mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-12-05 08:09:02 +00:00
完善工厂和添加枚举,接口等
This commit is contained in:
parent
77fc7042e4
commit
7858261974
@ -7,8 +7,8 @@ using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Api.Factory
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namespace Milimoe.FunGame.Core.Api.Factory
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{
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{
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public class CharacterFactory
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internal class CharacterFactory
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{
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{
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}
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}
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}
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}
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@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Api.Factory
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namespace Milimoe.FunGame.Core.Api.Factory
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{
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{
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public class InventoryFactory
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internal class InventoryFactory
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{
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{
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}
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}
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@ -6,9 +6,9 @@ using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Api.Factory
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namespace Milimoe.FunGame.Core.Api.Factory
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{
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{
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public class ItemFactory
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internal class ItemFactory
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{
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{
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public static Milimoe.FunGame.Core.Entity.General.Item? GetInstance(Milimoe.FunGame.Core.Entity.Enum.ItemType type, string Name)
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internal static Milimoe.FunGame.Core.Entity.General.Item? GetInstance(Milimoe.FunGame.Core.Entity.Enum.ItemType type, string Name)
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{
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{
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Milimoe.FunGame.Core.Entity.General.Item? item = null;
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Milimoe.FunGame.Core.Entity.General.Item? item = null;
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switch (type)
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switch (type)
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@ -9,9 +9,9 @@ using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Api.Factory
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namespace Milimoe.FunGame.Core.Api.Factory
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{
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{
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public class RoomFactory
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internal class RoomFactory
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{
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{
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public static Milimoe.FunGame.Core.Entity.General.Room GetInstanceByRandomID(Milimoe.FunGame.Core.Entity.Enum.RoomType type, Milimoe.FunGame.Core.Entity.General.User? user)
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internal static Milimoe.FunGame.Core.Entity.General.Room GetInstanceByRandomID(Milimoe.FunGame.Core.Entity.Enum.RoomType type, Milimoe.FunGame.Core.Entity.General.User? user)
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{
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{
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Milimoe.FunGame.Core.Entity.General.Room room = new(user)
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Milimoe.FunGame.Core.Entity.General.Room room = new(user)
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{
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{
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@ -21,7 +21,7 @@ namespace Milimoe.FunGame.Core.Api.Factory
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return room;
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return room;
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}
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}
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public static Milimoe.FunGame.Core.Entity.General.Room GetInstanceByRoomID(Milimoe.FunGame.Core.Entity.Enum.RoomType type, string roomid, Milimoe.FunGame.Core.Entity.General.User? user)
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internal static Milimoe.FunGame.Core.Entity.General.Room GetInstanceByRoomID(Milimoe.FunGame.Core.Entity.Enum.RoomType type, string roomid, Milimoe.FunGame.Core.Entity.General.User? user)
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{
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{
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Milimoe.FunGame.Core.Entity.General.Room room = new(roomid, user)
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Milimoe.FunGame.Core.Entity.General.Room room = new(roomid, user)
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{
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{
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@ -6,9 +6,9 @@ using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Api.Factory
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namespace Milimoe.FunGame.Core.Api.Factory
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{
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{
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public class SkillFactory
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internal class SkillFactory
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{
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{
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public static Milimoe.FunGame.Core.Entity.General.Skill? GetInstance(Milimoe.FunGame.Core.Entity.Enum.SkillType type, string Name)
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internal static Milimoe.FunGame.Core.Entity.General.Skill? GetInstance(Milimoe.FunGame.Core.Entity.Enum.SkillType type, string Name)
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{
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{
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Milimoe.FunGame.Core.Entity.General.Skill? skill = null;
