mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-12-05 08:09:02 +00:00
为插件添加更多默认属性;优化了房间相关 (#55)
This commit is contained in:
parent
082ce3b6f5
commit
52b4fc2078
@ -78,13 +78,42 @@ namespace Milimoe.FunGame.Core.Api.Utility
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return RoomFactory.Create(Id, Roomid, CreateTime, RoomMaster, RoomType, RoomState, Password);
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}
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/// <summary>
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/// 通过DataSet获取房间实例
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/// </summary>
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/// <param name="DsRoom"></param>
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/// <param name="DsUser"></param>
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/// <returns></returns>
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public static Room GetRoom(DataRow DrRoom, User User)
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{
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Room room = General.HallInstance;
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if (DrRoom != null)
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{
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long Id = (long)DrRoom[RoomQuery.Column_ID];
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string Roomid = (string)DrRoom[RoomQuery.Column_RoomID];
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DateTime CreateTime = (DateTime)DrRoom[RoomQuery.Column_CreateTime];
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User RoomMaster = User;
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RoomType RoomType = (RoomType)Convert.ToInt32(DrRoom[RoomQuery.Column_RoomType]);
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RoomState RoomState = (RoomState)Convert.ToInt32(DrRoom[RoomQuery.Column_RoomState]);
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string Password = (string)DrRoom[RoomQuery.Column_Password];
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room = GetRoom(Id, Roomid, CreateTime, RoomMaster, RoomType, RoomState, Password);
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}
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return room;
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}
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/// <summary>
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/// 通过DataSet获取房间列表
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/// </summary>
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/// <param name="DsRoom"></param>
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/// <param name="DsUser"></param>
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/// <returns></returns>
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public static List<Room> GetRooms(DataSet DsRoom, DataSet DsUser)
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{
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List<Room> list = new()
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{
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General.HallInstance
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};
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if (DsRoom != null && DsRoom.Tables.Count > 0)
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if (DsRoom != null && DsRoom.Tables[0].Rows.Count > 0)
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{
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foreach (DataRow DrRoom in DsRoom.Tables[0].Rows)
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{
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@ -13,682 +13,682 @@ namespace Milimoe.FunGame.Core.Api.Utility
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}
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public static PluginLoader LoadPlugins()
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public static PluginLoader LoadPlugins(params object[] objs)
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{
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PluginLoader loader = new();
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PluginManager.LoadPlugins(loader.Plugins);
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PluginManager.LoadPlugins(loader.Plugins, objs);
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return loader;
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}
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public void OnBeforeConnectEvent(ConnectEventArgs e)
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public void OnBeforeConnectEvent(object sender,ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeConnectEvent(e);
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plugin.OnBeforeConnectEvent(sender, e);
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});
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}
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public void OnAfterConnectEvent(ConnectEventArgs e)
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public void OnAfterConnectEvent(object sender,ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterConnectEvent(e);
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plugin.OnAfterConnectEvent(sender, e);
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});
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}
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public void OnSucceedConnectEvent(ConnectEventArgs e)
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public void OnSucceedConnectEvent(object sender,ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedConnectEvent(e);
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plugin.OnSucceedConnectEvent(sender, e);
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});
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}
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public void OnFailedConnectEvent(ConnectEventArgs e)
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public void OnFailedConnectEvent(object sender,ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedConnectEvent(e);
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plugin.OnFailedConnectEvent(sender, e);
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});
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}
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public void OnBeforeDisconnectEvent(GeneralEventArgs e)
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public void OnBeforeDisconnectEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeDisconnectEvent(e);
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plugin.OnBeforeDisconnectEvent(sender, e);
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});
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}
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public void OnAfterDisconnectEvent(GeneralEventArgs e)
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public void OnAfterDisconnectEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterDisconnectEvent(e);
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plugin.OnAfterDisconnectEvent(sender, e);
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});
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}
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public void OnSucceedDisconnectEvent(GeneralEventArgs e)
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public void OnSucceedDisconnectEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedDisconnectEvent(e);
