mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 03:59:35 +08:00
移除所有插件的 Succeed/Failed 事件;为 GeneralEventArgs 添加了 Success 属性 (#109)
This commit is contained in:
parent
3549a2e8af
commit
58b00d5b96
@ -68,22 +68,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedConnectEvent(sender, e);
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});
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}
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public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedConnectEvent(sender, e);
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});
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}
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public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
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public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -100,22 +84,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedDisconnectEvent(sender, e);
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});
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}
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public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedDisconnectEvent(sender, e);
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});
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}
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public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
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public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -132,22 +100,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedLoginEvent(sender, e);
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});
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}
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public void OnFailedLoginEvent(object sender, LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedLoginEvent(sender, e);
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});
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}
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public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
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public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -164,22 +116,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedLogoutEvent(sender, e);
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});
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}
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public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedLogoutEvent(sender, e);
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});
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}
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public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
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public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -196,22 +132,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedRegEvent(sender, e);
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});
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}
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public void OnFailedRegEvent(object sender, RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedRegEvent(sender, e);
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});
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}
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public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
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public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -228,22 +148,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedIntoRoomEvent(sender, e);
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});
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}
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public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedIntoRoomEvent(sender, e);
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});
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}
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public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
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public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -260,22 +164,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedSendTalkEvent(sender, e);
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});
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}
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public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedSendTalkEvent(sender, e);
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});
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}
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public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
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public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -292,22 +180,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedCreateRoomEvent(sender, e);
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});
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}
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public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedCreateRoomEvent(sender, e);
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});
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}
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public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
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public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -324,22 +196,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedQuitRoomEvent(sender, e);
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});
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}
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public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedQuitRoomEvent(sender, e);
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});
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}
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public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -356,22 +212,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
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public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -388,22 +228,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedStartMatchEvent(sender, e);
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});
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}
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public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedStartMatchEvent(sender, e);
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});
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}
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public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
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public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -420,22 +244,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedStartGameEvent(sender, e);
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});
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}
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public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedStartGameEvent(sender, e);
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});
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}
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public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
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public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -452,22 +260,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeProfileEvent(sender, e);
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});
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}
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public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeProfileEvent(sender, e);
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});
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}
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public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -484,22 +276,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeAccountSettingEvent(sender, e);
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});
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}
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public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeAccountSettingEvent(sender, e);
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});
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}
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public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
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public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -516,22 +292,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedOpenInventoryEvent(sender, e);
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});
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}
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public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedOpenInventoryEvent(sender, e);
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});
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}
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public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
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public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -548,22 +308,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedSignInEvent(sender, e);
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});
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}
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public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedSignInEvent(sender, e);
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});
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}
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public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
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public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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Parallel.ForEach(Plugins.Values, plugin =>
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@ -580,22 +324,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
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});
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});
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}
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}
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public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedOpenStoreEvent(sender, e);
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});
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}
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public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedOpenStoreEvent(sender, e);
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});
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}
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public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -612,22 +340,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedBuyItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedBuyItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -644,22 +356,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedShowRankingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedShowRankingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -676,22 +372,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedUseItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedUseItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -707,21 +387,5 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
plugin.OnAfterEndGameEvent(sender, e);
|
plugin.OnAfterEndGameEvent(sender, e);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedEndGameEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedEndGameEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -68,22 +68,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedConnectEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedConnectEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -100,22 +84,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedDisconnectEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedDisconnectEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -132,22 +100,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedLoginEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedLoginEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -164,22 +116,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedLogoutEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedLogoutEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -196,22 +132,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedRegEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedRegEvent(object sender, RegisterEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedRegEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -228,22 +148,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedIntoRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedIntoRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -260,22 +164,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedSendTalkEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedSendTalkEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -292,22 +180,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedCreateRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedCreateRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -324,22 +196,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedQuitRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedQuitRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -356,22 +212,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedChangeRoomSettingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedChangeRoomSettingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -388,22 +228,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedStartMatchEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedStartMatchEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -420,22 +244,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedStartGameEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedStartGameEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -452,22 +260,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedChangeProfileEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedChangeProfileEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -484,22 +276,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedChangeAccountSettingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedChangeAccountSettingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -516,22 +292,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedOpenInventoryEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedOpenInventoryEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -548,22 +308,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedSignInEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedSignInEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -580,22 +324,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedOpenStoreEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedOpenStoreEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -612,22 +340,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedBuyItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedBuyItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -644,22 +356,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedShowRankingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedShowRankingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -676,22 +372,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedUseItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedUseItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -707,21 +387,5 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
plugin.OnAfterEndGameEvent(sender, e);
|