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Milimoe.FunGame.Core.Entity.General.Skill? skill = null;
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switch (type)
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switch (type)
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@ -6,19 +6,19 @@ using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Api.Factory
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namespace Milimoe.FunGame.Core.Api.Factory
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{
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{
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public class UserFactory
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internal class UserFactory
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{
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{
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public static Milimoe.FunGame.Core.Entity.General.User GetInstance()
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internal static Milimoe.FunGame.Core.Entity.General.User GetInstance()
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{
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{
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return new Milimoe.FunGame.Core.Entity.General.User();
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return new Milimoe.FunGame.Core.Entity.General.User();
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}
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}
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public static Milimoe.FunGame.Core.Entity.General.User GetInstance(string username)
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internal static Milimoe.FunGame.Core.Entity.General.User GetInstance(string username)
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{
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{
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return new Milimoe.FunGame.Core.Entity.General.User(username);
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return new Milimoe.FunGame.Core.Entity.General.User(username);
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}
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}
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public static Milimoe.FunGame.Core.Entity.General.User GetInstance(string username, string password)
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internal static Milimoe.FunGame.Core.Entity.General.User GetInstance(string username, string password)
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{
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{
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return new Milimoe.FunGame.Core.Entity.General.User(username, password);
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return new Milimoe.FunGame.Core.Entity.General.User(username, password);
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}
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}
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@ -1,12 +1,94 @@
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using System;
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using Milimoe.FunGame.Core.Entity.Enum;
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using Milimoe.FunGame.Core.Interface.Base;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Api.Proxy
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namespace Milimoe.FunGame.Core.Api.Proxy
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{
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{
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public class SQLProxy
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public class SQLProxy : ISQLProxy
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{
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{
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public ProxyResult Execute()
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{
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throw new NotImplementedException();
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}
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public ProxyResult Execute(object[]? objs = null)
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{
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throw new NotImplementedException();
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}
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public ProxyResult Execute(StringBuilder script)
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{
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throw new NotImplementedException();
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}
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public int ExecuteRow()
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{
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throw new NotImplementedException();
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}
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public int ExecuteRow(object[]? objs = null)
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{
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throw new NotImplementedException();
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}
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public int ExecuteRow(StringBuilder script)
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{
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throw new NotImplementedException();
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}
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public DataSet GetData(EntityType type, object[]? objs = null)
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{
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throw new NotImplementedException();
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}
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public DataSet GetData(object[]? objs = null)
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{
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throw new NotImplementedException();
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}
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public DataSet GetData(StringBuilder script)
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{
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throw new NotImplementedException();
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}
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public DataRow GetDataRow(EntityType type, object[]? objs = null)
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{
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throw new NotImplementedException();
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}
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public DataRow GetDataRow(DataSet set, object[]? objs = null)