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plugin.OnSucceedDisconnectEvent(sender, e);
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});
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}
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public void OnFailedDisconnectEvent(GeneralEventArgs e)
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public void OnFailedDisconnectEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedDisconnectEvent(e);
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plugin.OnFailedDisconnectEvent(sender, e);
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});
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}
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public void OnBeforeLoginEvent(LoginEventArgs e)
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public void OnBeforeLoginEvent(object sender,LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeLoginEvent(e);
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plugin.OnBeforeLoginEvent(sender, e);
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});
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}
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public void OnAfterLoginEvent(LoginEventArgs e)
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public void OnAfterLoginEvent(object sender,LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterLoginEvent(e);
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plugin.OnAfterLoginEvent(sender, e);
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});
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}
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public void OnSucceedLoginEvent(LoginEventArgs e)
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public void OnSucceedLoginEvent(object sender,LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedLoginEvent(e);
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plugin.OnSucceedLoginEvent(sender, e);
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});
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}
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public void OnFailedLoginEvent(LoginEventArgs e)
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public void OnFailedLoginEvent(object sender,LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedLoginEvent(e);
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plugin.OnFailedLoginEvent(sender, e);
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});
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}
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public void OnBeforeLogoutEvent(GeneralEventArgs e)
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public void OnBeforeLogoutEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeLogoutEvent(e);
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plugin.OnBeforeLogoutEvent(sender, e);
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});
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}
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public void OnAfterLogoutEvent(GeneralEventArgs e)
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public void OnAfterLogoutEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterLogoutEvent(e);
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plugin.OnAfterLogoutEvent(sender, e);
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});
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}
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public void OnSucceedLogoutEvent(GeneralEventArgs e)
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public void OnSucceedLogoutEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedLogoutEvent(e);
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plugin.OnSucceedLogoutEvent(sender, e);
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});
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}
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public void OnFailedLogoutEvent(GeneralEventArgs e)
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public void OnFailedLogoutEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedLogoutEvent(e);
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plugin.OnFailedLogoutEvent(sender, e);
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});
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}
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public void OnBeforeRegEvent(RegisterEventArgs e)
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public void OnBeforeRegEvent(object sender,RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeRegEvent(e);
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plugin.OnBeforeRegEvent(sender, e);
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});
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}
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public void OnAfterRegEvent(RegisterEventArgs e)
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public void OnAfterRegEvent(object sender,RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterRegEvent(e);
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plugin.OnAfterRegEvent(sender, e);
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});
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}
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public void OnSucceedRegEvent(RegisterEventArgs e)
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public void OnSucceedRegEvent(object sender,RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedRegEvent(e);
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plugin.OnSucceedRegEvent(sender, e);
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});
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}
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public void OnFailedRegEvent(RegisterEventArgs e)
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public void OnFailedRegEvent(object sender,RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedRegEvent(e);
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plugin.OnFailedRegEvent(sender, e);
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});
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}
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public void OnBeforeIntoRoomEvent(RoomEventArgs e)
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public void OnBeforeIntoRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeIntoRoomEvent(e);
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plugin.OnBeforeIntoRoomEvent(sender, e);
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});
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}
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public void OnAfterIntoRoomEvent(RoomEventArgs e)
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public void OnAfterIntoRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterIntoRoomEvent(e);
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plugin.OnAfterIntoRoomEvent(sender, e);
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});
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}
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public void OnSucceedIntoRoomEvent(RoomEventArgs e)
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public void OnSucceedIntoRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedIntoRoomEvent(e);
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plugin.OnSucceedIntoRoomEvent(sender, e);
