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修复击杀方人数错误问题;减少复活等待时间
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@ -1436,7 +1436,15 @@ namespace Milimoe.FunGame.Core.Model
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if (MaxRespawnTimes != 0)
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if (MaxRespawnTimes != 0)
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{
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{
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WriteLine($"\r\n=== 当前死亡竞赛比分 ===\r\n{string.Join("\r\n", Teams.OrderByDescending(kv => kv.Value.Score).Select(kv => kv.Key + ":" + kv.Value.Score + "(剩余存活人数:" + kv.Value.GetActiveCharacters(this).Count + ")"))}");
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string[] teamActive = Teams.OrderByDescending(kv => kv.Value.Score).Select(kv => {
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int activeCount = kv.Value.GetActiveCharacters(this).Count;
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if (kv.Value == killTeam)
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{
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activeCount += 1;
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}
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return kv.Key + ":" + kv.Value.Score + "(剩余存活人数:" + activeCount + ")";
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}).ToArray();
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WriteLine($"\r\n=== 当前死亡竞赛比分 ===\r\n{string.Join("\r\n", teamActive)}");
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}
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}
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if (deathTeam != null)
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if (deathTeam != null)
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@ -1616,7 +1624,7 @@ namespace Milimoe.FunGame.Core.Model
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else
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else
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{
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{
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// 进入复活倒计时
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// 进入复活倒计时
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double respawnTime = Calculation.Round2Digits(Math.Min(90, death.Level * 0.36 + times * 2.77 + kills * Random.Shared.Next(0, 3)));
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double respawnTime = Calculation.Round2Digits(Math.Min(90, death.Level * 0.15 + times * 2.77 + coefficient * Random.Shared.Next(1, 3)));
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_respawnCountdown.TryAdd(death, respawnTime);
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_respawnCountdown.TryAdd(death, respawnTime);
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LastRound.RespawnCountdowns.TryAdd(death, respawnTime);
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LastRound.RespawnCountdowns.TryAdd(death, respawnTime);
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WriteLine($"[ {death} ] 进入复活倒计时:{respawnTime:0.##} 时间!");
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WriteLine($"[ {death} ] 进入复活倒计时:{respawnTime:0.##} 时间!");
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