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{
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throw new NotImplementedException();
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}
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public DataRow GetDataRow(DataTable table, object[]? objs = null)
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{
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throw new NotImplementedException();
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}
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public DataRow GetDataRow(StringBuilder script)
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{
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throw new NotImplementedException();
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}
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public DataTable GetDataTable(EntityType type, object[]? objs = null)
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{
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throw new NotImplementedException();
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}
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public DataTable GetDataTable(object[]? objs = null)
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{
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throw new NotImplementedException();
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}
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public DataTable GetDataTable(StringBuilder script)
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{
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throw new NotImplementedException();
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}
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}
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}
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}
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}
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56
FunGame.Core/Api/Utility/FactoryHelper.cs
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56
FunGame.Core/Api/Utility/FactoryHelper.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Api.Utility
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{
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public class FactoryHelper
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{
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/// <summary>
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/// 获取一个可能为NULL的实例
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/// </summary>
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/// <typeparam name="T">Entity类</typeparam>
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/// <param name="objs">构造函数的参数</param>
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/// <returns></returns>
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public static object? GetInstance<T>(params object[]? objs)
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{
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object? instance = null;
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if (objs is null || objs.Length == 0) return instance;
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if (typeof(T) == typeof(Entity.General.User))
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{
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instance = Factory.UserFactory.GetInstance("Mili");
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}
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else if (typeof(T) == typeof(Entity.General.Skill))
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{
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}
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return instance;
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}
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/// <summary>
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/// 获取一个不可能为NULL的实例
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/// Item默认返回PassiveItem
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/// Skill默认返回PassiveSkill
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/// 若无法找到T,返回唯一的空对象
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/// </summary>
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/// <typeparam name="T">Entity类</typeparam>
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/// <param name="objs">构造函数的参数</param>
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/// <returns></returns>
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public static object New<T>(params object[]? objs)
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{
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object instance = Core.Others.Config.EntityInstance;
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if (objs is null || objs.Length == 0) return instance;
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if (typeof(T) == typeof(Entity.General.User))
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{
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instance = Factory.UserFactory.GetInstance("Mili");
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}
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else if (typeof(T) == typeof(Entity.General.Skill))
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{
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}
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return instance;
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}
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}
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}
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@ -57,14 +57,14 @@ namespace Milimoe.FunGame.Core.Api.Utility
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/// <summary>
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/// <summary>
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/// 初始化ini模板文件
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/// 初始化ini模板文件
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/// </summary>
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/// </summary>
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public static void Init(FunGameEnums.FunGame FunGameType)
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public static void Init(FunGameEnum.FunGame FunGameType)
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{
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{
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switch (FunGameType)
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switch (FunGameType)
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{
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{
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case FunGameEnums.FunGame.FunGame_Core:
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case FunGameEnum.FunGame.FunGame_Core:
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case FunGameEnums.FunGame.FunGame_Core_Api:
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case FunGameEnum.FunGame.FunGame_Core_Api:
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case FunGameEnums.FunGame.FunGame_Console:
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case FunGameEnum.FunGame.FunGame_Console:
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case FunGameEnums.FunGame.FunGame_Desktop:
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case FunGameEnum.FunGame.FunGame_Desktop:
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/**
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/**
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* Config
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* Config
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*/
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*/
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@ -77,7 +77,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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WriteINI("Account", "Password", "");
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WriteINI("Account", "Password", "");
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WriteINI("Account", "AutoKey", "");
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WriteINI("Account", "AutoKey", "");
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break;
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break;
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case FunGameEnums.FunGame.FunGame_Server:
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case FunGameEnum.FunGame.FunGame_Server:
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/**
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/**
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* Server
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* Server
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*/
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*/
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17
FunGame.Core/Api/Utility/Singleton.cs
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17
FunGame.Core/Api/Utility/Singleton.cs
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@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Api.Utility
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{
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/// <summary>
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/// 单例表:表中的对象以类名作为Key保存,并以Key获取该对象,Key具有唯一约束
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/// 用于储存单例对象使用
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/// </summary>
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public class Singleton
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{
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}
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}
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Enum
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namespace Milimoe.FunGame.Core.Entity.Enum
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{
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{
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public static class FunGameEnums
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public static class FunGameEnum
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{
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{
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public enum FunGame
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public enum FunGame
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{
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{
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26
FunGame.Core/Entity/Enum/MethodEnum.cs
Normal file
26
FunGame.Core/Entity/Enum/MethodEnum.cs
Normal file
@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace Milimoe.FunGame.Core.Entity.Enum
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{
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public enum SocketHelperMethod
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{
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CreateSocket,
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CloseSocket,
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StartSocketHelper,
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Login,
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Logout,
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Disconnect
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}
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public enum InterfaceMethod
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{
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RemoteServerIP,
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DBConnection,
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GetServerSettings
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}
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}
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30
FunGame.Core/Entity/Enum/ResultEnum.cs
Normal file
30
FunGame.Core/Entity/Enum/ResultEnum.cs
Normal file
@ -0,0 +1,30 @@
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|
using System;
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|
using System.Collections.Generic;
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|
using System.Linq;
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|
using System.Text;
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|
using System.Threading.Tasks;
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|
|
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namespace Milimoe.FunGame.Core.Entity.Enum
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|
{
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public enum MessageResult
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|
{
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|
OK,
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|
Cancel,
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Yes,
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No,
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Retry
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|
}
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|
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public enum EventResult
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{
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Success,
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Fail
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}
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|
|
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public enum ProxyResult
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{
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Success,
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Fail,
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NotFound