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});
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}
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public void OnFailedIntoRoomEvent(RoomEventArgs e)
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public void OnFailedIntoRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedIntoRoomEvent(e);
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plugin.OnFailedIntoRoomEvent(sender, e);
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});
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}
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public void OnBeforeSendTalkEvent(SendTalkEventArgs e)
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public void OnBeforeSendTalkEvent(object sender,SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeSendTalkEvent(e);
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plugin.OnBeforeSendTalkEvent(sender, e);
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});
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}
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public void OnAfterSendTalkEvent(SendTalkEventArgs e)
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public void OnAfterSendTalkEvent(object sender,SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterSendTalkEvent(e);
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plugin.OnAfterSendTalkEvent(sender, e);
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});
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}
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public void OnSucceedSendTalkEvent(SendTalkEventArgs e)
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public void OnSucceedSendTalkEvent(object sender,SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedSendTalkEvent(e);
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plugin.OnSucceedSendTalkEvent(sender, e);
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});
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}
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public void OnFailedSendTalkEvent(SendTalkEventArgs e)
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public void OnFailedSendTalkEvent(object sender,SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedSendTalkEvent(e);
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plugin.OnFailedSendTalkEvent(sender, e);
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});
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}
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public void OnBeforeCreateRoomEvent(RoomEventArgs e)
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public void OnBeforeCreateRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeCreateRoomEvent(e);
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plugin.OnBeforeCreateRoomEvent(sender, e);
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});
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}
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public void OnAfterCreateRoomEvent(RoomEventArgs e)
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public void OnAfterCreateRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterCreateRoomEvent(e);
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plugin.OnAfterCreateRoomEvent(sender, e);
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});
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}
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public void OnSucceedCreateRoomEvent(RoomEventArgs e)
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public void OnSucceedCreateRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedCreateRoomEvent(e);
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plugin.OnSucceedCreateRoomEvent(sender, e);
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});
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}
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public void OnFailedCreateRoomEvent(RoomEventArgs e)
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public void OnFailedCreateRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedCreateRoomEvent(e);
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plugin.OnFailedCreateRoomEvent(sender, e);
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});
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}
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public void OnBeforeQuitRoomEvent(RoomEventArgs e)
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public void OnBeforeQuitRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeQuitRoomEvent(e);
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plugin.OnBeforeQuitRoomEvent(sender, e);
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});
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}
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public void OnAfterQuitRoomEvent(RoomEventArgs e)
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public void OnAfterQuitRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterQuitRoomEvent(e);
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plugin.OnAfterQuitRoomEvent(sender, e);
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});
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}
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public void OnSucceedQuitRoomEvent(RoomEventArgs e)
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public void OnSucceedQuitRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedQuitRoomEvent(e);
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plugin.OnSucceedQuitRoomEvent(sender, e);
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});
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}
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public void OnFailedQuitRoomEvent(RoomEventArgs e)
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public void OnFailedQuitRoomEvent(object sender,RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedQuitRoomEvent(e);
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plugin.OnFailedQuitRoomEvent(sender, e);
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});
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}
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public void OnBeforeChangeRoomSettingEvent(GeneralEventArgs e)
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public void OnBeforeChangeRoomSettingEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeChangeRoomSettingEvent(e);
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plugin.OnBeforeChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnAfterChangeRoomSettingEvent(GeneralEventArgs e)
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public void OnAfterChangeRoomSettingEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterChangeRoomSettingEvent(e);
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plugin.OnAfterChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnSucceedChangeRoomSettingEvent(GeneralEventArgs e)
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public void OnSucceedChangeRoomSettingEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeRoomSettingEvent(e);
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plugin.OnSucceedChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnFailedChangeRoomSettingEvent(GeneralEventArgs e)
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public void OnFailedChangeRoomSettingEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeRoomSettingEvent(e);
