mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-12-05 08:09:02 +00:00
修复BUG和事件改进
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parent
14c4cdb48f
commit
618f9c93c9
@ -9,7 +9,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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{
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{
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public static bool LoginAccount(params object[]? objs)
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public static bool LoginAccount(params object[]? objs)
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{
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{
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RunTime.Login?.OnBeforeLoginEvent(new GeneralEventArgs());
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if (RunTime.Login?.OnBeforeLoginEvent(new GeneralEventArgs()) == Core.Library.Constant.EventResult.Fail) return false;
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bool result = LoginModel.LoginAccount(objs);
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bool result = LoginModel.LoginAccount(objs);
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if (!result)
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if (!result)
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{
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{
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@ -46,7 +46,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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break;
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break;
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case MainInvokeType.Disconnect:
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case MainInvokeType.Disconnect:
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Main.OnBeforeDisconnectEvent(new GeneralEventArgs());
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if (Main.OnBeforeDisconnectEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
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MainModel.Disconnect();
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MainModel.Disconnect();
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break;
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break;
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@ -72,7 +72,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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break;
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break;
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case MainInvokeType.LogOut:
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case MainInvokeType.LogOut:
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Main.OnBeforeLogoutEvent(new GeneralEventArgs());
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if (Main.OnBeforeLogoutEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
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result = MainModel.LogOut();
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result = MainModel.LogOut();
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break;
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break;
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@ -81,12 +81,12 @@ namespace Milimoe.FunGame.Desktop.Controller
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break;
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break;
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case MainInvokeType.IntoRoom:
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case MainInvokeType.IntoRoom:
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Main.OnBeforeIntoRoomEvent(new GeneralEventArgs());
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if (Main.OnBeforeIntoRoomEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
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result = MainModel.IntoRoom();
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result = MainModel.IntoRoom();
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break;
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break;
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case MainInvokeType.Chat:
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case MainInvokeType.Chat:
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Main.OnBeforeSendTalkEvent(new GeneralEventArgs());
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if (Main.OnBeforeSendTalkEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
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if (args != null && args.Length > 0)
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if (args != null && args.Length > 0)
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result = MainModel.Chat((string)args[0]);
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result = MainModel.Chat((string)args[0]);
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break;
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break;
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@ -3,10 +3,11 @@ using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.Library.Interface;
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namespace Milimoe.FunGame.Desktop.Controller
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namespace Milimoe.FunGame.Desktop.Controller
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{
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{
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public class RegisterController
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public class RegisterController : ISocketCallBack
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{
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{
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private readonly Register Register;
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private readonly Register Register;
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private readonly RegisterModel RegModel;
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private readonly RegisterModel RegModel;
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@ -24,7 +25,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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public bool Reg(params object[]? objs)
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public bool Reg(params object[]? objs)
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{
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{
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Register.OnBeforeRegEvent(Register.EventArgs);
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if (Register.OnBeforeRegEvent(Register.EventArgs) == EventResult.Fail) return false;
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bool result = RegModel.Reg(objs);
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bool result = RegModel.Reg(objs);
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if (!result)
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if (!result)
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{
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{
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9
FunGame.Desktop/Library/Interface/ICallBack.cs
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9
FunGame.Desktop/Library/Interface/ICallBack.cs
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@ -0,0 +1,9 @@
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Desktop.Library.Interface
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{
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public interface ISocketCallBack
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{
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public void SocketHandler(SocketMessageType type, params object[]? objs);
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}
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}
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@ -105,7 +105,7 @@ namespace Milimoe.FunGame.Desktop.Model
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public ConnectResult Connect()
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public ConnectResult Connect()
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{
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{
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Main.OnBeforeConnectEvent(new GeneralEventArgs());
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if (Main.OnBeforeConnectEvent(new GeneralEventArgs()) == EventResult.Fail) return ConnectResult.ConnectFailed;
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if (Constant.Server_Address == "" || Constant.Server_Port <= 0)
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if (Constant.Server_Address == "" || Constant.Server_Port <= 0)
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{
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{
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ShowMessage.ErrorMessage("查找可用的服务器失败!");
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ShowMessage.ErrorMessage("查找可用的服务器失败!");
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@ -3,11 +3,12 @@ using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.Library.Interface;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.UI;
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namespace Milimoe.FunGame.Desktop.Model
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namespace Milimoe.FunGame.Desktop.Model
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{
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{
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public class RegisterModel
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public class RegisterModel : ISocketCallBack
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{
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{
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private readonly Register Register;
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private readonly Register Register;
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@ -78,7 +79,7 @@ namespace Milimoe.FunGame.Desktop.Model
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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e.GetErrorInfo();
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RunTime.WritelnSystemInfo(e.GetErrorInfo());
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}
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}
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return false;
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return false;
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}
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}
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@ -107,7 +108,7 @@ namespace Milimoe.FunGame.Desktop.Model
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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e.GetErrorInfo();
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RunTime.WritelnSystemInfo(e.GetErrorInfo());
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}
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}
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return false;
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return false;
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}
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}
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@ -93,7 +93,7 @@ namespace Milimoe.FunGame.Desktop.UI
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private EventResult BeforeLoginEvent(object sender, GeneralEventArgs e)
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private EventResult BeforeLoginEvent(object sender, GeneralEventArgs e)
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{
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{
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RunTime.Main?.OnBeforeLoginEvent(e);
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if (RunTime.Main?.OnBeforeLoginEvent(e) == EventResult.Fail) return EventResult.Fail;
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return EventResult.Success;
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return EventResult.Success;
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}
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}
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@ -6,11 +6,11 @@ using Milimoe.FunGame.Desktop.Controller;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library.Base;
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using Milimoe.FunGame.Desktop.Library.Base;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.Library.Component;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.StartPanel;
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using Milimoe.FunGame.Desktop.Library.Interface;
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namespace Milimoe.FunGame.Desktop.UI
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namespace Milimoe.FunGame.Desktop.UI
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{
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{
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public partial class Register : BaseReg
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public partial class Register : BaseReg, ISocketCallBack
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{
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{
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public bool CheckReg { get; set; } = false;
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public bool CheckReg { get; set; } = false;
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public RegisterEventArgs EventArgs { get; set; } = new RegisterEventArgs();
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public RegisterEventArgs EventArgs { get; set; } = new RegisterEventArgs();
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@ -59,7 +59,7 @@ namespace Milimoe.FunGame.Desktop.UI
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if (password != "")
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if (password != "")
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{
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{
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int length = password.Length;
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int length = password.Length;
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if (length >= 6 && length <= 15) // 字节范围 3~12
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if (length < 6 || length > 15) // 字节范围 3~12
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{
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{
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ShowMessage.ErrorMessage("密码长度不符合要求:6~15个字符数");
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ShowMessage.ErrorMessage("密码长度不符合要求:6~15个字符数");
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PasswordText.Focus();
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PasswordText.Focus();
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