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}
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}
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46
FunGame.Core/Entity/Enum/StateEnum.cs
Normal file
46
FunGame.Core/Entity/Enum/StateEnum.cs
Normal file
@ -0,0 +1,46 @@
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|
using System;
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|
using System.Collections.Generic;
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|
using System.Linq;
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|
using System.Text;
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using System.Threading.Tasks;
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|
|
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|
namespace Milimoe.FunGame.Core.Entity.Enum
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{
|
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public enum StartMatchState
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|
{
|
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Matching,
|
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Success,
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|
Enable,
|
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|
Cancel
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|
}
|
||||||
|
|
||||||
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public enum CreateRoomState
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{
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Creating,
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Success
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|
}
|
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|
|
||||||
|
public enum RoomState
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|
{
|
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Created,
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Gaming,
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Close,
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Complete
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}
|
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|
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public enum OnlineState
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||||||
|
{
|
||||||
|
Offline,
|
||||||
|
Online,
|
||||||
|
Matching,
|
||||||
|
InRoom,
|
||||||
|
Gaming
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum ClientState
|
||||||
|
{
|
||||||
|
Online,
|
||||||
|
WaitConnect,
|
||||||
|
WaitLogin
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,61 +1,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Security.Cryptography;
|
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Entity.Enum
|
namespace Milimoe.FunGame.Core.Entity.Enum
|
||||||
{
|
{
|
||||||
/**
|
|
||||||
* 这里存放框架实现相关的State Type Result Method
|
|
||||||
* 添加Milimoe.FunGame.Core.Api接口和实现时,需要在这里同步添加:InterfaceType、InterfaceMethod
|
|
||||||
*/
|
|
||||||
|
|
||||||
#region State
|
|
||||||
|
|
||||||
public enum StartMatch_State
|
|
||||||
{
|
|
||||||
Matching,
|
|
||||||
Success,
|
|
||||||
Enable,
|
|
||||||
Cancel
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum CreateRoom_State
|
|
||||||
{
|
|
||||||
Creating,
|
|
||||||
Success
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum RoomState
|
|
||||||
{
|
|
||||||
Created,
|
|
||||||
Gaming,
|
|
||||||
Close,
|
|
||||||
Complete
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum OnlineState
|
|
||||||
{
|
|
||||||
Offline,
|
|
||||||
Online,
|
|
||||||
Matching,
|
|
||||||
InRoom,
|
|
||||||
Gaming
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum ClientState
|
|
||||||
{
|
|
||||||
Online,
|
|
||||||
WaitConnect,
|
|
||||||
WaitLogin
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Type
|
|
||||||
|
|
||||||
public enum RoomType
|
public enum RoomType
|
||||||
{
|
{
|
||||||
Mix,
|
Mix,
|
||||||
@ -142,46 +92,21 @@ namespace Milimoe.FunGame.Core.Entity.Enum
|
|||||||
Passive
|
Passive
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
public enum EntityType
|
||||||
|
|
||||||
#region Result
|
|
||||||
|
|
||||||
public enum MessageResult
|
|
||||||
{
|
{
|
||||||
OK,
|
Empty,
|
||||||
Cancel,
|
User,
|
||||||
Yes,
|
UserStatistics,
|
||||||
No,
|
Room,
|
||||||
Retry
|
Inventory,
|
||||||
|
Item,
|
||||||
|
ActiveItem,
|
||||||
|
PassiveItem,
|
||||||
|
Skill,
|
||||||
|
ActiveSkill,
|
||||||
|
PassiveSkill,
|
||||||
|
GameStatistics,
|
||||||
|
Character,
|
||||||
|
CharacterStatistics
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum EventResult
|
|
||||||
{
|
|
||||||
Success,
|
|
||||||
Fail
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Method
|
|
||||||
|
|
||||||
public enum SocketHelperMethod
|
|
||||||
{
|
|
||||||
CreateSocket,
|
|
||||||
CloseSocket,
|
|
||||||
StartSocketHelper,
|
|
||||||
Login,
|
|
||||||
Logout,
|
|
||||||
Disconnect
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum InterfaceMethod
|
|
||||||
{
|
|
||||||
RemoteServerIP,
|
|
||||||
DBConnection,
|
|
||||||
GetServerSettings
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -4,9 +4,13 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Service
|
namespace Milimoe.FunGame.Core.Entity.General
|
||||||
{
|
{
|
||||||
public class MySQLManager
|
public class Empty
|
||||||
{
|
{
|
||||||
|
internal Empty()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
28
FunGame.Core/Interface/Base/ISQLProxy.cs
Normal file
28
FunGame.Core/Interface/Base/ISQLProxy.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Milimoe.FunGame.Core.Interface.Base
|
||||||
|
{
|
||||||
|
public interface ISQLProxy
|
||||||
|
{
|
||||||
|
public Entity.Enum.ProxyResult Execute();
|
||||||
|
public Entity.Enum.ProxyResult Execute(object[]? objs = null);
|
||||||
|
public Entity.Enum.ProxyResult Execute(StringBuilder script);
|
||||||
|
public int ExecuteRow();
|
||||||
|
public int ExecuteRow(object[]? objs = null);
|
||||||
|
public int ExecuteRow(StringBuilder script);
|
||||||
|
public System.Data.DataSet GetData(Entity.Enum.EntityType type, object[]? objs = null);
|
||||||
|
public System.Data.DataSet GetData(object[]? objs = null);
|
||||||
|
public System.Data.DataSet GetData(StringBuilder script);
|
||||||
|
public System.Data.DataTable GetDataTable(Entity.Enum.EntityType type, object[]? objs = null);
|
||||||
|
public System.Data.DataTable GetDataTable(object[]? objs = null);
|
||||||
|
public System.Data.DataTable GetDataTable(StringBuilder script);
|
||||||
|
public System.Data.DataRow GetDataRow(Entity.Enum.EntityType type, object[]? objs = null);
|
||||||
|
public System.Data.DataRow GetDataRow(System.Data.DataSet set, object[]? objs = null);
|
||||||
|
public System.Data.DataRow GetDataRow(System.Data.DataTable table, object[]? objs = null);
|
||||||
|
public System.Data.DataRow GetDataRow(StringBuilder script);
|
||||||
|
}
|
||||||
|
}
|
||||||
31
FunGame.Core/Interface/Base/ISQLService.cs
Normal file
31
FunGame.Core/Interface/Base/ISQLService.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Milimoe.FunGame.Core.Interface.Base