plugin.OnAfterEndGameEvent(sender, e);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedEndGameEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedEndGameEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -68,22 +68,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedConnectEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedConnectEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -100,22 +84,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedDisconnectEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedDisconnectEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -132,22 +100,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedLoginEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedLoginEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -164,22 +116,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedLogoutEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedLogoutEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -196,22 +132,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedRegEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedRegEvent(object sender, RegisterEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedRegEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -228,22 +148,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedIntoRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedIntoRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -260,22 +164,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedSendTalkEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedSendTalkEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -292,22 +180,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedCreateRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedCreateRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -324,22 +196,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedQuitRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedQuitRoomEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -356,22 +212,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedChangeRoomSettingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedChangeRoomSettingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -388,22 +228,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedStartMatchEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedStartMatchEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -420,22 +244,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedStartGameEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedStartGameEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -452,22 +260,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedChangeProfileEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedChangeProfileEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -484,22 +276,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedChangeAccountSettingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedChangeAccountSettingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -516,22 +292,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedOpenInventoryEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedOpenInventoryEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -548,22 +308,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedSignInEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedSignInEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -580,22 +324,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedOpenStoreEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedOpenStoreEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -612,22 +340,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedBuyItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedBuyItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -644,22 +356,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedShowRankingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedShowRankingEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -676,22 +372,6 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedUseItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedUseItemEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
@ -707,21 +387,5 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
|||||||
plugin.OnAfterEndGameEvent(sender, e);
|
plugin.OnAfterEndGameEvent(sender, e);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnSucceedEndGameEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
Parallel.ForEach(Plugins.Values, plugin =>
|
|
||||||
{
|
|
||||||
plugin.OnFailedEndGameEvent(sender, e);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,315 +9,215 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
{
|
{
|
||||||
public delegate void BeforeEventHandler(object sender, GeneralEventArgs e);
|
public delegate void BeforeEventHandler(object sender, GeneralEventArgs e);
|
||||||
public delegate void AfterEventHandler(object sender, GeneralEventArgs e);
|
public delegate void AfterEventHandler(object sender, GeneralEventArgs e);
|
||||||
public delegate void SucceedEventHandler(object sender, GeneralEventArgs e);
|
|
||||||
public delegate void FailedEventHandler(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IConnectEventHandler : IEventHandler
|
public interface IConnectEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate void BeforeEventHandler(object sender, ConnectEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, ConnectEventArgs e);
|
||||||
public new delegate void AfterEventHandler(object sender, ConnectEventArgs e);
|
public new delegate void AfterEventHandler(object sender, ConnectEventArgs e);
|
||||||
public new delegate void SucceedEventHandler(object sender, ConnectEventArgs e);
|
|
||||||
public new delegate void FailedEventHandler(object sender, ConnectEventArgs e);
|
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeConnect;
|
public event BeforeEventHandler? BeforeConnect;
|
||||||
public event AfterEventHandler? AfterConnect;
|
public event AfterEventHandler? AfterConnect;
|
||||||
public event SucceedEventHandler? SucceedConnect;
|
|
||||||
public event FailedEventHandler? FailedConnect;
|
|
||||||
|
|
||||||
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e);
|
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e);
|
||||||
public void OnAfterConnectEvent(object sender, ConnectEventArgs e);
|
public void OnAfterConnectEvent(object sender, ConnectEventArgs e);
|
||||||
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e);
|
|
||||||
public void OnFailedConnectEvent(object sender, ConnectEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IDisconnectEventHandler : IEventHandler
|
public interface IDisconnectEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeDisconnect;
|
public event BeforeEventHandler? BeforeDisconnect;
|
||||||
public event AfterEventHandler? AfterDisconnect;
|
public event AfterEventHandler? AfterDisconnect;
|
||||||
public event SucceedEventHandler? SucceedDisconnect;
|
|
||||||
public event FailedEventHandler? FailedDisconnect;
|
|
||||||
|
|
||||||
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e);
|
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ILoginEventHandler : IEventHandler
|
public interface ILoginEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate void BeforeEventHandler(object sender, LoginEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, LoginEventArgs e);
|
||||||
public new delegate void AfterEventHandler(object sender, LoginEventArgs e);
|
public new delegate void AfterEventHandler(object sender, LoginEventArgs e);
|
||||||
public new delegate void SucceedEventHandler(object sender, LoginEventArgs e);
|
|
||||||
public new delegate void FailedEventHandler(object sender, LoginEventArgs e);
|
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeLogin;
|
public event BeforeEventHandler? BeforeLogin;
|
||||||
public event AfterEventHandler? AfterLogin;
|
public event AfterEventHandler? AfterLogin;
|
||||||
public event SucceedEventHandler? SucceedLogin;
|
|
||||||
public event FailedEventHandler? FailedLogin;
|
|
||||||
|
|
||||||
public void OnBeforeLoginEvent(object sender, LoginEventArgs e);
|
public void OnBeforeLoginEvent(object sender, LoginEventArgs e);
|
||||||
public void OnAfterLoginEvent(object sender, LoginEventArgs e);
|
public void OnAfterLoginEvent(object sender, LoginEventArgs e);
|
||||||
public void OnSucceedLoginEvent(object sender, LoginEventArgs e);
|
|
||||||
public void OnFailedLoginEvent(object sender, LoginEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ILogoutEventHandler : IEventHandler
|
public interface ILogoutEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeLogout;
|
public event BeforeEventHandler? BeforeLogout;
|
||||||
public event AfterEventHandler? AfterLogout;
|
public event AfterEventHandler? AfterLogout;
|
||||||
public event SucceedEventHandler? SucceedLogout;
|
|
||||||
public event FailedEventHandler? FailedLogout;
|
|
||||||
|
|
||||||
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e);
|
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IRegEventHandler : IEventHandler
|
public interface IRegEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate void BeforeEventHandler(object sender, RegisterEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, RegisterEventArgs e);
|
||||||
public new delegate void AfterEventHandler(object sender, RegisterEventArgs e);
|
public new delegate void AfterEventHandler(object sender, RegisterEventArgs e);
|
||||||
public new delegate void SucceedEventHandler(object sender, RegisterEventArgs e);
|
|
||||||
public new delegate void FailedEventHandler(object sender, RegisterEventArgs e);
|
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeReg;
|
public event BeforeEventHandler? BeforeReg;
|
||||||
public event AfterEventHandler? AfterReg;
|
public event AfterEventHandler? AfterReg;
|
||||||
public event SucceedEventHandler? SucceedReg;
|
|
||||||
public event FailedEventHandler? FailedReg;
|
|
||||||
|
|
||||||
public void OnBeforeRegEvent(object sender, RegisterEventArgs e);
|
public void OnBeforeRegEvent(object sender, RegisterEventArgs e);
|
||||||
public void OnAfterRegEvent(object sender, RegisterEventArgs e);
|
public void OnAfterRegEvent(object sender, RegisterEventArgs e);
|
||||||
public void OnSucceedRegEvent(object sender, RegisterEventArgs e);
|
|
||||||
public void OnFailedRegEvent(object sender, RegisterEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IIntoRoomEventHandler : IEventHandler
|
public interface IIntoRoomEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
|
|
||||||
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
|
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeIntoRoom;
|
public event BeforeEventHandler? BeforeIntoRoom;
|
||||||
public event AfterEventHandler? AfterIntoRoom;
|
public event AfterEventHandler? AfterIntoRoom;
|
||||||
public event SucceedEventHandler? SucceedIntoRoom;
|
|
||||||
public event FailedEventHandler? FailedIntoRoom;
|
|
||||||
|
|
||||||
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e);
|
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e);
|
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ISendTalkEventHandler : IEventHandler
|
public interface ISendTalkEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate void BeforeEventHandler(object sender, SendTalkEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, SendTalkEventArgs e);
|
||||||
public new delegate void AfterEventHandler(object sender, SendTalkEventArgs e);
|
public new delegate void AfterEventHandler(object sender, SendTalkEventArgs e);
|
||||||
public new delegate void SucceedEventHandler(object sender, SendTalkEventArgs e);
|
|
||||||
public new delegate void FailedEventHandler(object sender, SendTalkEventArgs e);
|
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeSendTalk;
|
public event BeforeEventHandler? BeforeSendTalk;
|
||||||
public event AfterEventHandler? AfterSendTalk;
|
public event AfterEventHandler? AfterSendTalk;
|
||||||
public event SucceedEventHandler? SucceedSendTalk;
|
|
||||||
public event FailedEventHandler? FailedSendTalk;
|
|
||||||
|
|
||||||
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e);
|
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e);
|
||||||
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e);
|
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e);
|
||||||
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e);
|
|
||||||
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ICreateRoomEventHandler : IEventHandler
|
public interface ICreateRoomEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
|
|
||||||
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
|
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeCreateRoom;
|
public event BeforeEventHandler? BeforeCreateRoom;
|
||||||
public event AfterEventHandler? AfterCreateRoom;
|
public event AfterEventHandler? AfterCreateRoom;
|
||||||
public event SucceedEventHandler? SucceedCreateRoom;
|
|
||||||
public event FailedEventHandler? FailedCreateRoom;
|
|
||||||
|
|
||||||
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e);
|
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e);
|
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IQuitRoomEventHandler : IEventHandler
|
public interface IQuitRoomEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
|
|
||||||
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
|
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeQuitRoom;
|
public event BeforeEventHandler? BeforeQuitRoom;
|
||||||
public event AfterEventHandler? AfterQuitRoom;
|
public event AfterEventHandler? AfterQuitRoom;
|
||||||
public event SucceedEventHandler? SucceedQuitRoom;
|
|
||||||
public event FailedEventHandler? FailedQuitRoom;
|
|
||||||
|
|
||||||
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e);
|
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e);
|
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeRoomSettingEventHandler : IEventHandler
|
public interface IChangeRoomSettingEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeChangeRoomSetting;
|
public event BeforeEventHandler? BeforeChangeRoomSetting;
|
||||||
public event AfterEventHandler? AfterChangeRoomSetting;
|
public event AfterEventHandler? AfterChangeRoomSetting;
|
||||||
public event SucceedEventHandler? SucceedChangeRoomSetting;
|
|
||||||
public event FailedEventHandler? FailedChangeRoomSetting;
|
|
||||||
|
|
||||||
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IStartMatchEventHandler : IEventHandler
|
public interface IStartMatchEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeStartMatch;
|
public event BeforeEventHandler? BeforeStartMatch;
|
||||||
public event AfterEventHandler? AfterStartMatch;
|
public event AfterEventHandler? AfterStartMatch;
|
||||||
public event SucceedEventHandler? SucceedStartMatch;
|
|
||||||
public event FailedEventHandler? FailedStartMatch;
|
|
||||||
|
|
||||||
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e);
|
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IStartGameEventHandler : IEventHandler
|
public interface IStartGameEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeStartGame;
|
public event BeforeEventHandler? BeforeStartGame;
|
||||||
public event AfterEventHandler? AfterStartGame;
|
public event AfterEventHandler? AfterStartGame;
|
||||||
public event SucceedEventHandler? SucceedStartGame;
|
|
||||||
public event FailedEventHandler? FailedStartGame;
|
|
||||||
|
|
||||||
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e);
|
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeProfileEventHandler : IEventHandler
|
public interface IChangeProfileEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeChangeProfile;
|
public event BeforeEventHandler? BeforeChangeProfile;
|
||||||
public event AfterEventHandler? AfterChangeProfile;
|
public event AfterEventHandler? AfterChangeProfile;
|
||||||
public event SucceedEventHandler? SucceedChangeProfile;
|
|
||||||
public event FailedEventHandler? FailedChangeProfile;
|
|
||||||
|
|
||||||
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e);
|
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeAccountSettingEventHandler : IEventHandler
|
public interface IChangeAccountSettingEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeChangeAccountSetting;
|
public event BeforeEventHandler? BeforeChangeAccountSetting;
|
||||||
public event AfterEventHandler? AfterChangeAccountSetting;
|
public event AfterEventHandler? AfterChangeAccountSetting;
|
||||||
public event SucceedEventHandler? SucceedChangeAccountSetting;
|
|
||||||
public event FailedEventHandler? FailedChangeAccountSetting;
|
|
||||||
|
|
||||||
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IOpenInventoryEventHandler : IEventHandler
|
public interface IOpenInventoryEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeOpenInventory;
|
public event BeforeEventHandler? BeforeOpenInventory;
