diff --git a/Api/Utility/General.cs b/Api/Utility/General.cs
index ee2a458..3541ec9 100644
--- a/Api/Utility/General.cs
+++ b/Api/Utility/General.cs
@@ -430,13 +430,13 @@ namespace Milimoe.FunGame.Core.Api.Utility
/// 开启一个任务:调用返回对象的OnCompleted()方法可以执行后续操作,支持异步
///
///
- public static TaskAwaiter StartAndAwaitTask(Action action) => new(Service.TaskManager.StartAndAwaitTask(action));
+ public static TaskAwaiter NewTask(Action action) => new(Service.TaskManager.NewTask(action));
///
/// 开启一个任务:调用返回对象的OnCompleted()方法可以执行后续操作,支持异步
///
///
- public static TaskAwaiter StartAndAwaitTask(Func task) => new(Service.TaskManager.StartAndAwaitTask(task));
+ public static TaskAwaiter NewTask(Func task) => new(Service.TaskManager.NewTask(task));
///
/// 开启一个计时器任务
@@ -445,7 +445,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
///
public static void RunTimer(Action action, int milliseconds)
{
- Service.TaskManager.StartAndAwaitTask(async () =>
+ Service.TaskManager.NewTask(async () =>
{
await Task.Delay(milliseconds);
}).OnCompleted(action);
diff --git a/Service/TaskManager.cs b/Service/TaskManager.cs
index faff347..3bc3096 100644
--- a/Service/TaskManager.cs
+++ b/Service/TaskManager.cs
@@ -9,14 +9,14 @@ namespace Milimoe.FunGame.Core.Service
///
///
///
- internal static ITaskAwaiter StartAndAwaitTask(Action action) => new TaskAwaiter(action);
+ internal static ITaskAwaiter NewTask(Action action) => new TaskAwaiter(action);
///
/// 开启一个任务:调用返回对象的OnCompleted()方法可以执行后续操作,支持异步
///
///
///
- internal static ITaskAwaiter StartAndAwaitTask(Func function) => new TaskAwaiter(function);
+ internal static ITaskAwaiter NewTask(Func function) => new TaskAwaiter(function);
///
/// 内部实现类