|
||||||
|
{
|
||||||
|
internal interface ISQLService
|
||||||
|
{
|
||||||
|
internal Entity.Enum.ProxyResult Execute();
|
||||||
|
internal Entity.Enum.ProxyResult Execute(object[]? objs = null);
|
||||||
|
internal Entity.Enum.ProxyResult Execute(StringBuilder script);
|
||||||
|
internal int UpdateRow(object[]? objs = null);
|
||||||
|
internal int UpdateRow(StringBuilder script);
|
||||||
|
internal int DeleteRow(object[]? objs = null);
|
||||||
|
internal int DeleteRow(StringBuilder script);
|
||||||
|
internal int AddRow(object[]? objs = null);
|
||||||
|
internal int AddRow(StringBuilder script);
|
||||||
|
internal System.Data.DataSet GetData(Entity.Enum.EntityType type, object[]? objs = null);
|
||||||
|
internal System.Data.DataSet GetData(object[]? objs = null);
|
||||||
|
internal System.Data.DataSet GetData(StringBuilder script);
|
||||||
|
internal System.Data.DataTable GetDataTable(Entity.Enum.EntityType type, object[]? objs = null);
|
||||||
|
internal System.Data.DataTable GetDataTable(object[]? objs);
|
||||||
|
internal System.Data.DataTable GetDataTable(StringBuilder script);
|
||||||
|
internal System.Data.DataRow GetDataRow(Entity.Enum.EntityType type, object[]? objs = null);
|
||||||
|
internal System.Data.DataRow GetDataRow(System.Data.DataSet set, object[]? objs = null);
|
||||||
|
internal System.Data.DataRow GetDataRow(System.Data.DataTable table, object[]? objs = null);
|
||||||
|
internal System.Data.DataRow GetDataRow(StringBuilder script);
|
||||||
|
}
|
||||||
|
}
|
||||||
14
FunGame.Core/Interface/Base/ISocket.cs
Normal file
14
FunGame.Core/Interface/Base/ISocket.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Milimoe.FunGame.Core.Interface.Base
|
||||||
|
{
|
||||||
|
internal interface ISocket
|
||||||
|
{
|
||||||
|
internal int Send();
|
||||||
|
internal int Read();
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -8,6 +8,6 @@ namespace Milimoe.FunGame.Core.Others
|
|||||||
{
|
{
|
||||||
public class Config
|
public class Config
|
||||||
{
|
{
|
||||||
|
public static Entity.General.Empty EntityInstance = new Entity.General.Empty();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -6,7 +6,8 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Service
|
namespace Milimoe.FunGame.Core.Service
|
||||||
{
|
{
|
||||||
public class PluginManager
|
internal class PluginManager
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -6,7 +6,8 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Service
|
namespace Milimoe.FunGame.Core.Service
|
||||||
{
|
{
|
||||||
public class RedisManager
|
internal class RedisManager
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -6,7 +6,8 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Service
|
namespace Milimoe.FunGame.Core.Service
|
||||||
{
|
{
|
||||||
public class ResourceManager
|
internal class ResourceManager
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
109
FunGame.Core/Service/SQLManager.cs
Normal file
109
FunGame.Core/Service/SQLManager.cs
Normal file
@ -0,0 +1,109 @@
|
|||||||
|
using Milimoe.FunGame.Core.Entity.Enum;
|
||||||
|
using Milimoe.FunGame.Core.Interface.Base;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Data;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Milimoe.FunGame.Core.Service
|
||||||
|
{
|
||||||
|
internal class SQLManager : ISQLService
|
||||||
|
{
|
||||||
|
int ISQLService.AddRow(object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
int ISQLService.AddRow(StringBuilder script)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
int ISQLService.DeleteRow(object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
int ISQLService.DeleteRow(StringBuilder script)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
ProxyResult ISQLService.Execute()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
ProxyResult ISQLService.Execute(object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
ProxyResult ISQLService.Execute(StringBuilder script)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataSet ISQLService.GetData(EntityType type, object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataSet ISQLService.GetData(object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataSet ISQLService.GetData(StringBuilder script)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataRow ISQLService.GetDataRow(EntityType type, object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataRow ISQLService.GetDataRow(DataSet set, object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataRow ISQLService.GetDataRow(DataTable table, object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataRow ISQLService.GetDataRow(StringBuilder script)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataTable ISQLService.GetDataTable(EntityType type, object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataTable ISQLService.GetDataTable(object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataTable ISQLService.GetDataTable(StringBuilder script)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
int ISQLService.UpdateRow(object[]? objs)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
int ISQLService.UpdateRow(StringBuilder script)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using Milimoe.FunGame.Core.Interface.Base;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
@ -6,7 +7,16 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Service
|
namespace Milimoe.FunGame.Core.Service
|
||||||
{
|
{
|
||||||
public class SocketManager
|
internal class SocketManager : ISocket
|
||||||
{
|
{
|
||||||
|
int ISocket.Read()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
int ISocket.Send()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -6,7 +6,8 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Service
|
namespace Milimoe.FunGame.Core.Service
|
||||||
{
|
{
|
||||||
public class ThreadManager
|
internal class ThreadManager
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -14,7 +14,7 @@ namespace Milimoe.FunGame.Desktop.Others
|
|||||||
/**
|
/**
|
||||||
* Game Configs
|
* Game Configs
|
||||||
*/
|
*/
|
||||||
public static FunGameEnums.FunGame FunGameType = FunGameEnums.FunGame.FunGame_Desktop;
|
public static FunGameEnum.FunGame FunGameType = FunGameEnum.FunGame.FunGame_Desktop;
|
||||||
public static ReflectionHelper ReflectionHelper = new();
|
public static ReflectionHelper ReflectionHelper = new();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@ -255,7 +255,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
if (SocketHelper != null && Config.FunGame_isAutoLogin)
|
if (SocketHelper != null && Config.FunGame_isAutoLogin)
|
||||||
{
|
{
|
||||||
// 自动登录
|
// 自动登录
|
||||||
SocketHelper.WebHelpMethod((int)SocketHelperMethod.Login);
|
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.Login);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
if (InvokeRequired)
|
if (InvokeRequired)
|
||||||
@ -355,13 +355,13 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
{
|
{
|
||||||
if (SocketHelper != null)
