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执行代码清理
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@ -1,7 +1,6 @@
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using System.Text.Json;
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using System.Text.Json;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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@ -1440,7 +1440,8 @@ namespace Milimoe.FunGame.Core.Model
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if (MaxRespawnTimes != 0)
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if (MaxRespawnTimes != 0)
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{
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{
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string[] teamActive = Teams.OrderByDescending(kv => kv.Value.Score).Select(kv => {
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string[] teamActive = Teams.OrderByDescending(kv => kv.Value.Score).Select(kv =>
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{
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int activeCount = kv.Value.GetActiveCharacters(this).Count;
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int activeCount = kv.Value.GetActiveCharacters(this).Count;
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if (kv.Value == killTeam)
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if (kv.Value == killTeam)
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{
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{
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@ -2,7 +2,6 @@ using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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namespace Milimoe.FunGame.Core.Service
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namespace Milimoe.FunGame.Core.Service
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{
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{
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