|
||||||
public event AfterEventHandler? AfterOpenInventory;
|
public event AfterEventHandler? AfterOpenInventory;
|
||||||
public event SucceedEventHandler? SucceedOpenInventory;
|
|
||||||
public event FailedEventHandler? FailedOpenInventory;
|
|
||||||
|
|
||||||
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e);
|
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ISignInEventHandler : IEventHandler
|
public interface ISignInEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeSignIn;
|
public event BeforeEventHandler? BeforeSignIn;
|
||||||
public event AfterEventHandler? AfterSignIn;
|
public event AfterEventHandler? AfterSignIn;
|
||||||
public event SucceedEventHandler? SucceedSignIn;
|
|
||||||
public event FailedEventHandler? FailedSignIn;
|
|
||||||
|
|
||||||
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterSignInEvent(object sender, GeneralEventArgs e);
|
public void OnAfterSignInEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedSignInEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IOpenStoreEventHandler : IEventHandler
|
public interface IOpenStoreEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeOpenStore;
|
public event BeforeEventHandler? BeforeOpenStore;
|
||||||
public event AfterEventHandler? AfterOpenStore;
|
public event AfterEventHandler? AfterOpenStore;
|
||||||
public event SucceedEventHandler? SucceedOpenStore;
|
|
||||||
public event FailedEventHandler? FailedOpenStore;
|
|
||||||
|
|
||||||
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e);
|
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IBuyItemEventHandler : IEventHandler
|
public interface IBuyItemEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeBuyItem;
|
public event BeforeEventHandler? BeforeBuyItem;
|
||||||
public event AfterEventHandler? AfterBuyItem;
|
public event AfterEventHandler? AfterBuyItem;
|
||||||
public event SucceedEventHandler? SucceedBuyItem;
|
|
||||||
public event FailedEventHandler? FailedBuyItem;
|
|
||||||
|
|
||||||
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e);
|
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IShowRankingEventHandler : IEventHandler
|
public interface IShowRankingEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeShowRanking;
|
public event BeforeEventHandler? BeforeShowRanking;
|
||||||
public event AfterEventHandler? AfterShowRanking;
|
public event AfterEventHandler? AfterShowRanking;
|
||||||
public event SucceedEventHandler? SucceedShowRanking;
|
|
||||||
public event FailedEventHandler? FailedShowRanking;
|
|
||||||
|
|
||||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e);
|
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IUseItemEventHandler : IEventHandler
|
public interface IUseItemEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeUseItem;
|
public event BeforeEventHandler? BeforeUseItem;
|
||||||
public event AfterEventHandler? AfterUseItem;
|
public event AfterEventHandler? AfterUseItem;
|
||||||
public event SucceedEventHandler? SucceedUseItem;
|
|
||||||
public event FailedEventHandler? FailedUseItem;
|
|
||||||
|
|
||||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e);
|
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IEndGameEventHandler : IEventHandler
|
public interface IEndGameEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public event BeforeEventHandler? BeforeEndGame;
|
public event BeforeEventHandler? BeforeEndGame;
|
||||||
public event AfterEventHandler? AfterEndGame;
|
public event AfterEventHandler? AfterEndGame;
|
||||||
public event SucceedEventHandler? SucceedEndGame;
|
|
||||||
public event FailedEventHandler? FailedEndGame;
|
|
||||||
|
|
||||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e);
|
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e);
|
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e);
|
||||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,167 +7,125 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
{
|
{
|
||||||
public void BeforeConnectEvent(object sender, ConnectEventArgs e);
|
public void BeforeConnectEvent(object sender, ConnectEventArgs e);
|
||||||
public void AfterConnectEvent(object sender, ConnectEventArgs e);
|
public void AfterConnectEvent(object sender, ConnectEventArgs e);
|
||||||
public void SucceedConnectEvent(object sender, ConnectEventArgs e);
|
|
||||||
public void FailedConnectEvent(object sender, ConnectEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IDisconnectEvent
|
public interface IDisconnectEvent
|
||||||
{
|
{
|
||||||
public void BeforeDisconnectEvent(object sender, GeneralEventArgs e);
|
public void BeforeDisconnectEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterDisconnectEvent(object sender, GeneralEventArgs e);
|
public void AfterDisconnectEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedDisconnectEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedDisconnectEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ILoginEvent
|
public interface ILoginEvent
|
||||||
{
|
{
|
||||||
public void BeforeLoginEvent(object sender, LoginEventArgs e);
|
public void BeforeLoginEvent(object sender, LoginEventArgs e);
|
||||||
public void AfterLoginEvent(object sender, LoginEventArgs e);
|
public void AfterLoginEvent(object sender, LoginEventArgs e);
|
||||||
public void SucceedLoginEvent(object sender, LoginEventArgs e);
|
|
||||||
public void FailedLoginEvent(object sender, LoginEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ILogoutEvent
|
public interface ILogoutEvent
|
||||||
{
|
{
|
||||||
public void BeforeLogoutEvent(object sender, GeneralEventArgs e);
|
public void BeforeLogoutEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterLogoutEvent(object sender, GeneralEventArgs e);
|
public void AfterLogoutEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedLogoutEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedLogoutEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IRegEvent
|
public interface IRegEvent
|
||||||
{
|
{
|
||||||
public void BeforeRegEvent(object sender, RegisterEventArgs e);
|
public void BeforeRegEvent(object sender, RegisterEventArgs e);
|
||||||
public void AfterRegEvent(object sender, RegisterEventArgs e);
|
public void AfterRegEvent(object sender, RegisterEventArgs e);
|
||||||
public void SucceedRegEvent(object sender, RegisterEventArgs e);
|
|
||||||
public void FailedRegEvent(object sender, RegisterEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IIntoRoomEvent
|
public interface IIntoRoomEvent
|
||||||
{
|
{
|
||||||
public void BeforeIntoRoomEvent(object sender, RoomEventArgs e);
|
public void BeforeIntoRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void AfterIntoRoomEvent(object sender, RoomEventArgs e);
|
public void AfterIntoRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void SucceedIntoRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
public void FailedIntoRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ISendTalkEvent
|
public interface ISendTalkEvent
|
||||||
{
|
{
|
||||||
public void BeforeSendTalkEvent(object sender, SendTalkEventArgs e);
|
public void BeforeSendTalkEvent(object sender, SendTalkEventArgs e);
|
||||||
public void AfterSendTalkEvent(object sender, SendTalkEventArgs e);
|
public void AfterSendTalkEvent(object sender, SendTalkEventArgs e);
|
||||||
public void SucceedSendTalkEvent(object sender, SendTalkEventArgs e);
|
|
||||||
public void FailedSendTalkEvent(object sender, SendTalkEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ICreateRoomEvent
|
public interface ICreateRoomEvent
|
||||||
{
|
{
|
||||||
public void BeforeCreateRoomEvent(object sender, RoomEventArgs e);
|
public void BeforeCreateRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void AfterCreateRoomEvent(object sender, RoomEventArgs e);
|
public void AfterCreateRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void SucceedCreateRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
public void FailedCreateRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IQuitRoomEvent
|
public interface IQuitRoomEvent
|
||||||
{
|
{
|
||||||
public void BeforeQuitRoomEvent(object sender, RoomEventArgs e);
|
public void BeforeQuitRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void AfterQuitRoomEvent(object sender, RoomEventArgs e);
|
public void AfterQuitRoomEvent(object sender, RoomEventArgs e);
|
||||||
public void SucceedQuitRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
public void FailedQuitRoomEvent(object sender, RoomEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeRoomSettingEvent
|
public interface IChangeRoomSettingEvent
|
||||||
{
|
{
|
||||||
public void BeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
public void BeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
public void AfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IStartMatchEvent
|
public interface IStartMatchEvent
|
||||||
{
|
{
|
||||||
public void BeforeStartMatchEvent(object sender, GeneralEventArgs e);
|
public void BeforeStartMatchEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterStartMatchEvent(object sender, GeneralEventArgs e);
|
public void AfterStartMatchEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedStartMatchEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedStartMatchEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IStartGameEvent
|
public interface IStartGameEvent
|
||||||
{
|
{
|
||||||
public void BeforeStartGameEvent(object sender, GeneralEventArgs e);
|
public void BeforeStartGameEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterStartGameEvent(object sender, GeneralEventArgs e);
|
public void AfterStartGameEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedStartGameEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedStartGameEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeProfileEvent
|
public interface IChangeProfileEvent
|
||||||
{
|
{
|
||||||
public void BeforeChangeProfileEvent(object sender, GeneralEventArgs e);
|
public void BeforeChangeProfileEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterChangeProfileEvent(object sender, GeneralEventArgs e);
|
public void AfterChangeProfileEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedChangeProfileEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedChangeProfileEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeAccountSettingEvent
|
public interface IChangeAccountSettingEvent
|
||||||
{
|
{
|
||||||
public void BeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
public void BeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
public void AfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IOpenInventoryEvent
|
public interface IOpenInventoryEvent
|
||||||
{
|
{
|
||||||
public void BeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
|
public void BeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterOpenInventoryEvent(object sender, GeneralEventArgs e);
|
public void AfterOpenInventoryEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedOpenInventoryEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedOpenInventoryEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ISignInEvent
|
public interface ISignInEvent
|
||||||
{
|
{
|
||||||
public void BeforeSignInEvent(object sender, GeneralEventArgs e);
|
public void BeforeSignInEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterSignInEvent(object sender, GeneralEventArgs e);
|
public void AfterSignInEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedSignInEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedSignInEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IOpenStoreEvent
|
public interface IOpenStoreEvent
|
||||||
{
|
{
|
||||||
public void BeforeOpenStoreEvent(object sender, GeneralEventArgs e);
|
public void BeforeOpenStoreEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterOpenStoreEvent(object sender, GeneralEventArgs e);
|
public void AfterOpenStoreEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedOpenStoreEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedOpenStoreEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IBuyItemEvent
|
public interface IBuyItemEvent
|
||||||
{
|
{
|
||||||
public void BeforeBuyItemEvent(object sender, GeneralEventArgs e);
|
public void BeforeBuyItemEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterBuyItemEvent(object sender, GeneralEventArgs e);
|
public void AfterBuyItemEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedBuyItemEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedBuyItemEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IShowRankingEvent
|
public interface IShowRankingEvent
|
||||||
{
|
{
|
||||||
public void BeforeShowRankingEvent(object sender, GeneralEventArgs e);
|
public void BeforeShowRankingEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterShowRankingEvent(object sender, GeneralEventArgs e);
|
public void AfterShowRankingEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedShowRankingEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedShowRankingEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IUseItemEvent
|
public interface IUseItemEvent
|
||||||
{
|
{
|
||||||
public void BeforeUseItemEvent(object sender, GeneralEventArgs e);
|
public void BeforeUseItemEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterUseItemEvent(object sender, GeneralEventArgs e);
|
public void AfterUseItemEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedUseItemEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedUseItemEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IEndGameEvent
|
public interface IEndGameEvent
|
||||||
{
|
{
|
||||||
public void BeforeEndGameEvent(object sender, GeneralEventArgs e);
|
public void BeforeEndGameEvent(object sender, GeneralEventArgs e);
|
||||||
public void AfterEndGameEvent(object sender, GeneralEventArgs e);
|
public void AfterEndGameEvent(object sender, GeneralEventArgs e);
|
||||||
public void SucceedEndGameEvent(object sender, GeneralEventArgs e);
|
|
||||||
public void FailedEndGameEvent(object sender, GeneralEventArgs e);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,15 +27,5 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon.Example
|
|||||||
// 如果这里设置Cancel = true,将终止登录
|
// 如果这里设置Cancel = true,将终止登录
|
||||||
e.Cancel = true;
|
e.Cancel = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FailedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SucceedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -125,8 +125,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IConnectEvent bind = (IConnectEvent)this;
|
IConnectEvent bind = (IConnectEvent)this;
|
||||||
BeforeConnect += bind.BeforeConnectEvent;
|
BeforeConnect += bind.BeforeConnectEvent;
|
||||||
AfterConnect += bind.AfterConnectEvent;
|
AfterConnect += bind.AfterConnectEvent;
|
||||||
SucceedConnect += bind.SucceedConnectEvent;
|
|
||||||
FailedConnect += bind.FailedConnectEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IDisconnectEvent)
|
if (this is IDisconnectEvent)
|
||||||
@ -134,8 +132,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IDisconnectEvent bind = (IDisconnectEvent)this;
|
IDisconnectEvent bind = (IDisconnectEvent)this;
|
||||||
BeforeDisconnect += bind.BeforeDisconnectEvent;
|
BeforeDisconnect += bind.BeforeDisconnectEvent;
|
||||||
AfterDisconnect += bind.AfterDisconnectEvent;
|
AfterDisconnect += bind.AfterDisconnectEvent;
|
||||||
SucceedDisconnect += bind.SucceedDisconnectEvent;
|
|
||||||
FailedDisconnect += bind.FailedDisconnectEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ILoginEvent)
|
if (this is ILoginEvent)
|
||||||
@ -143,8 +139,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ILoginEvent bind = (ILoginEvent)this;
|
ILoginEvent bind = (ILoginEvent)this;
|
||||||
BeforeLogin += bind.BeforeLoginEvent;
|
BeforeLogin += bind.BeforeLoginEvent;
|
||||||
AfterLogin += bind.AfterLoginEvent;
|
AfterLogin += bind.AfterLoginEvent;
|
||||||
SucceedLogin += bind.SucceedLoginEvent;
|
|
||||||
FailedLogin += bind.FailedLoginEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ILogoutEvent)
|
if (this is ILogoutEvent)
|
||||||
@ -152,8 +146,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ILogoutEvent bind = (ILogoutEvent)this;
|
ILogoutEvent bind = (ILogoutEvent)this;
|
||||||
BeforeLogout += bind.BeforeLogoutEvent;
|
BeforeLogout += bind.BeforeLogoutEvent;
|
||||||
AfterLogout += bind.AfterLogoutEvent;
|
AfterLogout += bind.AfterLogoutEvent;
|
||||||
SucceedLogout += bind.SucceedLogoutEvent;
|
|
||||||
FailedLogout += bind.FailedLogoutEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IRegEvent)
|
if (this is IRegEvent)
|
||||||
@ -161,8 +153,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IRegEvent bind = (IRegEvent)this;