|
if (SocketHelper != null)
|
||||||
{
|
{
|
||||||
SocketHelper.WebHelpMethod((int)SocketHelperMethod.CloseSocket);
|
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.CloseSocket);
|
||||||
SocketHelper = null;
|
SocketHelper = null;
|
||||||
}
|
}
|
||||||
Config.FunGame_isRetrying = true;
|
Config.FunGame_isRetrying = true;
|
||||||
Application.DoEvents();
|
Application.DoEvents();
|
||||||
SocketHelper = new SocketHelper(main);
|
SocketHelper = new SocketHelper(main);
|
||||||
SocketHelper.WebHelpMethod((int)SocketHelperMethod.CreateSocket); // Invoke -> CreateSocket
|
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.CreateSocket); // Invoke -> CreateSocket
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
@ -643,7 +643,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
{
|
{
|
||||||
switch (i)
|
switch (i)
|
||||||
{
|
{
|
||||||
case (int)StartMatch_State.Matching:
|
case (int)StartMatchState.Matching:
|
||||||
// 开始匹配
|
// 开始匹配
|
||||||
Config.FunGame_isMatching = true;
|
Config.FunGame_isMatching = true;
|
||||||
int loop = 0;
|
int loop = 0;
|
||||||
@ -665,18 +665,18 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
};
|
};
|
||||||
if (InvokeRequired)
|
if (InvokeRequired)
|
||||||
{
|
{
|
||||||
Invoke(StartMatch_Action, (int)StartMatch_State.Success, new object[] { roomid });
|
Invoke(StartMatch_Action, (int)StartMatchState.Success, new object[] { roomid });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
StartMatch_Action((int)StartMatch_State.Success, new object[] { roomid });
|
StartMatch_Action((int)StartMatchState.Success, new object[] { roomid });
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case (int)StartMatch_State.Success:
|
case (int)StartMatchState.Success:
|
||||||
Config.FunGame_isMatching = false;
|
Config.FunGame_isMatching = false;
|
||||||
// 匹配成功返回房间号
|
// 匹配成功返回房间号
|
||||||
roomid = "-1";
|
roomid = "-1";
|
||||||
@ -701,15 +701,15 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
};
|
};
|
||||||
if (InvokeRequired)
|
if (InvokeRequired)
|
||||||
{
|
{
|
||||||
Invoke(StartMatch_Action, (int)StartMatch_State.Enable, new object[] { true });
|
Invoke(StartMatch_Action, (int)StartMatchState.Enable, new object[] { true });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
StartMatch_Action((int)StartMatch_State.Enable, new object[] { true });
|
StartMatch_Action((int)StartMatchState.Enable, new object[] { true });
|
||||||
}
|
}
|
||||||
MatchFunGame = null;
|
MatchFunGame = null;
|
||||||
break;
|
break;
|
||||||
case (int)StartMatch_State.Enable:
|
case (int)StartMatchState.Enable:
|
||||||
// 设置匹配过程中的各种按钮是否可用
|
// 设置匹配过程中的各种按钮是否可用
|
||||||
bool isPause = false;
|
bool isPause = false;
|
||||||
if (objs != null) isPause = (bool)objs[0];
|
if (objs != null) isPause = (bool)objs[0];
|
||||||
@ -720,7 +720,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
RoomBox.Enabled = isPause;
|
RoomBox.Enabled = isPause;
|
||||||
Login.Enabled = isPause;
|
Login.Enabled = isPause;
|
||||||
break;
|
break;
|
||||||
case (int)StartMatch_State.Cancel:
|
case (int)StartMatchState.Cancel:
|
||||||
WritelnGameInfo(GetNowShortTime() + " 终止匹配");
|
WritelnGameInfo(GetNowShortTime() + " 终止匹配");
|
||||||
WritelnGameInfo("[ " + Usercfg.LoginUserName + " ] 已终止匹配。");
|
WritelnGameInfo("[ " + Usercfg.LoginUserName + " ] 已终止匹配。");
|
||||||
Config.FunGame_isMatching = false;
|
Config.FunGame_isMatching = false;
|
||||||
@ -730,11 +730,11 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
};
|
};
|
||||||
if (InvokeRequired)
|
if (InvokeRequired)
|
||||||
{
|
{
|
||||||
Invoke(StartMatch_Action, (int)StartMatch_State.Enable, new object[] { true });
|
Invoke(StartMatch_Action, (int)StartMatchState.Enable, new object[] { true });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
StartMatch_Action((int)StartMatch_State.Enable, new object[] { true });
|
StartMatch_Action((int)StartMatchState.Enable, new object[] { true });
|
||||||
}
|
}
|
||||||
MatchFunGame = null;
|
MatchFunGame = null;
|
||||||
StopMatch.Visible = false;
|
StopMatch.Visible = false;
|
||||||
@ -783,11 +783,11 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
};
|
};
|
||||||
if (InvokeRequired)
|
if (InvokeRequired)
|
||||||
{
|
{
|
||||||
Invoke(StartMatch_Action, (int)StartMatch_State.Cancel, new object[] { true });
|
Invoke(StartMatch_Action, (int)StartMatchState.Cancel, new object[] { true });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
StartMatch_Action((int)StartMatch_State.Cancel, new object[] { true });
|
StartMatch_Action((int)StartMatchState.Cancel, new object[] { true });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -854,21 +854,21 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
}
|
}
|
||||||
switch (i)
|
switch (i)
|
||||||
{
|
{
|
||||||
case (int)CreateRoom_State.Creating:
|
case (int)CreateRoomState.Creating:
|
||||||
CreateRoom_Action = (i, objs) =>
|
CreateRoom_Action = (i, objs) =>
|
||||||
{
|
{
|
||||||
CreateRoom_Method(i, objs);
|
CreateRoom_Method(i, objs);
|
||||||
};
|
};
|
||||||
if (InvokeRequired)
|
if (InvokeRequired)
|
||||||
{
|
{
|
||||||
Invoke(CreateRoom_Action, (int)CreateRoom_State.Success, new object[] { roomtype });
|
Invoke(CreateRoom_Action, (int)CreateRoomState.Success, new object[] { roomtype });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CreateRoom_Action((int)CreateRoom_State.Success, new object[] { roomtype });
|
CreateRoom_Action((int)CreateRoomState.Success, new object[] { roomtype });
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case (int)CreateRoom_State.Success:
|
case (int)CreateRoomState.Success:
|
||||||
roomid = Convert.ToString(new Random().Next(1, 10000));
|
roomid = Convert.ToString(new Random().Next(1, 10000));
|
||||||
SetRoomid(roomid);
|
SetRoomid(roomid);
|
||||||
InRoom();
|
InRoom();
|
||||||
@ -919,7 +919,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void ShowFunGameInfo()
|
private void ShowFunGameInfo()
|
||||||
{
|
{
|
||||||
WritelnGameInfo(FunGameEnums.GetInfo(Config.FunGameType));
|
WritelnGameInfo(FunGameEnum.GetInfo(Config.FunGameType));
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@ -937,7 +937,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
{
|
{
|
||||||
if (SocketHelper != null)
|
if (SocketHelper != null)
|
||||||
{
|
{
|
||||||
SocketHelper.WebHelpMethod((int)SocketHelperMethod.CloseSocket);
|
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.CloseSocket);
|
||||||
SocketHelper = null;
|
SocketHelper = null;
|
||||||
}
|
}
|
||||||
Environment.Exit(0);
|
Environment.Exit(0);
|
||||||
@ -997,7 +997,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
StartMatch.Visible = false;
|
StartMatch.Visible = false;
|
||||||
StopMatch.Visible = true;
|
StopMatch.Visible = true;
|
||||||
// 暂停其他按钮
|
// 暂停其他按钮
|
||||||
StartMatch_Method((int)StartMatch_State.Enable, new object[] { false });
|
StartMatch_Method((int)StartMatchState.Enable, new object[] { false });
|
||||||
// 创建委托,开始匹配
|
// 创建委托,开始匹配
|
||||||
StartMatch_Action = (i, objs) =>
|
StartMatch_Action = (i, objs) =>
|
||||||
