From 6d7380dff5321bb9dad9235c1c4ea437136383c3 Mon Sep 17 00:00:00 2001 From: milimoe Date: Sat, 2 Dec 2023 01:26:13 +0800 Subject: [PATCH] =?UTF-8?q?=E5=88=A0=E9=99=A4=E8=A7=A6=E5=8F=91=E6=89=80?= =?UTF-8?q?=E6=9C=89GameMode=E4=BA=8B=E4=BB=B6=E7=9A=84=E6=96=B9=E6=B3=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Api/Utility/GameModeLoader.cs | 545 ---------------------------------- 1 file changed, 545 deletions(-) diff --git a/Api/Utility/GameModeLoader.cs b/Api/Utility/GameModeLoader.cs index 6b4ca71..aec5b31 100644 --- a/Api/Utility/GameModeLoader.cs +++ b/Api/Utility/GameModeLoader.cs @@ -1,6 +1,5 @@ using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Common.Addon; -using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Service; namespace Milimoe.FunGame.Core.Api.Utility @@ -42,549 +41,5 @@ namespace Milimoe.FunGame.Core.Api.Utility { return Maps[name]; } - - public void OnBeforeConnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingConnectEvent(sender, e); - }); - } - - public void OnAfterConnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingConnectEvent(sender, e); - }); - } - - public void OnSucceedConnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingConnectEvent(sender, e); - }); - } - - public void OnFailedConnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingConnectEvent(sender, e); - }); - } - - public void OnBeforeDisonnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingDisconnectEvent(sender, e); - }); - } - - public void OnAfterDisconnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingDisconnectEvent(sender, e); - }); - } - - public void OnSucceedDisconnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingDisconnectEvent(sender, e); - }); - } - - public void OnFailedDisconnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingDisconnectEvent(sender, e); - }); - } - - public void OnBeforeReconnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingReconnectEvent(sender, e); - }); - } - - public void OnAfterReconnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingReconnectEvent(sender, e); - }); - } - - public void OnSucceedReconnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingReconnectEvent(sender, e); - }); - } - - public void OnFailedReconnectEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingReconnectEvent(sender, e); - }); - } - - public void OnBeforeBanCharacterEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingBanCharacterEvent(sender, e); - }); - } - - public void OnAfterBanCharacterEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingBanCharacterEvent(sender, e); - }); - } - - public void OnSucceedBanCharacterEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingBanCharacterEvent(sender, e); - }); - } - - public void OnFailedBanCharacterEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingBanCharacterEvent(sender, e); - }); - } - - public void OnBeforePickCharacterEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingPickCharacterEvent(sender, e); - }); - } - - public void OnAfterPickCharacterEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingPickCharacterEvent(sender, e); - }); - } - - public void OnSucceedPickCharacterEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingPickCharacterEvent(sender, e); - }); - } - - public void OnFailedPickCharacterEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingPickCharacterEvent(sender, e); - }); - } - - public void OnBeforeRandomEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingRandomEvent(sender, e); - }); - } - - public void OnAfterRandomEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingRandomEvent(sender, e); - }); - } - - public void OnSucceedRandomEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingRandomEvent(sender, e); - }); - } - - public void OnFailedRandomEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingRandomEvent(sender, e); - }); - } - - public void OnBeforeMoveEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingMoveEvent(sender, e); - }); - } - - public void OnAfterMoveEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingMoveEvent(sender, e); - }); - } - - public void OnSucceedMoveEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingMoveEvent(sender, e); - }); - } - - public void OnFailedMoveEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingMoveEvent(sender, e); - }); - } - - public void OnBeforeAttackEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingAttackEvent(sender, e); - }); - } - - public void OnAfterAttackEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingAttackEvent(sender, e); - }); - } - - public void OnSucceedAttackEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingAttackEvent(sender, e); - }); - } - - public void OnFailedAttackEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingAttackEvent(sender, e); - }); - } - - public void OnBeforeSkillEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingSkillEvent(sender, e); - }); - } - - public void OnAfterSkillEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingSkillEvent(sender, e); - }); - } - - public void OnSucceedSkillEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingSkillEvent(sender, e); - }); - } - - public void OnFailedSkillEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingSkillEvent(sender, e); - }); - } - - public void OnBeforeItemEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingItemEvent(sender, e); - }); - } - - public void OnAfterItemEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingItemEvent(sender, e); - }); - } - - public void OnSucceedItemEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingItemEvent(sender, e); - }); - } - - public void OnFailedItemEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingItemEvent(sender, e); - }); - } - - public void OnBeforeMagicEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingMagicEvent(sender, e); - }); - } - - public void OnAfterMagicEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingMagicEvent(sender, e); - }); - } - - public void OnSucceedMagicEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingMagicEvent(sender, e); - }); - } - - public void OnFailedMagicEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingMagicEvent(sender, e); - }); - } - - public void OnBeforeBuyEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingBuyEvent(sender, e); - }); - } - - public void OnAfterBuyEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingBuyEvent(sender, e); - }); - } - - public void OnSucceedBuyEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingBuyEvent(sender, e); - }); - } - - public void OnFailedBuyEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingBuyEvent(sender, e); - }); - } - - public void OnBeforeSuperSkillEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingSuperSkillEvent(sender, e); - }); - } - - public void OnAfterSuperSkillEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingSuperSkillEvent(sender, e); - }); - } - - public void OnSucceedSuperSkillEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingSuperSkillEvent(sender, e); - }); - } - - public void OnFailedSuperSkillEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingSuperSkillEvent(sender, e); - }); - } - - public void OnBeforePauseEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingPauseEvent(sender, e); - }); - } - - public void OnAfterPauseEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingPauseEvent(sender, e); - }); - } - - public void OnSucceedPauseEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingPauseEvent(sender, e); - }); - } - - public void OnFailedPauseEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingPauseEvent(sender, e); - }); - } - - public void OnBeforeUnpauseEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingUnpauseEvent(sender, e); - }); - } - - public void OnAfterUnpauseEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingUnpauseEvent(sender, e); - }); - } - - public void OnSucceedUnpauseEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingUnpauseEvent(sender, e); - }); - } - - public void OnFailedUnpauseEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingUnpauseEvent(sender, e); - }); - } - - public void OnBeforeSurrenderEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingSurrenderEvent(sender, e); - }); - } - - public void OnAfterSurrenderEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingSurrenderEvent(sender, e); - }); - } - - public void OnSucceedSurrenderEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingSurrenderEvent(sender, e); - }); - } - - public void OnFailedSurrenderEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingSurrenderEvent(sender, e); - }); - } - - public void OnBeforeUpdateInfoEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnBeforeGamingUpdateInfoEvent(sender, e); - }); - } - - public void OnAfterUpdateInfoEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnAfterGamingUpdateInfoEvent(sender, e); - }); - } - - public void OnSucceedUpdateInfoEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnSucceedGamingUpdateInfoEvent(sender, e); - }); - } - - public void OnFailedUpdateInfoEvent(object sender, GamingEventArgs e) - { - Parallel.ForEach(Modes.Values, mode => - { - mode.OnFailedGamingUpdateInfoEvent(sender, e); - }); - } } }