|
IRegEvent bind = (IRegEvent)this;
|
||||||
BeforeReg += bind.BeforeRegEvent;
|
BeforeReg += bind.BeforeRegEvent;
|
||||||
AfterReg += bind.AfterRegEvent;
|
AfterReg += bind.AfterRegEvent;
|
||||||
SucceedReg += bind.SucceedRegEvent;
|
|
||||||
FailedReg += bind.FailedRegEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IIntoRoomEvent)
|
if (this is IIntoRoomEvent)
|
||||||
@ -170,8 +160,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IIntoRoomEvent bind = (IIntoRoomEvent)this;
|
IIntoRoomEvent bind = (IIntoRoomEvent)this;
|
||||||
BeforeIntoRoom += bind.BeforeIntoRoomEvent;
|
BeforeIntoRoom += bind.BeforeIntoRoomEvent;
|
||||||
AfterIntoRoom += bind.AfterIntoRoomEvent;
|
AfterIntoRoom += bind.AfterIntoRoomEvent;
|
||||||
SucceedIntoRoom += bind.SucceedIntoRoomEvent;
|
|
||||||
FailedIntoRoom += bind.FailedIntoRoomEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ISendTalkEvent)
|
if (this is ISendTalkEvent)
|
||||||
@ -179,8 +167,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ISendTalkEvent bind = (ISendTalkEvent)this;
|
ISendTalkEvent bind = (ISendTalkEvent)this;
|
||||||
BeforeSendTalk += bind.BeforeSendTalkEvent;
|
BeforeSendTalk += bind.BeforeSendTalkEvent;
|
||||||
AfterSendTalk += bind.AfterSendTalkEvent;
|
AfterSendTalk += bind.AfterSendTalkEvent;
|
||||||
SucceedSendTalk += bind.SucceedSendTalkEvent;
|
|
||||||
FailedSendTalk += bind.FailedSendTalkEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ICreateRoomEvent)
|
if (this is ICreateRoomEvent)
|
||||||
@ -188,8 +174,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ICreateRoomEvent bind = (ICreateRoomEvent)this;
|
ICreateRoomEvent bind = (ICreateRoomEvent)this;
|
||||||
BeforeCreateRoom += bind.BeforeCreateRoomEvent;
|
BeforeCreateRoom += bind.BeforeCreateRoomEvent;
|
||||||
AfterCreateRoom += bind.AfterCreateRoomEvent;
|
AfterCreateRoom += bind.AfterCreateRoomEvent;
|
||||||
SucceedCreateRoom += bind.SucceedCreateRoomEvent;
|
|
||||||
FailedCreateRoom += bind.FailedCreateRoomEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IQuitRoomEvent)
|
if (this is IQuitRoomEvent)
|
||||||
@ -197,8 +181,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IQuitRoomEvent bind = (IQuitRoomEvent)this;
|
IQuitRoomEvent bind = (IQuitRoomEvent)this;
|
||||||
BeforeQuitRoom += bind.BeforeQuitRoomEvent;
|
BeforeQuitRoom += bind.BeforeQuitRoomEvent;
|
||||||
AfterQuitRoom += bind.AfterQuitRoomEvent;
|
AfterQuitRoom += bind.AfterQuitRoomEvent;
|
||||||
SucceedQuitRoom += bind.SucceedQuitRoomEvent;
|
|
||||||
FailedQuitRoom += bind.FailedQuitRoomEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IChangeRoomSettingEvent)
|
if (this is IChangeRoomSettingEvent)
|
||||||
@ -206,8 +188,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
|
IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
|
||||||
BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
|
BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
|
||||||
AfterChangeRoomSetting += bind.AfterChangeRoomSettingEvent;
|
AfterChangeRoomSetting += bind.AfterChangeRoomSettingEvent;
|
||||||
SucceedChangeRoomSetting += bind.SucceedChangeRoomSettingEvent;
|
|
||||||
FailedChangeRoomSetting += bind.FailedChangeRoomSettingEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IStartMatchEvent)
|
if (this is IStartMatchEvent)
|
||||||
@ -215,8 +195,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IStartMatchEvent bind = (IStartMatchEvent)this;
|
IStartMatchEvent bind = (IStartMatchEvent)this;
|
||||||
BeforeStartMatch += bind.BeforeStartMatchEvent;
|
BeforeStartMatch += bind.BeforeStartMatchEvent;
|
||||||
AfterStartMatch += bind.AfterStartMatchEvent;
|
AfterStartMatch += bind.AfterStartMatchEvent;
|
||||||
SucceedStartMatch += bind.SucceedStartMatchEvent;
|
|
||||||
FailedStartMatch += bind.FailedStartMatchEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IStartGameEvent)
|
if (this is IStartGameEvent)
|
||||||
@ -224,8 +202,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IStartGameEvent bind = (IStartGameEvent)this;
|
IStartGameEvent bind = (IStartGameEvent)this;
|
||||||
BeforeStartGame += bind.BeforeStartGameEvent;
|
BeforeStartGame += bind.BeforeStartGameEvent;
|
||||||
AfterStartGame += bind.AfterStartGameEvent;
|
AfterStartGame += bind.AfterStartGameEvent;
|
||||||
SucceedStartGame += bind.SucceedStartGameEvent;
|
|
||||||
FailedStartGame += bind.FailedStartGameEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IChangeProfileEvent)
|
if (this is IChangeProfileEvent)
|
||||||
@ -233,8 +209,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IChangeProfileEvent bind = (IChangeProfileEvent)this;
|
IChangeProfileEvent bind = (IChangeProfileEvent)this;
|
||||||
BeforeChangeProfile += bind.BeforeChangeProfileEvent;
|
BeforeChangeProfile += bind.BeforeChangeProfileEvent;
|
||||||
AfterChangeProfile += bind.AfterChangeProfileEvent;
|
AfterChangeProfile += bind.AfterChangeProfileEvent;
|
||||||
SucceedChangeProfile += bind.SucceedChangeProfileEvent;
|
|
||||||
FailedChangeProfile += bind.FailedChangeProfileEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IChangeAccountSettingEvent)
|
if (this is IChangeAccountSettingEvent)
|
||||||
@ -242,8 +216,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
|
IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
|
||||||
BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
|
BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
|
||||||
AfterChangeAccountSetting += bind.AfterChangeAccountSettingEvent;
|
AfterChangeAccountSetting += bind.AfterChangeAccountSettingEvent;
|
||||||
SucceedChangeAccountSetting += bind.SucceedChangeAccountSettingEvent;
|
|
||||||
FailedChangeAccountSetting += bind.FailedChangeAccountSettingEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IOpenInventoryEvent)
|
if (this is IOpenInventoryEvent)
|
||||||
@ -251,8 +223,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
|
IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
|
||||||
BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
|
BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
|
||||||
AfterOpenInventory += bind.AfterOpenInventoryEvent;
|
AfterOpenInventory += bind.AfterOpenInventoryEvent;
|
||||||
SucceedOpenInventory += bind.SucceedOpenInventoryEvent;
|
|
||||||
FailedOpenInventory += bind.FailedOpenInventoryEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ISignInEvent)
|
if (this is ISignInEvent)
|
||||||
@ -260,8 +230,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ISignInEvent bind = (ISignInEvent)this;
|
ISignInEvent bind = (ISignInEvent)this;
|
||||||
BeforeSignIn += bind.BeforeSignInEvent;
|
BeforeSignIn += bind.BeforeSignInEvent;
|
||||||
AfterSignIn += bind.AfterSignInEvent;
|
AfterSignIn += bind.AfterSignInEvent;
|
||||||
SucceedSignIn += bind.SucceedSignInEvent;
|
|
||||||
FailedSignIn += bind.FailedSignInEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IOpenStoreEvent)
|
if (this is IOpenStoreEvent)
|
||||||
@ -269,8 +237,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IOpenStoreEvent bind = (IOpenStoreEvent)this;
|
IOpenStoreEvent bind = (IOpenStoreEvent)this;
|
||||||
BeforeOpenStore += bind.BeforeOpenStoreEvent;
|
BeforeOpenStore += bind.BeforeOpenStoreEvent;
|
||||||
AfterOpenStore += bind.AfterOpenStoreEvent;
|
AfterOpenStore += bind.AfterOpenStoreEvent;
|
||||||
SucceedOpenStore += bind.SucceedOpenStoreEvent;
|
|
||||||
FailedOpenStore += bind.FailedOpenStoreEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IBuyItemEvent)
|
if (this is IBuyItemEvent)
|
||||||
@ -278,8 +244,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IBuyItemEvent bind = (IBuyItemEvent)this;
|
IBuyItemEvent bind = (IBuyItemEvent)this;
|
||||||
BeforeBuyItem += bind.BeforeBuyItemEvent;
|
BeforeBuyItem += bind.BeforeBuyItemEvent;
|
||||||
AfterBuyItem += bind.AfterBuyItemEvent;
|
AfterBuyItem += bind.AfterBuyItemEvent;
|
||||||
SucceedBuyItem += bind.SucceedBuyItemEvent;
|
|
||||||
FailedBuyItem += bind.FailedBuyItemEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IShowRankingEvent)
|
if (this is IShowRankingEvent)
|
||||||
@ -287,8 +251,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IShowRankingEvent bind = (IShowRankingEvent)this;
|
IShowRankingEvent bind = (IShowRankingEvent)this;
|
||||||
BeforeShowRanking += bind.BeforeShowRankingEvent;
|
BeforeShowRanking += bind.BeforeShowRankingEvent;
|
||||||
AfterShowRanking += bind.AfterShowRankingEvent;
|
AfterShowRanking += bind.AfterShowRankingEvent;
|
||||||
SucceedShowRanking += bind.SucceedShowRankingEvent;
|
|
||||||
FailedShowRanking += bind.FailedShowRankingEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IUseItemEvent)
|
if (this is IUseItemEvent)
|
||||||
@ -296,8 +258,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IUseItemEvent bind = (IUseItemEvent)this;
|
IUseItemEvent bind = (IUseItemEvent)this;
|
||||||
BeforeUseItem += bind.BeforeUseItemEvent;
|
BeforeUseItem += bind.BeforeUseItemEvent;
|
||||||
AfterUseItem += bind.AfterUseItemEvent;
|
AfterUseItem += bind.AfterUseItemEvent;
|
||||||
SucceedUseItem += bind.SucceedUseItemEvent;
|
|
||||||
FailedUseItem += bind.FailedUseItemEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IEndGameEvent)
|
if (this is IEndGameEvent)
|
||||||
@ -305,95 +265,51 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IEndGameEvent bind = (IEndGameEvent)this;
|
IEndGameEvent bind = (IEndGameEvent)this;
|
||||||
BeforeEndGame += bind.BeforeEndGameEvent;
|
BeforeEndGame += bind.BeforeEndGameEvent;
|
||||||
AfterEndGame += bind.AfterEndGameEvent;
|
AfterEndGame += bind.AfterEndGameEvent;
|
||||||
SucceedEndGame += bind.SucceedEndGameEvent;
|
|
||||||
FailedEndGame += bind.FailedEndGameEvent;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
|
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
|
||||||
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
|
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
|
||||||
public event IConnectEventHandler.SucceedEventHandler? SucceedConnect;
|
|
||||||
public event IConnectEventHandler.FailedEventHandler? FailedConnect;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
|
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
|
||||||
public event IEventHandler.AfterEventHandler? AfterDisconnect;
|
public event IEventHandler.AfterEventHandler? AfterDisconnect;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedDisconnect;
|
|
||||||
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
|
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
|
||||||
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
|
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
|
||||||
public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
|
|
||||||
public event ILoginEventHandler.FailedEventHandler? FailedLogin;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeLogout;
|
public event IEventHandler.BeforeEventHandler? BeforeLogout;
|
||||||
public event IEventHandler.AfterEventHandler? AfterLogout;
|
public event IEventHandler.AfterEventHandler? AfterLogout;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedLogout;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedLogout;
|
|
||||||
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
|
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
|
||||||
public event IRegEventHandler.AfterEventHandler? AfterReg;
|
public event IRegEventHandler.AfterEventHandler? AfterReg;
|
||||||
public event IRegEventHandler.SucceedEventHandler? SucceedReg;
|
|
||||||
public event IRegEventHandler.FailedEventHandler? FailedReg;
|
|
||||||
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
|
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
|
||||||
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
|
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
|
||||||
public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
|
|
||||||
public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
|
|
||||||
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
|
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
|
||||||
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
|
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
|
||||||
public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
|
|
||||||
public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
|
|
||||||
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
|
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
|
||||||
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
|
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
|
||||||
public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
|
|
||||||
public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
|
|
||||||
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
|
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
|
||||||
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
|
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
|
||||||
public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
|
|
||||||
public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeChangeRoomSetting;
|
public event IEventHandler.BeforeEventHandler? BeforeChangeRoomSetting;
|
||||||
public event IEventHandler.AfterEventHandler? AfterChangeRoomSetting;
|
public event IEventHandler.AfterEventHandler? AfterChangeRoomSetting;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedChangeRoomSetting;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedChangeRoomSetting;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
|
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
|
||||||
public event IEventHandler.AfterEventHandler? AfterStartMatch;
|
public event IEventHandler.AfterEventHandler? AfterStartMatch;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedStartMatch;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedStartMatch;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
|
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
|
||||||
public event IEventHandler.AfterEventHandler? AfterStartGame;
|
public event IEventHandler.AfterEventHandler? AfterStartGame;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedStartGame;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedStartGame;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeChangeProfile;
|
public event IEventHandler.BeforeEventHandler? BeforeChangeProfile;
|
||||||
public event IEventHandler.AfterEventHandler? AfterChangeProfile;
|
public event IEventHandler.AfterEventHandler? AfterChangeProfile;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedChangeProfile;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedChangeProfile;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeChangeAccountSetting;
|
public event IEventHandler.BeforeEventHandler? BeforeChangeAccountSetting;
|
||||||
public event IEventHandler.AfterEventHandler? AfterChangeAccountSetting;
|
public event IEventHandler.AfterEventHandler? AfterChangeAccountSetting;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedChangeAccountSetting;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedChangeAccountSetting;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
|
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
|
||||||
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
|
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedOpenInventory;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedOpenInventory;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeSignIn;
|
public event IEventHandler.BeforeEventHandler? BeforeSignIn;
|
||||||
public event IEventHandler.AfterEventHandler? AfterSignIn;
|
public event IEventHandler.AfterEventHandler? AfterSignIn;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedSignIn;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedSignIn;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
|
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
|
||||||
public event IEventHandler.AfterEventHandler? AfterOpenStore;
|
public event IEventHandler.AfterEventHandler? AfterOpenStore;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedOpenStore;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedOpenStore;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeBuyItem;
|
public event IEventHandler.BeforeEventHandler? BeforeBuyItem;
|
||||||
public event IEventHandler.AfterEventHandler? AfterBuyItem;
|
public event IEventHandler.AfterEventHandler? AfterBuyItem;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedBuyItem;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedBuyItem;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeShowRanking;
|
public event IEventHandler.BeforeEventHandler? BeforeShowRanking;
|
||||||
public event IEventHandler.AfterEventHandler? AfterShowRanking;
|