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plugin.OnFailedChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnBeforeStartMatchEvent(GeneralEventArgs e)
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public void OnBeforeStartMatchEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeStartMatchEvent(e);
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plugin.OnBeforeStartMatchEvent(sender, e);
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});
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}
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public void OnAfterStartMatchEvent(GeneralEventArgs e)
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public void OnAfterStartMatchEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterStartMatchEvent(e);
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plugin.OnAfterStartMatchEvent(sender, e);
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});
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}
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public void OnSucceedStartMatchEvent(GeneralEventArgs e)
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public void OnSucceedStartMatchEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedStartMatchEvent(e);
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plugin.OnSucceedStartMatchEvent(sender, e);
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});
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}
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public void OnFailedStartMatchEvent(GeneralEventArgs e)
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public void OnFailedStartMatchEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedStartMatchEvent(e);
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plugin.OnFailedStartMatchEvent(sender, e);
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});
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}
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public void OnBeforeStartGameEvent(GeneralEventArgs e)
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public void OnBeforeStartGameEvent(object sender,GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeStartGameEvent(e);
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plugin.OnBeforeStartGameEvent(sender, e);
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});
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}
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public void OnAfterStartGameEvent(GeneralEventArgs e)
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public void OnAfterStartGameEvent(object sender,GeneralEventArgs e)
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{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterStartGameEvent(e);
|
||||
plugin.OnAfterStartGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedStartGameEvent(GeneralEventArgs e)
|
||||
public void OnSucceedStartGameEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedStartGameEvent(e);
|
||||
plugin.OnSucceedStartGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedStartGameEvent(GeneralEventArgs e)
|
||||
public void OnFailedStartGameEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedStartGameEvent(e);
|
||||
plugin.OnFailedStartGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeChangeProfileEvent(GeneralEventArgs e)
|
||||
public void OnBeforeChangeProfileEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeChangeProfileEvent(e);
|
||||
plugin.OnBeforeChangeProfileEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterChangeProfileEvent(GeneralEventArgs e)
|
||||
public void OnAfterChangeProfileEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterChangeProfileEvent(e);
|
||||
plugin.OnAfterChangeProfileEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedChangeProfileEvent(GeneralEventArgs e)
|
||||
public void OnSucceedChangeProfileEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedChangeProfileEvent(e);
|
||||
plugin.OnSucceedChangeProfileEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedChangeProfileEvent(GeneralEventArgs e)
|
||||
public void OnFailedChangeProfileEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedChangeProfileEvent(e);
|
||||
plugin.OnFailedChangeProfileEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeChangeAccountSettingEvent(GeneralEventArgs e)
|
||||
public void OnBeforeChangeAccountSettingEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeChangeAccountSettingEvent(e);
|
||||
plugin.OnBeforeChangeAccountSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterChangeAccountSettingEvent(GeneralEventArgs e)
|
||||
public void OnAfterChangeAccountSettingEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterChangeAccountSettingEvent(e);
|
||||
plugin.OnAfterChangeAccountSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedChangeAccountSettingEvent(GeneralEventArgs e)
|
||||
public void OnSucceedChangeAccountSettingEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedChangeAccountSettingEvent(e);
|
||||
plugin.OnSucceedChangeAccountSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedChangeAccountSettingEvent(GeneralEventArgs e)
|
||||
public void OnFailedChangeAccountSettingEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedChangeAccountSettingEvent(e);
|
||||
plugin.OnFailedChangeAccountSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeOpenInventoryEvent(GeneralEventArgs e)
|
||||
public void OnBeforeOpenInventoryEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeOpenInventoryEvent(e);
|
||||
plugin.OnBeforeOpenInventoryEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterOpenInventoryEvent(GeneralEventArgs e)
|
||||
public void OnAfterOpenInventoryEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterOpenInventoryEvent(e);
|
||||
plugin.OnAfterOpenInventoryEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedOpenInventoryEvent(GeneralEventArgs e)
|
||||
public void OnSucceedOpenInventoryEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedOpenInventoryEvent(e);
|
||||
plugin.OnSucceedOpenInventoryEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedOpenInventoryEvent(GeneralEventArgs e)
|
||||
public void OnFailedOpenInventoryEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedOpenInventoryEvent(e);
|
||||
plugin.OnFailedOpenInventoryEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeSignInEvent(GeneralEventArgs e)
|
||||
public void OnBeforeSignInEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeSignInEvent(e);
|
||||
plugin.OnBeforeSignInEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterSignInEvent(GeneralEventArgs e)
|
||||
public void OnAfterSignInEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterSignInEvent(e);
|
||||
plugin.OnAfterSignInEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedSignInEvent(GeneralEventArgs e)
|
||||
public void OnSucceedSignInEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedSignInEvent(e);
|
||||
plugin.OnSucceedSignInEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedSignInEvent(GeneralEventArgs e)
|
||||
public void OnFailedSignInEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedSignInEvent(e);
|
||||
plugin.OnFailedSignInEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeOpenStoreEvent(GeneralEventArgs e)
|
||||
public void OnBeforeOpenStoreEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeOpenStoreEvent(e);
|
||||
plugin.OnBeforeOpenStoreEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterOpenStoreEvent(GeneralEventArgs e)
|
||||
