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添加Gaming::Round
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@ -1911,6 +1911,11 @@
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需要同步更新 <see cref="T:Milimoe.FunGame.Core.Library.Constant.DataRequestSet"/>
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需要同步更新 <see cref="T:Milimoe.FunGame.Core.Library.Constant.DataRequestSet"/>
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</summary>
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</summary>
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</member>
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</member>
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<member name="T:Milimoe.FunGame.Core.Library.Constant.GamingType">
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<summary>
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需要同步更新 <see cref="T:Milimoe.FunGame.Core.Library.Constant.GamingSet"/>
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</summary>
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</member>
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<member name="F:Milimoe.FunGame.Core.Library.SQLScript.Constant.Command_Select">
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<member name="F:Milimoe.FunGame.Core.Library.SQLScript.Constant.Command_Select">
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Commands
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Commands
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</member>
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</member>
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@ -162,6 +162,8 @@ namespace Milimoe.FunGame.Core.Library.Constant
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public const string BanCharacter = "Gaming::BanCharacter";
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public const string BanCharacter = "Gaming::BanCharacter";
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public const string PickCharacter = "Gaming::PickCharacter";
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public const string PickCharacter = "Gaming::PickCharacter";
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public const string Random = "Gaming::Random";
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public const string Random = "Gaming::Random";
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public const string Round = "Gaming::Round";
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public const string LevelUp = "Gaming::LevelUp";
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public const string Move = "Gaming::Move";
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public const string Move = "Gaming::Move";
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public const string Attack = "Gaming::Attack";
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public const string Attack = "Gaming::Attack";
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public const string Skill = "Gaming::Skill";
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public const string Skill = "Gaming::Skill";
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@ -189,6 +191,8 @@ namespace Milimoe.FunGame.Core.Library.Constant
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GamingType.BanCharacter => BanCharacter,
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GamingType.BanCharacter => BanCharacter,
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GamingType.PickCharacter => PickCharacter,
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GamingType.PickCharacter => PickCharacter,
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GamingType.Random => Random,
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GamingType.Random => Random,
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GamingType.Round => Round,
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GamingType.LevelUp => LevelUp,
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GamingType.Move => Move,
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GamingType.Move => Move,
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GamingType.Attack => Attack,
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GamingType.Attack => Attack,
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GamingType.Skill => Skill,
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GamingType.Skill => Skill,
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@ -107,6 +107,9 @@ namespace Milimoe.FunGame.Core.Library.Constant
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Gaming,
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Gaming,
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}
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}
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/// <summary>
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/// 需要同步更新 <see cref="GamingSet"/>
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/// </summary>
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public enum GamingType
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public enum GamingType
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{
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{
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None,
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None,
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@ -116,6 +119,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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BanCharacter,
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BanCharacter,
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PickCharacter,
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PickCharacter,
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Random,
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Random,
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Round,
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LevelUp,
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LevelUp,
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Move,
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Move,
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Attack,
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Attack,
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