public event IEventHandler.AfterEventHandler? AfterShowRanking;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedShowRanking;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedShowRanking;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeUseItem;
|
public event IEventHandler.BeforeEventHandler? BeforeUseItem;
|
||||||
public event IEventHandler.AfterEventHandler? AfterUseItem;
|
public event IEventHandler.AfterEventHandler? AfterUseItem;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedUseItem;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedUseItem;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeEndGame;
|
public event IEventHandler.BeforeEventHandler? BeforeEndGame;
|
||||||
public event IEventHandler.AfterEventHandler? AfterEndGame;
|
public event IEventHandler.AfterEventHandler? AfterEndGame;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedEndGame;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedEndGame;
|
|
||||||
|
|
||||||
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
|
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
|
||||||
{
|
{
|
||||||
@ -405,16 +321,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterConnect?.Invoke(sender, e);
|
AfterConnect?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedConnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
|
|
||||||
{
|
|
||||||
FailedConnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeDisconnect?.Invoke(sender, e);
|
BeforeDisconnect?.Invoke(sender, e);
|
||||||
@ -425,16 +331,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterDisconnect?.Invoke(sender, e);
|
AfterDisconnect?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedDisconnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedDisconnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeLogin?.Invoke(sender, e);
|
BeforeLogin?.Invoke(sender, e);
|
||||||
@ -445,16 +341,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterLogin?.Invoke(sender, e);
|
AfterLogin?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedLogin?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
FailedLogin?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeLogout?.Invoke(sender, e);
|
BeforeLogout?.Invoke(sender, e);
|
||||||
@ -465,16 +351,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterLogout?.Invoke(sender, e);
|
AfterLogout?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedLogout?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedLogout?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeReg?.Invoke(sender, e);
|
BeforeReg?.Invoke(sender, e);
|
||||||
@ -485,16 +361,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterReg?.Invoke(sender, e);
|
AfterReg?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedReg?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedRegEvent(object sender, RegisterEventArgs e)
|
|
||||||
{
|
|
||||||
FailedReg?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeIntoRoom?.Invoke(sender, e);
|
BeforeIntoRoom?.Invoke(sender, e);
|
||||||
@ -505,16 +371,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterIntoRoom?.Invoke(sender, e);
|
AfterIntoRoom?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedIntoRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
FailedIntoRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeSendTalk?.Invoke(sender, e);
|
BeforeSendTalk?.Invoke(sender, e);
|
||||||
@ -525,16 +381,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterSendTalk?.Invoke(sender, e);
|
AfterSendTalk?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedSendTalk?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
||||||
{
|
|
||||||
FailedSendTalk?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeCreateRoom?.Invoke(sender, e);
|
BeforeCreateRoom?.Invoke(sender, e);
|
||||||
@ -545,16 +391,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterCreateRoom?.Invoke(sender, e);
|
AfterCreateRoom?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedCreateRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
FailedCreateRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeQuitRoom?.Invoke(sender, e);
|
BeforeQuitRoom?.Invoke(sender, e);
|
||||||
@ -565,16 +401,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterQuitRoom?.Invoke(sender, e);
|
AfterQuitRoom?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedQuitRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
FailedQuitRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeChangeRoomSetting?.Invoke(sender, e);
|
BeforeChangeRoomSetting?.Invoke(sender, e);
|
||||||
@ -585,16 +411,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterChangeRoomSetting?.Invoke(sender, e);
|
AfterChangeRoomSetting?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedChangeRoomSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedChangeRoomSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeStartMatch?.Invoke(sender, e);
|
BeforeStartMatch?.Invoke(sender, e);
|
||||||
@ -605,16 +421,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterStartMatch?.Invoke(sender, e);
|
AfterStartMatch?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedStartMatch?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedStartMatch?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeStartGame?.Invoke(sender, e);
|
BeforeStartGame?.Invoke(sender, e);
|
||||||
@ -625,16 +431,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterStartGame?.Invoke(sender, e);
|
AfterStartGame?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedStartGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedStartGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeChangeProfile?.Invoke(sender, e);
|
BeforeChangeProfile?.Invoke(sender, e);
|
||||||
@ -645,16 +441,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterChangeProfile?.Invoke(sender, e);
|
AfterChangeProfile?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedChangeProfile?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedChangeProfile?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeChangeAccountSetting?.Invoke(sender, e);
|
BeforeChangeAccountSetting?.Invoke(sender, e);
|
||||||
@ -665,16 +451,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterChangeAccountSetting?.Invoke(sender, e);
|
AfterChangeAccountSetting?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedChangeAccountSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedChangeAccountSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeOpenInventory?.Invoke(sender, e);
|
BeforeOpenInventory?.Invoke(sender, e);
|
||||||
@ -685,16 +461,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterOpenInventory?.Invoke(sender, e);
|
AfterOpenInventory?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedOpenInventory?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedOpenInventory?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeSignIn?.Invoke(sender, e);
|
BeforeSignIn?.Invoke(sender, e);
|
||||||
@ -705,16 +471,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterSignIn?.Invoke(sender, e);
|
AfterSignIn?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedSignIn?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedSignIn?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeOpenStore?.Invoke(sender, e);
|
BeforeOpenStore?.Invoke(sender, e);
|
||||||
@ -725,16 +481,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterOpenStore?.Invoke(sender, e);
|
AfterOpenStore?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedOpenStore?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedOpenStore?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeBuyItem?.Invoke(sender, e);
|
BeforeBuyItem?.Invoke(sender, e);
|
||||||
@ -745,16 +491,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterBuyItem?.Invoke(sender, e);
|
AfterBuyItem?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedBuyItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedBuyItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeShowRanking?.Invoke(sender, e);
|
BeforeShowRanking?.Invoke(sender, e);
|
||||||
@ -765,16 +501,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterShowRanking?.Invoke(sender, e);
|
AfterShowRanking?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedShowRanking?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedShowRanking?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeUseItem?.Invoke(sender, e);
|
BeforeUseItem?.Invoke(sender, e);
|
||||||
@ -785,16 +511,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterUseItem?.Invoke(sender, e);
|
AfterUseItem?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedUseItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedUseItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeEndGame?.Invoke(sender, e);
|
BeforeEndGame?.Invoke(sender, e);
|
||||||
@ -804,15 +520,5 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
{
|
{
|
||||||
AfterEndGame?.Invoke(sender, e);
|
AfterEndGame?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedEndGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedEndGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -109,8 +109,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IConnectEvent bind = (IConnectEvent)this;
|
IConnectEvent bind = (IConnectEvent)this;
|
||||||
BeforeConnect += bind.BeforeConnectEvent;
|
BeforeConnect += bind.BeforeConnectEvent;
|
||||||
AfterConnect += bind.AfterConnectEvent;
|
AfterConnect += bind.AfterConnectEvent;
|
||||||
SucceedConnect += bind.SucceedConnectEvent;
|
|
||||||
FailedConnect += bind.FailedConnectEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IDisconnectEvent)
|
if (this is IDisconnectEvent)
|
||||||
@ -118,8 +116,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IDisconnectEvent bind = (IDisconnectEvent)this;
|
IDisconnectEvent bind = (IDisconnectEvent)this;
|
||||||
BeforeDisconnect += bind.BeforeDisconnectEvent;
|
BeforeDisconnect += bind.BeforeDisconnectEvent;
|
||||||
AfterDisconnect += bind.AfterDisconnectEvent;
|
AfterDisconnect += bind.AfterDisconnectEvent;
|
||||||
SucceedDisconnect += bind.SucceedDisconnectEvent;
|
|
||||||
FailedDisconnect += bind.FailedDisconnectEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ILoginEvent)
|
if (this is ILoginEvent)
|
||||||
@ -127,8 +123,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ILoginEvent bind = (ILoginEvent)this;
|
ILoginEvent bind = (ILoginEvent)this;
|
||||||
BeforeLogin += bind.BeforeLoginEvent;
|
BeforeLogin += bind.BeforeLoginEvent;
|
||||||
AfterLogin += bind.AfterLoginEvent;
|
AfterLogin += bind.AfterLoginEvent;
|
||||||
SucceedLogin += bind.SucceedLoginEvent;
|
|
||||||
FailedLogin += bind.FailedLoginEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ILogoutEvent)
|
if (this is ILogoutEvent)
|
||||||
@ -136,8 +130,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ILogoutEvent bind = (ILogoutEvent)this;
|
ILogoutEvent bind = (ILogoutEvent)this;
|
||||||
BeforeLogout += bind.BeforeLogoutEvent;
|
BeforeLogout += bind.BeforeLogoutEvent;
|
||||||
AfterLogout += bind.AfterLogoutEvent;
|
AfterLogout += bind.AfterLogoutEvent;
|
||||||
SucceedLogout += bind.SucceedLogoutEvent;
|
|
||||||
FailedLogout += bind.FailedLogoutEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IRegEvent)
|
if (this is IRegEvent)
|
||||||
@ -145,8 +137,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IRegEvent bind = (IRegEvent)this;
|
IRegEvent bind = (IRegEvent)this;
|
||||||
BeforeReg += bind.BeforeRegEvent;
|
BeforeReg += bind.BeforeRegEvent;
|
||||||
AfterReg += bind.AfterRegEvent;
|
AfterReg += bind.AfterRegEvent;
|
||||||
SucceedReg += bind.SucceedRegEvent;
|
|
||||||
FailedReg += bind.FailedRegEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IIntoRoomEvent)
|
if (this is IIntoRoomEvent)
|
||||||
@ -154,8 +144,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IIntoRoomEvent bind = (IIntoRoomEvent)this;
|
IIntoRoomEvent bind = (IIntoRoomEvent)this;
|
||||||
BeforeIntoRoom += bind.BeforeIntoRoomEvent;
|
BeforeIntoRoom += bind.BeforeIntoRoomEvent;
|
||||||
AfterIntoRoom += bind.AfterIntoRoomEvent;
|
AfterIntoRoom += bind.AfterIntoRoomEvent;
|
||||||
SucceedIntoRoom += bind.SucceedIntoRoomEvent;
|
|
||||||
FailedIntoRoom += bind.FailedIntoRoomEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ISendTalkEvent)
|
if (this is ISendTalkEvent)
|
||||||
@ -163,8 +151,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ISendTalkEvent bind = (ISendTalkEvent)this;
|
ISendTalkEvent bind = (ISendTalkEvent)this;
|
||||||
BeforeSendTalk += bind.BeforeSendTalkEvent;
|
BeforeSendTalk += bind.BeforeSendTalkEvent;
|
||||||
AfterSendTalk += bind.AfterSendTalkEvent;
|
AfterSendTalk += bind.AfterSendTalkEvent;
|
||||||
SucceedSendTalk += bind.SucceedSendTalkEvent;
|
|
||||||
FailedSendTalk += bind.FailedSendTalkEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ICreateRoomEvent)
|
if (this is ICreateRoomEvent)
|
||||||
@ -172,8 +158,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ICreateRoomEvent bind = (ICreateRoomEvent)this;
|
ICreateRoomEvent bind = (ICreateRoomEvent)this;
|
||||||
BeforeCreateRoom += bind.BeforeCreateRoomEvent;
|
BeforeCreateRoom += bind.BeforeCreateRoomEvent;
|
||||||
AfterCreateRoom += bind.AfterCreateRoomEvent;
|
AfterCreateRoom += bind.AfterCreateRoomEvent;
|
||||||
SucceedCreateRoom += bind.SucceedCreateRoomEvent;
|
|
||||||
FailedCreateRoom += bind.FailedCreateRoomEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IQuitRoomEvent)
|
if (this is IQuitRoomEvent)
|
||||||
@ -181,8 +165,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IQuitRoomEvent bind = (IQuitRoomEvent)this;
|
IQuitRoomEvent bind = (IQuitRoomEvent)this;
|
||||||
BeforeQuitRoom += bind.BeforeQuitRoomEvent;
|
BeforeQuitRoom += bind.BeforeQuitRoomEvent;
|
||||||
AfterQuitRoom += bind.AfterQuitRoomEvent;
|
AfterQuitRoom += bind.AfterQuitRoomEvent;
|
||||||
SucceedQuitRoom += bind.SucceedQuitRoomEvent;
|
|
||||||
FailedQuitRoom += bind.FailedQuitRoomEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IChangeRoomSettingEvent)
|
if (this is IChangeRoomSettingEvent)
|
||||||
@ -190,8 +172,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
|
IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
|
||||||
BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
|
BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
|
||||||
AfterChangeRoomSetting += bind.AfterChangeRoomSettingEvent;
|
AfterChangeRoomSetting += bind.AfterChangeRoomSettingEvent;
|
||||||
SucceedChangeRoomSetting += bind.SucceedChangeRoomSettingEvent;
|
|
||||||
FailedChangeRoomSetting += bind.FailedChangeRoomSettingEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IStartMatchEvent)
|
if (this is IStartMatchEvent)
|
||||||
@ -199,8 +179,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IStartMatchEvent bind = (IStartMatchEvent)this;
|
IStartMatchEvent bind = (IStartMatchEvent)this;
|
||||||
BeforeStartMatch += bind.BeforeStartMatchEvent;
|
BeforeStartMatch += bind.BeforeStartMatchEvent;
|
||||||
AfterStartMatch += bind.AfterStartMatchEvent;
|
AfterStartMatch += bind.AfterStartMatchEvent;
|
||||||
SucceedStartMatch += bind.SucceedStartMatchEvent;
|
|
||||||
FailedStartMatch += bind.FailedStartMatchEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IStartGameEvent)
|
if (this is IStartGameEvent)
|
||||||
@ -208,8 +186,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IStartGameEvent bind = (IStartGameEvent)this;
|
IStartGameEvent bind = (IStartGameEvent)this;
|
||||||
BeforeStartGame += bind.BeforeStartGameEvent;
|
BeforeStartGame += bind.BeforeStartGameEvent;
|
||||||
AfterStartGame += bind.AfterStartGameEvent;
|
AfterStartGame += bind.AfterStartGameEvent;
|
||||||
SucceedStartGame += bind.SucceedStartGameEvent;
|
|
||||||
FailedStartGame += bind.FailedStartGameEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IChangeProfileEvent)
|
if (this is IChangeProfileEvent)
|
||||||
@ -217,8 +193,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IChangeProfileEvent bind = (IChangeProfileEvent)this;
|
IChangeProfileEvent bind = (IChangeProfileEvent)this;
|
||||||
BeforeChangeProfile += bind.BeforeChangeProfileEvent;
|
BeforeChangeProfile += bind.BeforeChangeProfileEvent;
|
||||||
AfterChangeProfile += bind.AfterChangeProfileEvent;
|
AfterChangeProfile += bind.AfterChangeProfileEvent;
|
||||||
SucceedChangeProfile += bind.SucceedChangeProfileEvent;
|
|
||||||
FailedChangeProfile += bind.FailedChangeProfileEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IChangeAccountSettingEvent)
|
if (this is IChangeAccountSettingEvent)
|
||||||
@ -226,8 +200,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
|
IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
|
||||||
BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
|
BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
|
||||||