public void OnAfterOpenStoreEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterOpenStoreEvent(e);
|
||||
plugin.OnAfterOpenStoreEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedOpenStoreEvent(GeneralEventArgs e)
|
||||
public void OnSucceedOpenStoreEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedOpenStoreEvent(e);
|
||||
plugin.OnSucceedOpenStoreEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedOpenStoreEvent(GeneralEventArgs e)
|
||||
public void OnFailedOpenStoreEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedOpenStoreEvent(e);
|
||||
plugin.OnFailedOpenStoreEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeBuyItemEvent(GeneralEventArgs e)
|
||||
public void OnBeforeBuyItemEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeBuyItemEvent(e);
|
||||
plugin.OnBeforeBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterBuyItemEvent(GeneralEventArgs e)
|
||||
public void OnAfterBuyItemEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterBuyItemEvent(e);
|
||||
plugin.OnAfterBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedBuyItemEvent(GeneralEventArgs e)
|
||||
public void OnSucceedBuyItemEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedBuyItemEvent(e);
|
||||
plugin.OnSucceedBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedBuyItemEvent(GeneralEventArgs e)
|
||||
public void OnFailedBuyItemEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedBuyItemEvent(e);
|
||||
plugin.OnFailedBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeShowRankingEvent(GeneralEventArgs e)
|
||||
public void OnBeforeShowRankingEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeShowRankingEvent(e);
|
||||
plugin.OnBeforeShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterShowRankingEvent(GeneralEventArgs e)
|
||||
public void OnAfterShowRankingEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterShowRankingEvent(e);
|
||||
plugin.OnAfterShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedShowRankingEvent(GeneralEventArgs e)
|
||||
public void OnSucceedShowRankingEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedShowRankingEvent(e);
|
||||
plugin.OnSucceedShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedShowRankingEvent(GeneralEventArgs e)
|
||||
public void OnFailedShowRankingEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedShowRankingEvent(e);
|
||||
plugin.OnFailedShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeUseItemEvent(GeneralEventArgs e)
|
||||
public void OnBeforeUseItemEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeUseItemEvent(e);
|
||||
plugin.OnBeforeUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterUseItemEvent(GeneralEventArgs e)
|
||||
public void OnAfterUseItemEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterUseItemEvent(e);
|
||||
plugin.OnAfterUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedUseItemEvent(GeneralEventArgs e)
|
||||
public void OnSucceedUseItemEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedUseItemEvent(e);
|
||||
plugin.OnSucceedUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedUseItemEvent(GeneralEventArgs e)
|
||||
public void OnFailedUseItemEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedUseItemEvent(e);
|
||||
plugin.OnFailedUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeEndGameEvent(GeneralEventArgs e)
|
||||
public void OnBeforeEndGameEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeEndGameEvent(e);
|
||||
plugin.OnBeforeEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterEndGameEvent(GeneralEventArgs e)
|
||||
public void OnAfterEndGameEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterEndGameEvent(e);
|
||||
plugin.OnAfterEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedEndGameEvent(GeneralEventArgs e)
|
||||
public void OnSucceedEndGameEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedEndGameEvent(e);
|
||||
plugin.OnSucceedEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedEndGameEvent(GeneralEventArgs e)
|
||||
public void OnFailedEndGameEvent(object sender,GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedEndGameEvent(e);
|
||||
plugin.OnFailedEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -9,6 +9,6 @@
|
||||
public string Version { get; }
|
||||
public string Author { get; }
|
||||
|
||||
public bool Load();
|
||||
public bool Load(params object[] objs);
|
||||
}
|
||||
}
|
||||
|
||||
@ -25,10 +25,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedConnect;
|
||||
public event FailedEventHandler? FailedConnect;
|
||||
|
||||
public void OnBeforeConnectEvent(ConnectEventArgs e);
|
||||
public void OnAfterConnectEvent(ConnectEventArgs e);
|
||||
public void OnSucceedConnectEvent(ConnectEventArgs e);
|
||||
public void OnFailedConnectEvent(ConnectEventArgs e);
|
||||
public void OnBeforeConnectEvent(object sender,ConnectEventArgs e);
|
||||
public void OnAfterConnectEvent(object sender,ConnectEventArgs e);
|
||||
public void OnSucceedConnectEvent(object sender,ConnectEventArgs e);
|
||||
public void OnFailedConnectEvent(object sender,ConnectEventArgs e);
|
||||
}
|
||||
|
||||
public interface IDisconnectEventHandler : IEventHandler
|
||||
@ -38,10 +38,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedDisconnect;
|
||||
public event FailedEventHandler? FailedDisconnect;
|
||||
|
||||
public void OnBeforeDisconnectEvent(GeneralEventArgs e);
|
||||
public void OnAfterDisconnectEvent(GeneralEventArgs e);
|
||||
public void OnSucceedDisconnectEvent(GeneralEventArgs e);
|
||||
public void OnFailedDisconnectEvent(GeneralEventArgs e);
|
||||
public void OnBeforeDisconnectEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterDisconnectEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedDisconnectEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedDisconnectEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface ILoginEventHandler : IEventHandler
|
||||
@ -56,10 +56,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedLogin;
|
||||
public event FailedEventHandler? FailedLogin;
|
||||
|
||||
public void OnBeforeLoginEvent(LoginEventArgs e);
|
||||
public void OnAfterLoginEvent(LoginEventArgs e);
|
||||
public void OnSucceedLoginEvent(LoginEventArgs e);
|
||||
public void OnFailedLoginEvent(LoginEventArgs e);
|
||||
public void OnBeforeLoginEvent(object sender,LoginEventArgs e);
|
||||
public void OnAfterLoginEvent(object sender,LoginEventArgs e);
|
||||
public void OnSucceedLoginEvent(object sender,LoginEventArgs e);
|
||||
public void OnFailedLoginEvent(object sender,LoginEventArgs e);
|
||||
}
|
||||
|
||||
public interface ILogoutEventHandler : IEventHandler
|
||||
@ -69,10 +69,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedLogout;
|
||||
public event FailedEventHandler? FailedLogout;
|
||||
|
||||
public void OnBeforeLogoutEvent(GeneralEventArgs e);
|
||||
public void OnAfterLogoutEvent(GeneralEventArgs e);
|
||||
public void OnSucceedLogoutEvent(GeneralEventArgs e);
|
||||
public void OnFailedLogoutEvent(GeneralEventArgs e);
|
||||
public void OnBeforeLogoutEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterLogoutEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedLogoutEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedLogoutEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IRegEventHandler : IEventHandler
|
||||
@ -87,10 +87,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedReg;
|
||||
public event FailedEventHandler? FailedReg;
|
||||
|
||||
public void OnBeforeRegEvent(RegisterEventArgs e);
|
||||
public void OnAfterRegEvent(RegisterEventArgs e);
|
||||
public void OnSucceedRegEvent(RegisterEventArgs e);