{
|
{
|
||||||
@ -1009,11 +1009,11 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
|
|
||||||
if (InvokeRequired)
|
if (InvokeRequired)
|
||||||
{
|
{
|
||||||
Invoke(StartMatch_Action, (int)StartMatch_State.Matching, null);
|
Invoke(StartMatch_Action, (int)StartMatchState.Matching, null);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
StartMatch_Action((int)StartMatch_State.Matching, null);
|
StartMatch_Action((int)StartMatchState.Matching, null);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -1058,11 +1058,11 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
};
|
};
|
||||||
if (InvokeRequired)
|
if (InvokeRequired)
|
||||||
{
|
{
|
||||||
Invoke(CreateRoom_Action, (int)CreateRoom_State.Creating, new object[] { roomtype });
|
Invoke(CreateRoom_Action, (int)CreateRoomState.Creating, new object[] { roomtype });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CreateRoom_Action((int)CreateRoom_State.Creating, new object[] { roomtype });
|
CreateRoom_Action((int)CreateRoomState.Creating, new object[] { roomtype });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1105,7 +1105,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
{
|
{
|
||||||
if (ShowMessage.OKCancelMessage("你确定要退出登录吗?", "退出登录") == MessageResult.OK)
|
if (ShowMessage.OKCancelMessage("你确定要退出登录吗?", "退出登录") == MessageResult.OK)
|
||||||
{
|
{
|
||||||
if (SocketHelper == null || !SocketHelper.WebHelpMethod((int)SocketHelperMethod.Logout))
|
if (SocketHelper == null || !SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.Logout))
|
||||||
ShowMessage.WarningMessage("请求无效:退出登录失败!");
|
ShowMessage.WarningMessage("请求无效:退出登录失败!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1118,7 +1118,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
private void Login_Click(object sender, EventArgs e)
|
private void Login_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (SocketHelper != null && Config.FunGame_isConnected)
|
if (SocketHelper != null && Config.FunGame_isConnected)
|
||||||
SocketHelper.WebHelpMethod((int)SocketHelperMethod.Login);
|
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.Login);
|
||||||
else
|
else
|
||||||
ShowMessage.WarningMessage("请先连接服务器!");
|
ShowMessage.WarningMessage("请先连接服务器!");
|
||||||
}
|
}
|
||||||
@ -1352,11 +1352,11 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
};
|
};
|
||||||
if (InvokeRequired)
|
if (InvokeRequired)
|
||||||
{
|
{
|
||||||
Invoke(CreateRoom_Action, (int)CreateRoom_State.Creating, new object[] { Config.GameMode_Mix });
|
Invoke(CreateRoom_Action, (int)CreateRoomState.Creating, new object[] { Config.GameMode_Mix });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CreateRoom_Action((int)CreateRoom_State.Creating, new object[] { Config.GameMode_Mix });
|
CreateRoom_Action((int)CreateRoomState.Creating, new object[] { Config.GameMode_Mix });
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case Config.FunGame_CreateTeam:
|
case Config.FunGame_CreateTeam:
|
||||||
@ -1366,11 +1366,11 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
};
|
};
|
||||||
if (InvokeRequired)
|
if (InvokeRequired)
|
||||||
{
|
{
|
||||||
Invoke(CreateRoom_Action, (int)CreateRoom_State.Creating, new object[] { Config.GameMode_Team });
|
Invoke(CreateRoom_Action, (int)CreateRoomState.Creating, new object[] { Config.GameMode_Team });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CreateRoom_Action((int)CreateRoom_State.Creating, new object[] { Config.GameMode_Team });
|
CreateRoom_Action((int)CreateRoomState.Creating, new object[] { Config.GameMode_Team });
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case Config.FunGame_StartGame:
|
case Config.FunGame_StartGame:
|
||||||
@ -1402,13 +1402,13 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
case Config.FunGame_Disconnect:
|
case Config.FunGame_Disconnect:
|
||||||
if (Config.FunGame_isConnected && SocketHelper != null)
|
if (Config.FunGame_isConnected && SocketHelper != null)
|
||||||
{
|
{
|
||||||
SocketHelper.WebHelpMethod((int)SocketHelperMethod.Disconnect);
|
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.Disconnect);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case Config.FunGame_DisconnectWhenNotLogin:
|
case Config.FunGame_DisconnectWhenNotLogin:
|
||||||
if (Config.FunGame_isConnected && SocketHelper != null)
|
if (Config.FunGame_isConnected && SocketHelper != null)
|
||||||
{
|
{
|
||||||
SocketHelper.WebHelpMethod((int)SocketHelperMethod.CloseSocket);
|
SocketHelper.GetSocketHelperMethod((int)SocketHelperMethod.CloseSocket);
|
||||||
GetMessage(SocketHelper, Config.SocketHelper_Disconnect);
|
GetMessage(SocketHelper, Config.SocketHelper_Disconnect);
|
||||||
WritelnGameInfo(GetNowShortTime() + " >> 你已成功断开与服务器的连接。 ");
|
WritelnGameInfo(GetNowShortTime() + " >> 你已成功断开与服务器的连接。 ");
|
||||||
}
|
}
|
||||||
|
|||||||
@ -33,37 +33,37 @@ namespace Milimoe.FunGame.Desktop.Utils
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 选择WebHelp分支方法
|
/// 选择SocketHelper分支方法
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="i">分支方法ID</param>
|
/// <param name="i">分支方法ID</param>
|
||||||
public bool WebHelpMethod(int i)
|
public bool GetSocketHelperMethod(int i)
|
||||||
{
|
{
|
||||||
switch (i)
|
switch (i)
|
||||||
{
|
{
|
||||||
case (int)SocketHelperMethod.CreateSocket:
|
case (int)Core.Entity.Enum.SocketHelperMethod.CreateSocket:
|
||||||
CreateSocket();
|
CreateSocket();
|
||||||
break;
|
break;
|
||||||
case (int)SocketHelperMethod.CloseSocket:
|
case (int)Core.Entity.Enum.SocketHelperMethod.CloseSocket:
|
||||||
Close();
|
Close();
|
||||||
break;
|
break;
|
||||||
case (int)SocketHelperMethod.StartSocketHelper:
|
case (int)Core.Entity.Enum.SocketHelperMethod.StartSocketHelper:
|
||||||
StartSocketHelper();
|
StartSocketHelper();
|
||||||
break;
|
break;
|
||||||
case (int)SocketHelperMethod.Login:
|
case (int)Core.Entity.Enum.SocketHelperMethod.Login:
|
||||||
if (client != null)
|
if (client != null)
|
||||||
{
|
{
|
||||||
Send((int)SocketMessageType.CheckLogin, new object[] { Main, client, UserFactory.GetInstance("Mili") });
|
Send((int)SocketMessageType.CheckLogin, new object[] { Main, client, FactoryHelper.New<User>("Mili") });
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
case (int)SocketHelperMethod.Logout:
|
case (int)Core.Entity.Enum.SocketHelperMethod.Logout:
|
||||||
if (client != null && Usercfg.LoginUser != null)
|
if (client != null && Usercfg.LoginUser != null)
|
||||||
{
|
{
|
||||||
Send((int)SocketMessageType.Logout, new object[] { Main, client, Usercfg.LoginUser });
|
Send((int)SocketMessageType.Logout, new object[] { Main, client, Usercfg.LoginUser });
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
case (int)SocketHelperMethod.Disconnect:
|
case (int)Core.Entity.Enum.SocketHelperMethod.Disconnect:
|
||||||
if (client != null)
|
if (client != null)
|
||||||
{
|
{
|
||||||
Send((int)SocketMessageType.Disconnect, new object[] { Main, client });
|
Send((int)SocketMessageType.Disconnect, new object[] { Main, client });
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user