AfterChangeAccountSetting += bind.AfterChangeAccountSettingEvent;
|
AfterChangeAccountSetting += bind.AfterChangeAccountSettingEvent;
|
||||||
SucceedChangeAccountSetting += bind.SucceedChangeAccountSettingEvent;
|
|
||||||
FailedChangeAccountSetting += bind.FailedChangeAccountSettingEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IOpenInventoryEvent)
|
if (this is IOpenInventoryEvent)
|
||||||
@ -235,8 +207,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
|
IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
|
||||||
BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
|
BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
|
||||||
AfterOpenInventory += bind.AfterOpenInventoryEvent;
|
AfterOpenInventory += bind.AfterOpenInventoryEvent;
|
||||||
SucceedOpenInventory += bind.SucceedOpenInventoryEvent;
|
|
||||||
FailedOpenInventory += bind.FailedOpenInventoryEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ISignInEvent)
|
if (this is ISignInEvent)
|
||||||
@ -244,8 +214,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ISignInEvent bind = (ISignInEvent)this;
|
ISignInEvent bind = (ISignInEvent)this;
|
||||||
BeforeSignIn += bind.BeforeSignInEvent;
|
BeforeSignIn += bind.BeforeSignInEvent;
|
||||||
AfterSignIn += bind.AfterSignInEvent;
|
AfterSignIn += bind.AfterSignInEvent;
|
||||||
SucceedSignIn += bind.SucceedSignInEvent;
|
|
||||||
FailedSignIn += bind.FailedSignInEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IOpenStoreEvent)
|
if (this is IOpenStoreEvent)
|
||||||
@ -253,8 +221,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IOpenStoreEvent bind = (IOpenStoreEvent)this;
|
IOpenStoreEvent bind = (IOpenStoreEvent)this;
|
||||||
BeforeOpenStore += bind.BeforeOpenStoreEvent;
|
BeforeOpenStore += bind.BeforeOpenStoreEvent;
|
||||||
AfterOpenStore += bind.AfterOpenStoreEvent;
|
AfterOpenStore += bind.AfterOpenStoreEvent;
|
||||||
SucceedOpenStore += bind.SucceedOpenStoreEvent;
|
|
||||||
FailedOpenStore += bind.FailedOpenStoreEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IBuyItemEvent)
|
if (this is IBuyItemEvent)
|
||||||
@ -262,8 +228,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IBuyItemEvent bind = (IBuyItemEvent)this;
|
IBuyItemEvent bind = (IBuyItemEvent)this;
|
||||||
BeforeBuyItem += bind.BeforeBuyItemEvent;
|
BeforeBuyItem += bind.BeforeBuyItemEvent;
|
||||||
AfterBuyItem += bind.AfterBuyItemEvent;
|
AfterBuyItem += bind.AfterBuyItemEvent;
|
||||||
SucceedBuyItem += bind.SucceedBuyItemEvent;
|
|
||||||
FailedBuyItem += bind.FailedBuyItemEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IShowRankingEvent)
|
if (this is IShowRankingEvent)
|
||||||
@ -271,8 +235,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IShowRankingEvent bind = (IShowRankingEvent)this;
|
IShowRankingEvent bind = (IShowRankingEvent)this;
|
||||||
BeforeShowRanking += bind.BeforeShowRankingEvent;
|
BeforeShowRanking += bind.BeforeShowRankingEvent;
|
||||||
AfterShowRanking += bind.AfterShowRankingEvent;
|
AfterShowRanking += bind.AfterShowRankingEvent;
|
||||||
SucceedShowRanking += bind.SucceedShowRankingEvent;
|
|
||||||
FailedShowRanking += bind.FailedShowRankingEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IUseItemEvent)
|
if (this is IUseItemEvent)
|
||||||
@ -280,8 +242,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IUseItemEvent bind = (IUseItemEvent)this;
|
IUseItemEvent bind = (IUseItemEvent)this;
|
||||||
BeforeUseItem += bind.BeforeUseItemEvent;
|
BeforeUseItem += bind.BeforeUseItemEvent;
|
||||||
AfterUseItem += bind.AfterUseItemEvent;
|
AfterUseItem += bind.AfterUseItemEvent;
|
||||||
SucceedUseItem += bind.SucceedUseItemEvent;
|
|
||||||
FailedUseItem += bind.FailedUseItemEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IEndGameEvent)
|
if (this is IEndGameEvent)
|
||||||
@ -289,95 +249,51 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IEndGameEvent bind = (IEndGameEvent)this;
|
IEndGameEvent bind = (IEndGameEvent)this;
|
||||||
BeforeEndGame += bind.BeforeEndGameEvent;
|
BeforeEndGame += bind.BeforeEndGameEvent;
|
||||||
AfterEndGame += bind.AfterEndGameEvent;
|
AfterEndGame += bind.AfterEndGameEvent;
|
||||||
SucceedEndGame += bind.SucceedEndGameEvent;
|
|
||||||
FailedEndGame += bind.FailedEndGameEvent;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
|
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
|
||||||
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
|
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
|
||||||
public event IConnectEventHandler.SucceedEventHandler? SucceedConnect;
|
|
||||||
public event IConnectEventHandler.FailedEventHandler? FailedConnect;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
|
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
|
||||||
public event IEventHandler.AfterEventHandler? AfterDisconnect;
|
public event IEventHandler.AfterEventHandler? AfterDisconnect;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedDisconnect;
|
|
||||||
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
|
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
|
||||||
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
|
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
|
||||||
public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
|
|
||||||
public event ILoginEventHandler.FailedEventHandler? FailedLogin;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeLogout;
|
public event IEventHandler.BeforeEventHandler? BeforeLogout;
|
||||||
public event IEventHandler.AfterEventHandler? AfterLogout;
|
public event IEventHandler.AfterEventHandler? AfterLogout;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedLogout;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedLogout;
|
|
||||||
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
|
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
|
||||||
public event IRegEventHandler.AfterEventHandler? AfterReg;
|
public event IRegEventHandler.AfterEventHandler? AfterReg;
|
||||||
public event IRegEventHandler.SucceedEventHandler? SucceedReg;
|
|
||||||
public event IRegEventHandler.FailedEventHandler? FailedReg;
|
|
||||||
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
|
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
|
||||||
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
|
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
|
||||||
public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
|
|
||||||
public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
|
|
||||||
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
|
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
|
||||||
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
|
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
|
||||||
public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
|
|
||||||
public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
|
|
||||||
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
|
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
|
||||||
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
|
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
|
||||||
public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
|
|
||||||
public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
|
|
||||||
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
|
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
|
||||||
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
|
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
|
||||||
public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
|
|
||||||
public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeChangeRoomSetting;
|
public event IEventHandler.BeforeEventHandler? BeforeChangeRoomSetting;
|
||||||
public event IEventHandler.AfterEventHandler? AfterChangeRoomSetting;
|
public event IEventHandler.AfterEventHandler? AfterChangeRoomSetting;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedChangeRoomSetting;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedChangeRoomSetting;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
|
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
|
||||||
public event IEventHandler.AfterEventHandler? AfterStartMatch;
|
public event IEventHandler.AfterEventHandler? AfterStartMatch;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedStartMatch;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedStartMatch;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
|
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
|
||||||
public event IEventHandler.AfterEventHandler? AfterStartGame;
|
public event IEventHandler.AfterEventHandler? AfterStartGame;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedStartGame;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedStartGame;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeChangeProfile;
|
public event IEventHandler.BeforeEventHandler? BeforeChangeProfile;
|
||||||
public event IEventHandler.AfterEventHandler? AfterChangeProfile;
|
public event IEventHandler.AfterEventHandler? AfterChangeProfile;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedChangeProfile;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedChangeProfile;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeChangeAccountSetting;
|
public event IEventHandler.BeforeEventHandler? BeforeChangeAccountSetting;
|
||||||
public event IEventHandler.AfterEventHandler? AfterChangeAccountSetting;
|
public event IEventHandler.AfterEventHandler? AfterChangeAccountSetting;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedChangeAccountSetting;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedChangeAccountSetting;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
|
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
|
||||||
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
|
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedOpenInventory;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedOpenInventory;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeSignIn;
|
public event IEventHandler.BeforeEventHandler? BeforeSignIn;
|
||||||
public event IEventHandler.AfterEventHandler? AfterSignIn;
|
public event IEventHandler.AfterEventHandler? AfterSignIn;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedSignIn;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedSignIn;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
|
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
|
||||||
public event IEventHandler.AfterEventHandler? AfterOpenStore;
|
public event IEventHandler.AfterEventHandler? AfterOpenStore;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedOpenStore;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedOpenStore;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeBuyItem;
|
public event IEventHandler.BeforeEventHandler? BeforeBuyItem;
|
||||||
public event IEventHandler.AfterEventHandler? AfterBuyItem;
|
public event IEventHandler.AfterEventHandler? AfterBuyItem;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedBuyItem;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedBuyItem;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeShowRanking;
|
public event IEventHandler.BeforeEventHandler? BeforeShowRanking;
|
||||||
public event IEventHandler.AfterEventHandler? AfterShowRanking;
|
public event IEventHandler.AfterEventHandler? AfterShowRanking;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedShowRanking;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedShowRanking;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeUseItem;
|
public event IEventHandler.BeforeEventHandler? BeforeUseItem;
|
||||||
public event IEventHandler.AfterEventHandler? AfterUseItem;
|
public event IEventHandler.AfterEventHandler? AfterUseItem;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedUseItem;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedUseItem;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeEndGame;
|
public event IEventHandler.BeforeEventHandler? BeforeEndGame;
|
||||||
public event IEventHandler.AfterEventHandler? AfterEndGame;
|
public event IEventHandler.AfterEventHandler? AfterEndGame;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedEndGame;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedEndGame;
|
|
||||||
|
|
||||||
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
|
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
|
||||||
{
|
{
|
||||||
@ -389,16 +305,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterConnect?.Invoke(sender, e);
|
AfterConnect?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedConnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
|
|
||||||
{
|
|
||||||
FailedConnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeDisconnect?.Invoke(sender, e);
|
BeforeDisconnect?.Invoke(sender, e);
|
||||||
@ -409,16 +315,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterDisconnect?.Invoke(sender, e);
|
AfterDisconnect?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedDisconnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedDisconnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeLogin?.Invoke(sender, e);
|
BeforeLogin?.Invoke(sender, e);
|
||||||
@ -429,16 +325,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterLogin?.Invoke(sender, e);
|
AfterLogin?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedLogin?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
FailedLogin?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeLogout?.Invoke(sender, e);
|
BeforeLogout?.Invoke(sender, e);
|
||||||
@ -449,16 +335,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterLogout?.Invoke(sender, e);
|
AfterLogout?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedLogout?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedLogout?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeReg?.Invoke(sender, e);
|
BeforeReg?.Invoke(sender, e);
|
||||||
@ -469,16 +345,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterReg?.Invoke(sender, e);
|
AfterReg?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedReg?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedRegEvent(object sender, RegisterEventArgs e)
|
|
||||||
{
|
|
||||||
FailedReg?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeIntoRoom?.Invoke(sender, e);
|
BeforeIntoRoom?.Invoke(sender, e);
|
||||||
@ -489,16 +355,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterIntoRoom?.Invoke(sender, e);
|
AfterIntoRoom?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedIntoRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
FailedIntoRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeSendTalk?.Invoke(sender, e);
|
BeforeSendTalk?.Invoke(sender, e);
|
||||||
@ -509,16 +365,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterSendTalk?.Invoke(sender, e);
|
AfterSendTalk?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedSendTalk?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
||||||
{
|
|
||||||
FailedSendTalk?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeCreateRoom?.Invoke(sender, e);
|
BeforeCreateRoom?.Invoke(sender, e);
|
||||||
@ -529,16 +375,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterCreateRoom?.Invoke(sender, e);
|
AfterCreateRoom?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedCreateRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
FailedCreateRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeQuitRoom?.Invoke(sender, e);
|
BeforeQuitRoom?.Invoke(sender, e);
|
||||||
@ -549,16 +385,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterQuitRoom?.Invoke(sender, e);
|
AfterQuitRoom?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedQuitRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
FailedQuitRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeChangeRoomSetting?.Invoke(sender, e);
|
BeforeChangeRoomSetting?.Invoke(sender, e);
|
||||||
@ -569,16 +395,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterChangeRoomSetting?.Invoke(sender, e);
|
AfterChangeRoomSetting?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedChangeRoomSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedChangeRoomSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeStartMatch?.Invoke(sender, e);
|
BeforeStartMatch?.Invoke(sender, e);
|
||||||
@ -589,16 +405,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterStartMatch?.Invoke(sender, e);
|
AfterStartMatch?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedStartMatch?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedStartMatch?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeStartGame?.Invoke(sender, e);
|
BeforeStartGame?.Invoke(sender, e);
|
||||||
@ -609,16 +415,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterStartGame?.Invoke(sender, e);
|
