26,7 +26,7 @@ namespace Milimoe.FunGame.Core.Entity
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}
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}
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return false;
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return false;
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}
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}
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public bool ChangeRandomWeather()
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public bool ChangeRandomWeather()
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{
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{
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if (Weathers.Count == 0) return false;
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if (Weathers.Count == 0) return false;
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@ -55,13 +55,13 @@ namespace Milimoe.FunGame.Core.Entity
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builder.AppendLine($"== 头目 ==");
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builder.AppendLine($"== 头目 ==");
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builder.AppendLine(string.Join(",", Characters.Select(o => o.Name)));
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builder.AppendLine(string.Join(",", Characters.Select(o => o.Name)));
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}
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}
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if (Units.Count > 0)
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if (Units.Count > 0)
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{
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{
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builder.AppendLine($"== 生物 ==");
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builder.AppendLine($"== 生物 ==");
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builder.AppendLine(string.Join(",", Units.Select(o => o.Name)));
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builder.AppendLine(string.Join(",", Units.Select(o => o.Name)));
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}
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}
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if (Crops.Count > 0)
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if (Crops.Count > 0)
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{
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{
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builder.AppendLine($"== 作物 ==");
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builder.AppendLine($"== 作物 ==");
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@ -81,7 +81,7 @@ namespace Milimoe.FunGame.Core.Entity
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goods.SetPrice(needy, price);
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goods.SetPrice(needy, price);
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}
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}
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}
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}
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public bool GetPrice(long id, string needy, out double price)
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public bool GetPrice(long id, string needy, out double price)
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{
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{
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price = 0;
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price = 0;
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@ -99,7 +99,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
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{
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{
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return true;
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return true;
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}
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}
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/// <summary>
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/// <summary>
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/// 结束匿名服务器监听
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/// 结束匿名服务器监听
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/// </summary>
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/// </summary>
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@ -1,7 +1,6 @@
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using System.Text.Json;
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using System.Text.Json;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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@ -1440,7 +1440,8 @@ namespace Milimoe.FunGame.Core.Model
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if (MaxRespawnTimes != 0)
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if (MaxRespawnTimes != 0)
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{
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{
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string[] teamActive = Teams.OrderByDescending(kv => kv.Value.Score).Select(kv => {
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string[] teamActive = Teams.OrderByDescending(kv => kv.Value.Score).Select(kv =>
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{
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int activeCount = kv.Value.GetActiveCharacters(this).Count;
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int activeCount = kv.Value.GetActiveCharacters(this).Count;
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if (kv.Value == killTeam)
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if (kv.Value == killTeam)
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{
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{
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@ -9,7 +9,7 @@ namespace Milimoe.FunGame.Core.Model
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/// 游戏货币名称
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/// 游戏货币名称
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/// </summary>
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/// </summary>
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public string InGameCurrency { get; set; } = "金币";
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public string InGameCurrency { get; set; } = "金币";
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/// <summary>
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/// <summary>
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/// 游戏材料名称(第二货币)
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/// 游戏材料名称(第二货币)
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/// </summary>
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/// </summary>
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@ -238,7 +238,7 @@ namespace Milimoe.FunGame.Core.Model
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|||||||
/// 每 1 点智力减少能量消耗
|
/// 每 1 点智力减少能量消耗
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double INTtoCastEPReduce { get; set; } = 0.00075;
|
public double INTtoCastEPReduce { get; set; } = 0.00075;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 每 1 点智力增加加速系数
|
/// 每 1 点智力增加加速系数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -2,7 +2,6 @@ using System.Net;
|
|||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using Milimoe.FunGame.Core.Api.Utility;
|
using Milimoe.FunGame.Core.Api.Utility;
|
||||||
using Milimoe.FunGame.Core.Library.Constant;
|
using Milimoe.FunGame.Core.Library.Constant;
|
||||||
using Milimoe.FunGame.Core.Library.Exception;
|
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Service
|
namespace Milimoe.FunGame.Core.Service
|
||||||
{
|
{
|
||||||
|
Loading…
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Reference in New Issue
Block a user