|
||||
public void OnFailedRegEvent(RegisterEventArgs e);
|
||||
public void OnBeforeRegEvent(object sender,RegisterEventArgs e);
|
||||
public void OnAfterRegEvent(object sender,RegisterEventArgs e);
|
||||
public void OnSucceedRegEvent(object sender,RegisterEventArgs e);
|
||||
public void OnFailedRegEvent(object sender,RegisterEventArgs e);
|
||||
}
|
||||
|
||||
public interface IIntoRoomEventHandler : IEventHandler
|
||||
@ -105,10 +105,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedIntoRoom;
|
||||
public event FailedEventHandler? FailedIntoRoom;
|
||||
|
||||
public void OnBeforeIntoRoomEvent(RoomEventArgs e);
|
||||
public void OnAfterIntoRoomEvent(RoomEventArgs e);
|
||||
public void OnSucceedIntoRoomEvent(RoomEventArgs e);
|
||||
public void OnFailedIntoRoomEvent(RoomEventArgs e);
|
||||
public void OnBeforeIntoRoomEvent(object sender,RoomEventArgs e);
|
||||
public void OnAfterIntoRoomEvent(object sender,RoomEventArgs e);
|
||||
public void OnSucceedIntoRoomEvent(object sender,RoomEventArgs e);
|
||||
public void OnFailedIntoRoomEvent(object sender,RoomEventArgs e);
|
||||
}
|
||||
|
||||
public interface ISendTalkEventHandler : IEventHandler
|
||||
@ -123,10 +123,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedSendTalk;
|
||||
public event FailedEventHandler? FailedSendTalk;
|
||||
|
||||
public void OnBeforeSendTalkEvent(SendTalkEventArgs e);
|
||||
public void OnAfterSendTalkEvent(SendTalkEventArgs e);
|
||||
public void OnSucceedSendTalkEvent(SendTalkEventArgs e);
|
||||
public void OnFailedSendTalkEvent(SendTalkEventArgs e);
|
||||
public void OnBeforeSendTalkEvent(object sender,SendTalkEventArgs e);
|
||||
public void OnAfterSendTalkEvent(object sender,SendTalkEventArgs e);
|
||||
public void OnSucceedSendTalkEvent(object sender,SendTalkEventArgs e);
|
||||
public void OnFailedSendTalkEvent(object sender,SendTalkEventArgs e);
|
||||
}
|
||||
|
||||
public interface ICreateRoomEventHandler : IEventHandler
|
||||
@ -141,10 +141,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedCreateRoom;
|
||||
public event FailedEventHandler? FailedCreateRoom;
|
||||
|
||||
public void OnBeforeCreateRoomEvent(RoomEventArgs e);
|
||||
public void OnAfterCreateRoomEvent(RoomEventArgs e);
|
||||
public void OnSucceedCreateRoomEvent(RoomEventArgs e);
|
||||
public void OnFailedCreateRoomEvent(RoomEventArgs e);
|
||||
public void OnBeforeCreateRoomEvent(object sender,RoomEventArgs e);
|
||||
public void OnAfterCreateRoomEvent(object sender,RoomEventArgs e);
|
||||
public void OnSucceedCreateRoomEvent(object sender,RoomEventArgs e);
|
||||
public void OnFailedCreateRoomEvent(object sender,RoomEventArgs e);
|
||||
}
|
||||
|
||||
public interface IQuitRoomEventHandler : IEventHandler
|
||||
@ -159,10 +159,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedQuitRoom;
|
||||
public event FailedEventHandler? FailedQuitRoom;
|
||||
|
||||
public void OnBeforeQuitRoomEvent(RoomEventArgs e);
|
||||
public void OnAfterQuitRoomEvent(RoomEventArgs e);
|
||||
public void OnSucceedQuitRoomEvent(RoomEventArgs e);
|
||||
public void OnFailedQuitRoomEvent(RoomEventArgs e);
|
||||
public void OnBeforeQuitRoomEvent(object sender,RoomEventArgs e);
|
||||
public void OnAfterQuitRoomEvent(object sender,RoomEventArgs e);
|
||||
public void OnSucceedQuitRoomEvent(object sender,RoomEventArgs e);
|
||||
public void OnFailedQuitRoomEvent(object sender,RoomEventArgs e);
|
||||
}
|
||||
|
||||
public interface IChangeRoomSettingEventHandler : IEventHandler
|
||||
@ -172,10 +172,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedChangeRoomSetting;
|
||||
public event FailedEventHandler? FailedChangeRoomSetting;
|
||||
|
||||
public void OnBeforeChangeRoomSettingEvent(GeneralEventArgs e);
|
||||
public void OnAfterChangeRoomSettingEvent(GeneralEventArgs e);
|
||||
public void OnSucceedChangeRoomSettingEvent(GeneralEventArgs e);
|
||||
public void OnFailedChangeRoomSettingEvent(GeneralEventArgs e);
|
||||
public void OnBeforeChangeRoomSettingEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterChangeRoomSettingEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedChangeRoomSettingEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedChangeRoomSettingEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IStartMatchEventHandler : IEventHandler
|
||||
@ -185,10 +185,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedStartMatch;
|
||||
public event FailedEventHandler? FailedStartMatch;
|
||||
|
||||
public void OnBeforeStartMatchEvent(GeneralEventArgs e);
|
||||
public void OnAfterStartMatchEvent(GeneralEventArgs e);
|
||||
public void OnSucceedStartMatchEvent(GeneralEventArgs e);
|
||||
public void OnFailedStartMatchEvent(GeneralEventArgs e);
|
||||
public void OnBeforeStartMatchEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterStartMatchEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedStartMatchEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedStartMatchEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IStartGameEventHandler : IEventHandler
|
||||
@ -198,10 +198,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedStartGame;
|
||||
public event FailedEventHandler? FailedStartGame;
|
||||
|
||||
public void OnBeforeStartGameEvent(GeneralEventArgs e);
|
||||
public void OnAfterStartGameEvent(GeneralEventArgs e);
|
||||
public void OnSucceedStartGameEvent(GeneralEventArgs e);
|
||||
public void OnFailedStartGameEvent(GeneralEventArgs e);
|
||||
public void OnBeforeStartGameEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterStartGameEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedStartGameEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedStartGameEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IChangeProfileEventHandler : IEventHandler
|
||||
@ -211,10 +211,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedChangeProfile;
|
||||
public event FailedEventHandler? FailedChangeProfile;
|
||||
|
||||
public void OnBeforeChangeProfileEvent(GeneralEventArgs e);
|
||||
public void OnAfterChangeProfileEvent(GeneralEventArgs e);
|
||||
public void OnSucceedChangeProfileEvent(GeneralEventArgs e);
|
||||
public void OnFailedChangeProfileEvent(GeneralEventArgs e);
|
||||
public void OnBeforeChangeProfileEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterChangeProfileEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedChangeProfileEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedChangeProfileEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IChangeAccountSettingEventHandler : IEventHandler
|
||||
@ -224,10 +224,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedChangeAccountSetting;
|
||||
public event FailedEventHandler? FailedChangeAccountSetting;
|
||||
|
||||
public void OnBeforeChangeAccountSettingEvent(GeneralEventArgs e);
|
||||
public void OnAfterChangeAccountSettingEvent(GeneralEventArgs e);
|
||||
public void OnSucceedChangeAccountSettingEvent(GeneralEventArgs e);
|
||||
public void OnFailedChangeAccountSettingEvent(GeneralEventArgs e);
|
||||
public void OnBeforeChangeAccountSettingEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterChangeAccountSettingEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedChangeAccountSettingEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedChangeAccountSettingEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IOpenInventoryEventHandler : IEventHandler
|
||||
@ -237,10 +237,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedOpenInventory;
|
||||
public event FailedEventHandler? FailedOpenInventory;
|
||||
|
||||