AfterStartGame?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedStartGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedStartGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeChangeProfile?.Invoke(sender, e);
|
BeforeChangeProfile?.Invoke(sender, e);
|
||||||
@ -629,16 +425,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterChangeProfile?.Invoke(sender, e);
|
AfterChangeProfile?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedChangeProfile?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedChangeProfile?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeChangeAccountSetting?.Invoke(sender, e);
|
BeforeChangeAccountSetting?.Invoke(sender, e);
|
||||||
@ -649,16 +435,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterChangeAccountSetting?.Invoke(sender, e);
|
AfterChangeAccountSetting?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedChangeAccountSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedChangeAccountSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeOpenInventory?.Invoke(sender, e);
|
BeforeOpenInventory?.Invoke(sender, e);
|
||||||
@ -669,16 +445,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterOpenInventory?.Invoke(sender, e);
|
AfterOpenInventory?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedOpenInventory?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedOpenInventory?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeSignIn?.Invoke(sender, e);
|
BeforeSignIn?.Invoke(sender, e);
|
||||||
@ -689,16 +455,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterSignIn?.Invoke(sender, e);
|
AfterSignIn?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedSignIn?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedSignIn?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeOpenStore?.Invoke(sender, e);
|
BeforeOpenStore?.Invoke(sender, e);
|
||||||
@ -709,16 +465,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterOpenStore?.Invoke(sender, e);
|
AfterOpenStore?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedOpenStore?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedOpenStore?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeBuyItem?.Invoke(sender, e);
|
BeforeBuyItem?.Invoke(sender, e);
|
||||||
@ -729,16 +475,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterBuyItem?.Invoke(sender, e);
|
AfterBuyItem?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedBuyItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedBuyItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeShowRanking?.Invoke(sender, e);
|
BeforeShowRanking?.Invoke(sender, e);
|
||||||
@ -749,16 +485,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterShowRanking?.Invoke(sender, e);
|
AfterShowRanking?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedShowRanking?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedShowRanking?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeUseItem?.Invoke(sender, e);
|
BeforeUseItem?.Invoke(sender, e);
|
||||||
@ -769,16 +495,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterUseItem?.Invoke(sender, e);
|
AfterUseItem?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedUseItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedUseItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeEndGame?.Invoke(sender, e);
|
BeforeEndGame?.Invoke(sender, e);
|
||||||
@ -788,15 +504,5 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
{
|
{
|
||||||
AfterEndGame?.Invoke(sender, e);
|
AfterEndGame?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedEndGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedEndGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -109,8 +109,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IConnectEvent bind = (IConnectEvent)this;
|
IConnectEvent bind = (IConnectEvent)this;
|
||||||
BeforeConnect += bind.BeforeConnectEvent;
|
BeforeConnect += bind.BeforeConnectEvent;
|
||||||
AfterConnect += bind.AfterConnectEvent;
|
AfterConnect += bind.AfterConnectEvent;
|
||||||
SucceedConnect += bind.SucceedConnectEvent;
|
|
||||||
FailedConnect += bind.FailedConnectEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IDisconnectEvent)
|
if (this is IDisconnectEvent)
|
||||||
@ -118,8 +116,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IDisconnectEvent bind = (IDisconnectEvent)this;
|
IDisconnectEvent bind = (IDisconnectEvent)this;
|
||||||
BeforeDisconnect += bind.BeforeDisconnectEvent;
|
BeforeDisconnect += bind.BeforeDisconnectEvent;
|
||||||
AfterDisconnect += bind.AfterDisconnectEvent;
|
AfterDisconnect += bind.AfterDisconnectEvent;
|
||||||
SucceedDisconnect += bind.SucceedDisconnectEvent;
|
|
||||||
FailedDisconnect += bind.FailedDisconnectEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ILoginEvent)
|
if (this is ILoginEvent)
|
||||||
@ -127,8 +123,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ILoginEvent bind = (ILoginEvent)this;
|
ILoginEvent bind = (ILoginEvent)this;
|
||||||
BeforeLogin += bind.BeforeLoginEvent;
|
BeforeLogin += bind.BeforeLoginEvent;
|
||||||
AfterLogin += bind.AfterLoginEvent;
|
AfterLogin += bind.AfterLoginEvent;
|
||||||
SucceedLogin += bind.SucceedLoginEvent;
|
|
||||||
FailedLogin += bind.FailedLoginEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ILogoutEvent)
|
if (this is ILogoutEvent)
|
||||||
@ -136,8 +130,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ILogoutEvent bind = (ILogoutEvent)this;
|
ILogoutEvent bind = (ILogoutEvent)this;
|
||||||
BeforeLogout += bind.BeforeLogoutEvent;
|
BeforeLogout += bind.BeforeLogoutEvent;
|
||||||
AfterLogout += bind.AfterLogoutEvent;
|
AfterLogout += bind.AfterLogoutEvent;
|
||||||
SucceedLogout += bind.SucceedLogoutEvent;
|
|
||||||
FailedLogout += bind.FailedLogoutEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IRegEvent)
|
if (this is IRegEvent)
|
||||||
@ -145,8 +137,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IRegEvent bind = (IRegEvent)this;
|
IRegEvent bind = (IRegEvent)this;
|
||||||
BeforeReg += bind.BeforeRegEvent;
|
BeforeReg += bind.BeforeRegEvent;
|
||||||
AfterReg += bind.AfterRegEvent;
|
AfterReg += bind.AfterRegEvent;
|
||||||
SucceedReg += bind.SucceedRegEvent;
|
|
||||||
FailedReg += bind.FailedRegEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IIntoRoomEvent)
|
if (this is IIntoRoomEvent)
|
||||||
@ -154,8 +144,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IIntoRoomEvent bind = (IIntoRoomEvent)this;
|
IIntoRoomEvent bind = (IIntoRoomEvent)this;
|
||||||
BeforeIntoRoom += bind.BeforeIntoRoomEvent;
|
BeforeIntoRoom += bind.BeforeIntoRoomEvent;
|
||||||
AfterIntoRoom += bind.AfterIntoRoomEvent;
|
AfterIntoRoom += bind.AfterIntoRoomEvent;
|
||||||
SucceedIntoRoom += bind.SucceedIntoRoomEvent;
|
|
||||||
FailedIntoRoom += bind.FailedIntoRoomEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ISendTalkEvent)
|
if (this is ISendTalkEvent)
|
||||||
@ -163,8 +151,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ISendTalkEvent bind = (ISendTalkEvent)this;
|
ISendTalkEvent bind = (ISendTalkEvent)this;
|
||||||
BeforeSendTalk += bind.BeforeSendTalkEvent;
|
BeforeSendTalk += bind.BeforeSendTalkEvent;
|
||||||
AfterSendTalk += bind.AfterSendTalkEvent;
|
AfterSendTalk += bind.AfterSendTalkEvent;
|
||||||
SucceedSendTalk += bind.SucceedSendTalkEvent;
|
|
||||||
FailedSendTalk += bind.FailedSendTalkEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ICreateRoomEvent)
|
if (this is ICreateRoomEvent)
|
||||||
@ -172,8 +158,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ICreateRoomEvent bind = (ICreateRoomEvent)this;
|
ICreateRoomEvent bind = (ICreateRoomEvent)this;
|
||||||
BeforeCreateRoom += bind.BeforeCreateRoomEvent;
|
BeforeCreateRoom += bind.BeforeCreateRoomEvent;
|
||||||
AfterCreateRoom += bind.AfterCreateRoomEvent;
|
AfterCreateRoom += bind.AfterCreateRoomEvent;
|
||||||
SucceedCreateRoom += bind.SucceedCreateRoomEvent;
|
|
||||||
FailedCreateRoom += bind.FailedCreateRoomEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IQuitRoomEvent)
|
if (this is IQuitRoomEvent)
|
||||||
@ -181,8 +165,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IQuitRoomEvent bind = (IQuitRoomEvent)this;
|
IQuitRoomEvent bind = (IQuitRoomEvent)this;
|
||||||
BeforeQuitRoom += bind.BeforeQuitRoomEvent;
|
BeforeQuitRoom += bind.BeforeQuitRoomEvent;
|
||||||
AfterQuitRoom += bind.AfterQuitRoomEvent;
|
AfterQuitRoom += bind.AfterQuitRoomEvent;
|
||||||
SucceedQuitRoom += bind.SucceedQuitRoomEvent;
|
|
||||||
FailedQuitRoom += bind.FailedQuitRoomEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IChangeRoomSettingEvent)
|
if (this is IChangeRoomSettingEvent)
|
||||||
@ -190,8 +172,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
|
IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
|
||||||
BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
|
BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
|
||||||
AfterChangeRoomSetting += bind.AfterChangeRoomSettingEvent;
|
AfterChangeRoomSetting += bind.AfterChangeRoomSettingEvent;
|
||||||
SucceedChangeRoomSetting += bind.SucceedChangeRoomSettingEvent;
|
|
||||||
FailedChangeRoomSetting += bind.FailedChangeRoomSettingEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IStartMatchEvent)
|
if (this is IStartMatchEvent)
|
||||||
@ -199,8 +179,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IStartMatchEvent bind = (IStartMatchEvent)this;
|
IStartMatchEvent bind = (IStartMatchEvent)this;
|
||||||
BeforeStartMatch += bind.BeforeStartMatchEvent;
|
BeforeStartMatch += bind.BeforeStartMatchEvent;
|
||||||
AfterStartMatch += bind.AfterStartMatchEvent;
|
AfterStartMatch += bind.AfterStartMatchEvent;
|
||||||
SucceedStartMatch += bind.SucceedStartMatchEvent;
|
|
||||||
FailedStartMatch += bind.FailedStartMatchEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IStartGameEvent)
|
if (this is IStartGameEvent)
|
||||||
@ -208,8 +186,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IStartGameEvent bind = (IStartGameEvent)this;
|
IStartGameEvent bind = (IStartGameEvent)this;
|
||||||
BeforeStartGame += bind.BeforeStartGameEvent;
|
BeforeStartGame += bind.BeforeStartGameEvent;
|
||||||
AfterStartGame += bind.AfterStartGameEvent;
|
AfterStartGame += bind.AfterStartGameEvent;
|
||||||
SucceedStartGame += bind.SucceedStartGameEvent;
|
|
||||||
FailedStartGame += bind.FailedStartGameEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IChangeProfileEvent)
|
if (this is IChangeProfileEvent)
|
||||||
@ -217,8 +193,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IChangeProfileEvent bind = (IChangeProfileEvent)this;
|
IChangeProfileEvent bind = (IChangeProfileEvent)this;
|
||||||
BeforeChangeProfile += bind.BeforeChangeProfileEvent;
|
BeforeChangeProfile += bind.BeforeChangeProfileEvent;
|
||||||
AfterChangeProfile += bind.AfterChangeProfileEvent;
|
AfterChangeProfile += bind.AfterChangeProfileEvent;
|
||||||
SucceedChangeProfile += bind.SucceedChangeProfileEvent;
|
|
||||||
FailedChangeProfile += bind.FailedChangeProfileEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IChangeAccountSettingEvent)
|
if (this is IChangeAccountSettingEvent)
|
||||||
@ -226,8 +200,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
|
IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
|
||||||
BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
|
BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
|
||||||
AfterChangeAccountSetting += bind.AfterChangeAccountSettingEvent;
|
AfterChangeAccountSetting += bind.AfterChangeAccountSettingEvent;
|
||||||
SucceedChangeAccountSetting += bind.SucceedChangeAccountSettingEvent;
|
|
||||||
FailedChangeAccountSetting += bind.FailedChangeAccountSettingEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IOpenInventoryEvent)
|
if (this is IOpenInventoryEvent)
|
||||||
@ -235,8 +207,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
|
IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
|
||||||
BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
|
BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
|
||||||
AfterOpenInventory += bind.AfterOpenInventoryEvent;
|
AfterOpenInventory += bind.AfterOpenInventoryEvent;
|
||||||
SucceedOpenInventory += bind.SucceedOpenInventoryEvent;
|
|
||||||
FailedOpenInventory += bind.FailedOpenInventoryEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is ISignInEvent)
|
if (this is ISignInEvent)
|
||||||
@ -244,8 +214,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
ISignInEvent bind = (ISignInEvent)this;
|
ISignInEvent bind = (ISignInEvent)this;
|
||||||
BeforeSignIn += bind.BeforeSignInEvent;
|
BeforeSignIn += bind.BeforeSignInEvent;
|
||||||
AfterSignIn += bind.AfterSignInEvent;
|
AfterSignIn += bind.AfterSignInEvent;
|
||||||
SucceedSignIn += bind.SucceedSignInEvent;
|
|
||||||
FailedSignIn += bind.FailedSignInEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IOpenStoreEvent)
|
if (this is IOpenStoreEvent)
|
||||||
@ -253,8 +221,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IOpenStoreEvent bind = (IOpenStoreEvent)this;
|
IOpenStoreEvent bind = (IOpenStoreEvent)this;
|
||||||
BeforeOpenStore += bind.BeforeOpenStoreEvent;
|
BeforeOpenStore += bind.BeforeOpenStoreEvent;
|
||||||
AfterOpenStore += bind.AfterOpenStoreEvent;
|
AfterOpenStore += bind.AfterOpenStoreEvent;
|
||||||
SucceedOpenStore += bind.SucceedOpenStoreEvent;
|
|
||||||
FailedOpenStore += bind.FailedOpenStoreEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IBuyItemEvent)
|
if (this is IBuyItemEvent)
|
||||||
@ -262,8 +228,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IBuyItemEvent bind = (IBuyItemEvent)this;
|
IBuyItemEvent bind = (IBuyItemEvent)this;
|
||||||
BeforeBuyItem += bind.BeforeBuyItemEvent;
|
BeforeBuyItem += bind.BeforeBuyItemEvent;
|
||||||
AfterBuyItem += bind.AfterBuyItemEvent;
|
AfterBuyItem += bind.AfterBuyItemEvent;
|
||||||
SucceedBuyItem += bind.SucceedBuyItemEvent;
|
|
||||||
FailedBuyItem += bind.FailedBuyItemEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IShowRankingEvent)
|
if (this is IShowRankingEvent)
|
||||||
@ -271,8 +235,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IShowRankingEvent bind = (IShowRankingEvent)this;
|
IShowRankingEvent bind = (IShowRankingEvent)this;
|
||||||
BeforeShowRanking += bind.BeforeShowRankingEvent;
|
BeforeShowRanking += bind.BeforeShowRankingEvent;
|
||||||
AfterShowRanking += bind.AfterShowRankingEvent;
|
AfterShowRanking += bind.AfterShowRankingEvent;
|
||||||
SucceedShowRanking += bind.SucceedShowRankingEvent;
|
|
||||||
FailedShowRanking += bind.FailedShowRankingEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IUseItemEvent)
|
if (this is IUseItemEvent)
|
||||||
@ -280,8 +242,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IUseItemEvent bind = (IUseItemEvent)this;
|
IUseItemEvent bind = (IUseItemEvent)this;
|
||||||
BeforeUseItem += bind.BeforeUseItemEvent;
|
BeforeUseItem += bind.BeforeUseItemEvent;
|
||||||
AfterUseItem += bind.AfterUseItemEvent;
|
AfterUseItem += bind.AfterUseItemEvent;
|
||||||
SucceedUseItem += bind.SucceedUseItemEvent;
|
|
||||||
FailedUseItem += bind.FailedUseItemEvent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IEndGameEvent)
|
if (this is IEndGameEvent)
|
||||||
@ -289,95 +249,51 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
IEndGameEvent bind = (IEndGameEvent)this;
|
IEndGameEvent bind = (IEndGameEvent)this;
|
||||||
BeforeEndGame += bind.BeforeEndGameEvent;
|
BeforeEndGame += bind.BeforeEndGameEvent;
|
||||||
AfterEndGame += bind.AfterEndGameEvent;
|
AfterEndGame += bind.AfterEndGameEvent;
|
||||||
SucceedEndGame += bind.SucceedEndGameEvent;
|
|
||||||
FailedEndGame += bind.FailedEndGameEvent;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
|
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
|
||||||
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
|
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
|
||||||
public event IConnectEventHandler.SucceedEventHandler? SucceedConnect;
|
|
||||||
public event IConnectEventHandler.FailedEventHandler? FailedConnect;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
|
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
|
||||||
public event IEventHandler.AfterEventHandler? AfterDisconnect;
|
public event IEventHandler.AfterEventHandler? AfterDisconnect;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedDisconnect;
|
|
||||||
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
|
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
|
||||||
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
|
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
|
||||||
public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
|
|
||||||
public event ILoginEventHandler.FailedEventHandler? FailedLogin;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeLogout;
|
public event IEventHandler.BeforeEventHandler? BeforeLogout;
|
||||||
public event IEventHandler.AfterEventHandler? AfterLogout;
|
public event IEventHandler.AfterEventHandler? AfterLogout;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedLogout;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedLogout;
|
|
||||||
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
|
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
|
||||||
public event IRegEventHandler.AfterEventHandler? AfterReg;
|
public event IRegEventHandler.AfterEventHandler? AfterReg;
|
||||||
public event IRegEventHandler.SucceedEventHandler? SucceedReg;
|
|
||||||
public event IRegEventHandler.FailedEventHandler? FailedReg;
|
|
||||||
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
|
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
|
||||||
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
|
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
|
||||||
public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
|
|
||||||
public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
|
|
||||||
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
|
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
|
||||||
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
|
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
|
||||||
public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
|
|
||||||
public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
|
|
||||||
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
|
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
|
||||||
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
|
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
|
||||||
public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
|
|
||||||
public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
|
|
||||||
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
|
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
|
||||||
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
|
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
|
||||||
public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
|
|
||||||
public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeChangeRoomSetting;
|
public event IEventHandler.BeforeEventHandler? BeforeChangeRoomSetting;
|
||||||
public event IEventHandler.AfterEventHandler? AfterChangeRoomSetting;
|
public event IEventHandler.AfterEventHandler? AfterChangeRoomSetting;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedChangeRoomSetting;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedChangeRoomSetting;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
|
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
|
||||||
public event IEventHandler.AfterEventHandler? AfterStartMatch;
|
public event IEventHandler.AfterEventHandler? AfterStartMatch;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedStartMatch;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedStartMatch;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
|
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
|
||||||
public event IEventHandler.AfterEventHandler? AfterStartGame;
|
public event IEventHandler.AfterEventHandler? AfterStartGame;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedStartGame;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedStartGame;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeChangeProfile;
|
public event IEventHandler.BeforeEventHandler? BeforeChangeProfile;
|
||||||
public event IEventHandler.AfterEventHandler? AfterChangeProfile;
|
public event IEventHandler.AfterEventHandler? AfterChangeProfile;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedChangeProfile;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedChangeProfile;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeChangeAccountSetting;
|
public event IEventHandler.BeforeEventHandler? BeforeChangeAccountSetting;
|
||||||
public event IEventHandler.AfterEventHandler? AfterChangeAccountSetting;
|
public event IEventHandler.AfterEventHandler? AfterChangeAccountSetting;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedChangeAccountSetting;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedChangeAccountSetting;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
|
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
|
||||||
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
|
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedOpenInventory;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedOpenInventory;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeSignIn;
|
public event IEventHandler.BeforeEventHandler? BeforeSignIn;
|
||||||
public event IEventHandler.AfterEventHandler? AfterSignIn;
|
public event IEventHandler.AfterEventHandler? AfterSignIn;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedSignIn;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedSignIn;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
|
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
|
||||||
public event IEventHandler.AfterEventHandler? AfterOpenStore;
|
public event IEventHandler.AfterEventHandler? AfterOpenStore;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedOpenStore;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedOpenStore;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeBuyItem;
|
public event IEventHandler.BeforeEventHandler? BeforeBuyItem;
|
||||||
public event IEventHandler.AfterEventHandler? AfterBuyItem;
|
public event IEventHandler.AfterEventHandler? AfterBuyItem;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedBuyItem;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedBuyItem;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeShowRanking;
|
public event IEventHandler.BeforeEventHandler? BeforeShowRanking;
|
||||||
public event IEventHandler.AfterEventHandler? AfterShowRanking;
|
public event IEventHandler.AfterEventHandler? AfterShowRanking;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedShowRanking;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedShowRanking;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeUseItem;
|
public event IEventHandler.BeforeEventHandler? BeforeUseItem;
|
||||||
public event IEventHandler.AfterEventHandler? AfterUseItem;
|
public event IEventHandler.AfterEventHandler? AfterUseItem;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedUseItem;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedUseItem;
|
|
||||||
public event IEventHandler.BeforeEventHandler? BeforeEndGame;
|
public event IEventHandler.BeforeEventHandler? BeforeEndGame;
|
||||||
public event IEventHandler.AfterEventHandler? AfterEndGame;
|
public event IEventHandler.AfterEventHandler? AfterEndGame;
|
||||||
public event IEventHandler.SucceedEventHandler? SucceedEndGame;
|
|
||||||
public event IEventHandler.FailedEventHandler? FailedEndGame;
|
|
||||||
|
|
||||||
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
|
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
|
||||||
{
|
{
|
||||||
@ -389,16 +305,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterConnect?.Invoke(sender, e);
|
AfterConnect?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedConnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
|
|
||||||
{
|
|
||||||
FailedConnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeDisconnect?.Invoke(sender, e);
|
BeforeDisconnect?.Invoke(sender, e);
|
||||||
@ -409,16 +315,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterDisconnect?.Invoke(sender, e);
|
AfterDisconnect?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedDisconnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedDisconnect?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeLogin?.Invoke(sender, e);
|
BeforeLogin?.Invoke(sender, e);
|
||||||
@ -429,16 +325,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterLogin?.Invoke(sender, e);
|
AfterLogin?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedLogin?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
|
|
||||||
{
|
|
||||||
FailedLogin?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeLogout?.Invoke(sender, e);
|
BeforeLogout?.Invoke(sender, e);
|
||||||
@ -449,16 +335,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterLogout?.Invoke(sender, e);
|
AfterLogout?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedLogout?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedLogout?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeReg?.Invoke(sender, e);
|
BeforeReg?.Invoke(sender, e);
|
||||||
@ -469,16 +345,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterReg?.Invoke(sender, e);
|
AfterReg?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedReg?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedRegEvent(object sender, RegisterEventArgs e)
|
|
||||||
{
|
|
||||||
FailedReg?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeIntoRoom?.Invoke(sender, e);
|
BeforeIntoRoom?.Invoke(sender, e);
|
||||||
@ -489,16 +355,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterIntoRoom?.Invoke(sender, e);
|
AfterIntoRoom?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedIntoRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
FailedIntoRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeSendTalk?.Invoke(sender, e);
|
BeforeSendTalk?.Invoke(sender, e);
|
||||||
@ -509,16 +365,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterSendTalk?.Invoke(sender, e);
|
AfterSendTalk?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedSendTalk?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
||||||
{
|
|
||||||
FailedSendTalk?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeCreateRoom?.Invoke(sender, e);
|
BeforeCreateRoom?.Invoke(sender, e);
|
||||||
@ -529,16 +375,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterCreateRoom?.Invoke(sender, e);
|
AfterCreateRoom?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedCreateRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
FailedCreateRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeQuitRoom?.Invoke(sender, e);
|
BeforeQuitRoom?.Invoke(sender, e);
|
||||||
@ -549,16 +385,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterQuitRoom?.Invoke(sender, e);
|
AfterQuitRoom?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedQuitRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
||||||
{
|
|
||||||
FailedQuitRoom?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeChangeRoomSetting?.Invoke(sender, e);
|
BeforeChangeRoomSetting?.Invoke(sender, e);
|
||||||
@ -569,16 +395,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterChangeRoomSetting?.Invoke(sender, e);
|
AfterChangeRoomSetting?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedChangeRoomSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedChangeRoomSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeStartMatch?.Invoke(sender, e);
|
BeforeStartMatch?.Invoke(sender, e);
|
||||||
@ -589,16 +405,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterStartMatch?.Invoke(sender, e);
|
AfterStartMatch?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedStartMatch?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedStartMatch?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeStartGame?.Invoke(sender, e);
|
BeforeStartGame?.Invoke(sender, e);
|
||||||
@ -609,16 +415,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterStartGame?.Invoke(sender, e);
|
AfterStartGame?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedStartGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedStartGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeChangeProfile?.Invoke(sender, e);
|
BeforeChangeProfile?.Invoke(sender, e);
|
||||||
@ -629,16 +425,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterChangeProfile?.Invoke(sender, e);
|
AfterChangeProfile?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedChangeProfile?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedChangeProfile?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeChangeAccountSetting?.Invoke(sender, e);
|
BeforeChangeAccountSetting?.Invoke(sender, e);
|
||||||
@ -649,16 +435,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterChangeAccountSetting?.Invoke(sender, e);
|
AfterChangeAccountSetting?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedChangeAccountSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedChangeAccountSetting?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeOpenInventory?.Invoke(sender, e);
|
BeforeOpenInventory?.Invoke(sender, e);
|
||||||
@ -669,16 +445,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterOpenInventory?.Invoke(sender, e);
|
AfterOpenInventory?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedOpenInventory?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedOpenInventory?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeSignIn?.Invoke(sender, e);
|
BeforeSignIn?.Invoke(sender, e);
|
||||||
@ -689,16 +455,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterSignIn?.Invoke(sender, e);
|
AfterSignIn?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedSignIn?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedSignIn?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeOpenStore?.Invoke(sender, e);
|
BeforeOpenStore?.Invoke(sender, e);
|
||||||
@ -709,16 +465,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterOpenStore?.Invoke(sender, e);
|
AfterOpenStore?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedOpenStore?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedOpenStore?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeBuyItem?.Invoke(sender, e);
|
BeforeBuyItem?.Invoke(sender, e);
|
||||||
@ -729,16 +475,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterBuyItem?.Invoke(sender, e);
|
AfterBuyItem?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedBuyItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedBuyItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeShowRanking?.Invoke(sender, e);
|
BeforeShowRanking?.Invoke(sender, e);
|
||||||
@ -749,16 +485,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterShowRanking?.Invoke(sender, e);
|
AfterShowRanking?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedShowRanking?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedShowRanking?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeUseItem?.Invoke(sender, e);
|
BeforeUseItem?.Invoke(sender, e);
|
||||||
@ -769,16 +495,6 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
AfterUseItem?.Invoke(sender, e);
|
AfterUseItem?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedUseItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedUseItem?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
BeforeEndGame?.Invoke(sender, e);
|
BeforeEndGame?.Invoke(sender, e);
|
||||||
@ -788,15 +504,5 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|||||||
{
|
{
|
||||||
AfterEndGame?.Invoke(sender, e);
|
AfterEndGame?.Invoke(sender, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
SucceedEndGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
|
||||||
{
|
|
||||||
FailedEndGame?.Invoke(sender, e);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,22 +2,23 @@
|
|||||||
{
|
{
|
||||||
public class GeneralEventArgs : EventArgs
|
public class GeneralEventArgs : EventArgs
|
||||||
{
|
{
|
||||||
|
public bool Success { get; set; } = true;
|
||||||
public string EventMsg { get; set; } = "";
|
public string EventMsg { get; set; } = "";
|
||||||
public Dictionary<string, object> Parameters { get; set; } = [];
|
public Dictionary<string, object> Parameters { get; set; } = [];
|
||||||
public bool Cancel { get; set; } = false;
|
public bool Cancel { get; set; } = false;
|
||||||
|
|
||||||
public GeneralEventArgs(string EventMsg, Dictionary<string, object> Parameters)
|
public GeneralEventArgs(string msg, Dictionary<string, object> args)
|
||||||
{
|
{
|
||||||
this.EventMsg = EventMsg;
|
EventMsg = msg;
|
||||||
this.Parameters = Parameters;
|
Parameters = args;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GeneralEventArgs(params object[] Parameters)
|
public GeneralEventArgs(params object[] args)
|
||||||
{
|
{
|
||||||
int count = 0;
|
int count = 0;
|
||||||
foreach (object obj in Parameters)
|
foreach (object obj in args)
|
||||||
{
|
{
|
||||||
this.Parameters[count++.ToString()] = obj;
|
Parameters[count++.ToString()] = obj;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -27,7 +28,7 @@
|
|||||||
public T? Instance { get; set; }
|
public T? Instance { get; set; }
|
||||||
public GeneralEvent()
|
public GeneralEvent()
|
||||||
{
|
{
|
||||||
Instance = (T?)Activator.CreateInstance(typeof(T?));
|
Instance = Activator.CreateInstance<T>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user