public void OnBeforeOpenInventoryEvent(GeneralEventArgs e);
|
||||
public void OnAfterOpenInventoryEvent(GeneralEventArgs e);
|
||||
public void OnSucceedOpenInventoryEvent(GeneralEventArgs e);
|
||||
public void OnFailedOpenInventoryEvent(GeneralEventArgs e);
|
||||
public void OnBeforeOpenInventoryEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterOpenInventoryEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedOpenInventoryEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedOpenInventoryEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface ISignInEventHandler : IEventHandler
|
||||
@ -250,10 +250,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedSignIn;
|
||||
public event FailedEventHandler? FailedSignIn;
|
||||
|
||||
public void OnBeforeSignInEvent(GeneralEventArgs e);
|
||||
public void OnAfterSignInEvent(GeneralEventArgs e);
|
||||
public void OnSucceedSignInEvent(GeneralEventArgs e);
|
||||
public void OnFailedSignInEvent(GeneralEventArgs e);
|
||||
public void OnBeforeSignInEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterSignInEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedSignInEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedSignInEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IOpenStoreEventHandler : IEventHandler
|
||||
@ -263,10 +263,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedOpenStore;
|
||||
public event FailedEventHandler? FailedOpenStore;
|
||||
|
||||
public void OnBeforeOpenStoreEvent(GeneralEventArgs e);
|
||||
public void OnAfterOpenStoreEvent(GeneralEventArgs e);
|
||||
public void OnSucceedOpenStoreEvent(GeneralEventArgs e);
|
||||
public void OnFailedOpenStoreEvent(GeneralEventArgs e);
|
||||
public void OnBeforeOpenStoreEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterOpenStoreEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedOpenStoreEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedOpenStoreEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IBuyItemEventHandler : IEventHandler
|
||||
@ -276,10 +276,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedBuyItem;
|
||||
public event FailedEventHandler? FailedBuyItem;
|
||||
|
||||
public void OnBeforeBuyItemEvent(GeneralEventArgs e);
|
||||
public void OnAfterBuyItemEvent(GeneralEventArgs e);
|
||||
public void OnSucceedBuyItemEvent(GeneralEventArgs e);
|
||||
public void OnFailedBuyItemEvent(GeneralEventArgs e);
|
||||
public void OnBeforeBuyItemEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterBuyItemEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedBuyItemEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedBuyItemEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IShowRankingEventHandler : IEventHandler
|
||||
@ -289,10 +289,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedShowRanking;
|
||||
public event FailedEventHandler? FailedShowRanking;
|
||||
|
||||
public void OnBeforeShowRankingEvent(GeneralEventArgs e);
|
||||
public void OnAfterShowRankingEvent(GeneralEventArgs e);
|
||||
public void OnSucceedShowRankingEvent(GeneralEventArgs e);
|
||||
public void OnFailedShowRankingEvent(GeneralEventArgs e);
|
||||
public void OnBeforeShowRankingEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterShowRankingEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedShowRankingEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedShowRankingEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IUseItemEventHandler : IEventHandler
|
||||
@ -302,10 +302,10 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedUseItem;
|
||||
public event FailedEventHandler? FailedUseItem;
|
||||
|
||||
public void OnBeforeUseItemEvent(GeneralEventArgs e);
|
||||
public void OnAfterUseItemEvent(GeneralEventArgs e);
|
||||
public void OnSucceedUseItemEvent(GeneralEventArgs e);
|
||||
public void OnFailedUseItemEvent(GeneralEventArgs e);
|
||||
public void OnBeforeUseItemEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterUseItemEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedUseItemEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedUseItemEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
|
||||
public interface IEndGameEventHandler : IEventHandler
|
||||
@ -315,9 +315,9 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
public event SucceedEventHandler? SucceedEndGame;
|
||||
public event FailedEventHandler? FailedEndGame;
|
||||
|
||||
public void OnBeforeEndGameEvent(GeneralEventArgs e);
|
||||
public void OnAfterEndGameEvent(GeneralEventArgs e);
|
||||
public void OnSucceedEndGameEvent(GeneralEventArgs e);
|
||||
public void OnFailedEndGameEvent(GeneralEventArgs e);
|
||||
public void OnBeforeEndGameEvent(object sender,GeneralEventArgs e);
|
||||
public void OnAfterEndGameEvent(object sender,GeneralEventArgs e);
|
||||
public void OnSucceedEndGameEvent(object sender,GeneralEventArgs e);
|
||||
public void OnFailedEndGameEvent(object sender,GeneralEventArgs e);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,12 +1,15 @@
|
||||
using Milimoe.FunGame.Core.Entity;
|
||||
using Milimoe.FunGame.Core.Api.Utility;
|
||||
using Milimoe.FunGame.Core.Entity;
|
||||
using Milimoe.FunGame.Core.Library.Constant;
|
||||
|
||||
namespace Milimoe.FunGame.Core.Library.Common.Event
|
||||
{
|
||||
public class RoomEventArgs : GeneralEventArgs
|
||||
{
|
||||
public Room Room { get; set; } = General.HallInstance;
|
||||
public string RoomID { get; set; } = "";
|
||||
public long RoomMaster { get; set; } = 0;
|
||||
public string RoomTypeString { get; set; } = GameMode.All;
|
||||
public RoomType RoomType { get; set; } = RoomType.All;
|
||||
public RoomState RoomState { get; set; } = RoomState.Created;
|
||||
public bool HasPassword => Password.Trim() != "";
|
||||
@ -14,22 +17,35 @@ namespace Milimoe.FunGame.Core.Library.Common.Event
|
||||
|
||||
public RoomEventArgs(string RoomType, string Password)
|
||||
{
|
||||
RoomTypeString = RoomType;
|
||||
this.RoomType = RoomType switch
|
||||
{
|
||||
GameMode.GameMode_Mix => Constant.RoomType.Mix,
|
||||
GameMode.GameMode_Team => Constant.RoomType.Team,
|
||||
GameMode.GameMode_MixHasPass => Constant.RoomType.MixHasPass,
|
||||
GameMode.GameMode_TeamHasPass => Constant.RoomType.TeamHasPass,
|
||||
GameMode.Mix => Constant.RoomType.Mix,
|
||||
GameMode.Team => Constant.RoomType.Team,
|
||||
GameMode.MixHasPass => Constant.RoomType.MixHasPass,
|
||||
GameMode.TeamHasPass => Constant.RoomType.TeamHasPass,
|
||||
GameMode.AllHasPass => Constant.RoomType.AllHasPass,
|
||||
_ => Constant.RoomType.All
|
||||
};
|
||||
this.Password = Password;
|
||||
Room = Factory.GetRoom(RoomType: this.RoomType, Password: this.Password);
|
||||
}
|
||||
|
||||
public RoomEventArgs(Room Room)
|
||||
{
|
||||
this.Room = Room;
|
||||
RoomID = Room.Roomid;
|
||||
RoomMaster = Room.RoomMaster != null ? Room.RoomMaster.Id : 0;
|
||||
RoomType = Room.RoomType;
|
||||
RoomTypeString = Room.RoomType switch
|
||||
{
|
||||
RoomType.Mix => GameMode.Mix,
|
||||
RoomType.Team => GameMode.Team,
|
||||
RoomType.MixHasPass => GameMode.MixHasPass,
|
||||
RoomType.TeamHasPass => GameMode.TeamHasPass,
|
||||
RoomType.AllHasPass => GameMode.AllHasPass,
|
||||
_ => GameMode.All
|
||||
};
|
||||
RoomState = Room.RoomState;
|
||||
Password = Room.Password;
|
||||
}
|
||||
|
||||
@ -1,5 +1,8 @@
|
||||
using Milimoe.FunGame.Core.Interface;
|
||||
using Milimoe.FunGame.Core.Api.Transmittal;
|
||||
using Milimoe.FunGame.Core.Interface;
|
||||
using Milimoe.FunGame.Core.Library.Common.Event;
|
||||
using Milimoe.FunGame.Core.Library.Constant;
|
||||
using Milimoe.FunGame.Core.Model;
|
||||
|
||||
namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
||||
{
|
||||
@ -33,7 +36,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
||||
/// <summary>
|
||||
/// 加载插件
|
||||
/// </summary>
|
||||
public bool Load()
|
||||
public bool Load(params object[] objs)
|
||||
{
|
||||
if (IsLoaded)
|
||||
{
|
||||
@ -44,6 +47,8 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
||||
{
|
||||
// 插件加载后,不允许再次加载此插件
|
||||
IsLoaded = true;
|
||||
// 初始化此插件(传入委托或者Model)
|
||||
Init(objs);
|
||||
// 触发绑定事件
|
||||
BindEvent();
|
||||
// 如果加载后需要执行代码,请重写AfterLoad方法
|
||||
@ -69,6 +74,43 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 传递委托以便让插件调用
|
||||
/// </summary>
|
||||
private void Init(params object[] objs)
|
||||
{
|
||||
if (objs.Length > 0) WritelnSystemInfo = (Action<string>)objs[0];
|
||||
if (objs.Length > 1) NewDataRequest = (Func<DataRequestType, DataRequest>)objs[1];
|
||||
if (objs.Length > 2) NewLongRunningDataRequest = (Func<DataRequestType, DataRequest>)objs[2];
|
||||
if (objs.Length > 3) Session = (Session)objs[3];
|
||||
if (objs.Length > 4) Config = (FunGameConfig)objs[4];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 输出系统消息
|
||||
/// </summary>
|
||||
protected Action<string> WritelnSystemInfo = new(msg => Console.Write("\r" + msg + "\n\r> "));
|
||||
|
||||
/// <summary>
|
||||
/// 基于本地已连接的Socket创建新的数据请求
|
||||
/// </summary>
|
||||
protected Func<DataRequestType, DataRequest> NewDataRequest = new(type => throw new ConnectFailedException());
|
||||
|
||||
/// <summary>
|
||||
/// 基于本地已连接的Socket创建长时间运行的数据请求
|
||||
/// </summary>
|
||||
protected Func<DataRequestType, DataRequest> NewLongRunningDataRequest = new(type => throw new ConnectFailedException());
|
||||
|
||||
/// <summary>
|
||||
/// Session对象
|
||||
/// </summary>
|
||||
protected Session Session = new();
|
||||
|
||||
/// <summary>
|
||||
/// Config对象
|
||||
/// </summary>
|
||||
protected FunGameConfig Config = new();
|
||||
|
||||
/// <summary>
|
||||
/// 绑定事件。在<see cref="BeforeLoad"/>后触发
|
||||
/// </summary>
|
||||
@ -349,424 +391,424 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
||||
public event IEventHandler.SucceedEventHandler? SucceedEndGame;
|
||||
public event IEventHandler.FailedEventHandler? FailedEndGame;
|
||||
|
||||
public void OnBeforeConnectEvent(ConnectEventArgs e)
|
||||
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
BeforeConnect?.Invoke(this, e);
|
||||
BeforeConnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterConnectEvent(ConnectEventArgs e)
|
||||
public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
AfterConnect?.Invoke(this, e);
|
||||
AfterConnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedConnectEvent(ConnectEventArgs e)
|
||||
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
SucceedConnect?.Invoke(this, e);
|
||||
SucceedConnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedConnectEvent(ConnectEventArgs e)
|
||||
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
FailedConnect?.Invoke(this, e);
|
||||
FailedConnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeDisconnectEvent(GeneralEventArgs e)
|
||||
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeDisconnect?.Invoke(this, e);
|
||||
BeforeDisconnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterDisconnectEvent(GeneralEventArgs e)
|
||||
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterDisconnect?.Invoke(this, e);
|
||||
AfterDisconnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedDisconnectEvent(GeneralEventArgs e)
|
||||
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedDisconnect?.Invoke(this, e);
|
||||
SucceedDisconnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedDisconnectEvent(GeneralEventArgs e)
|
||||
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedDisconnect?.Invoke(this, e);
|
||||
FailedDisconnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeLoginEvent(LoginEventArgs e)
|
||||
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
BeforeLogin?.Invoke(this, e);
|
||||
BeforeLogin?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterLoginEvent(LoginEventArgs e)
|
||||
public void OnAfterLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
AfterLogin?.Invoke(this, e);
|
||||
AfterLogin?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedLoginEvent(LoginEventArgs e)
|
||||
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
SucceedLogin?.Invoke(this, e);
|
||||
SucceedLogin?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedLoginEvent(LoginEventArgs e)
|
||||
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
FailedLogin?.Invoke(this, e);
|
||||
FailedLogin?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeLogoutEvent(GeneralEventArgs e)
|
||||
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeLogout?.Invoke(this, e);
|
||||
BeforeLogout?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterLogoutEvent(GeneralEventArgs e)
|
||||
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterLogout?.Invoke(this, e);
|
||||
AfterLogout?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedLogoutEvent(GeneralEventArgs e)
|
||||
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedLogout?.Invoke(this, e);
|
||||
SucceedLogout?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedLogoutEvent(GeneralEventArgs e)
|
||||
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedLogout?.Invoke(this, e);
|
||||
FailedLogout?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeRegEvent(RegisterEventArgs e)
|
||||
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
BeforeReg?.Invoke(this, e);
|
||||
BeforeReg?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterRegEvent(RegisterEventArgs e)
|
||||
public void OnAfterRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
AfterReg?.Invoke(this, e);
|
||||
AfterReg?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedRegEvent(RegisterEventArgs e)
|
||||
public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
SucceedReg?.Invoke(this, e);
|
||||
SucceedReg?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedRegEvent(RegisterEventArgs e)
|
||||
public void OnFailedRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
FailedReg?.Invoke(this, e);
|
||||
FailedReg?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeIntoRoomEvent(RoomEventArgs e)
|
||||
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
BeforeIntoRoom?.Invoke(this, e);
|
||||
BeforeIntoRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterIntoRoomEvent(RoomEventArgs e)
|
||||
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
AfterIntoRoom?.Invoke(this, e);
|
||||
AfterIntoRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedIntoRoomEvent(RoomEventArgs e)
|
||||
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
SucceedIntoRoom?.Invoke(this, e);
|
||||
SucceedIntoRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedIntoRoomEvent(RoomEventArgs e)
|
||||
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
FailedIntoRoom?.Invoke(this, e);
|
||||
FailedIntoRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeSendTalkEvent(SendTalkEventArgs e)
|
||||
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
BeforeSendTalk?.Invoke(this, e);
|
||||
BeforeSendTalk?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterSendTalkEvent(SendTalkEventArgs e)
|
||||
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
AfterSendTalk?.Invoke(this, e);
|
||||
AfterSendTalk?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedSendTalkEvent(SendTalkEventArgs e)
|
||||
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
SucceedSendTalk?.Invoke(this, e);
|
||||
SucceedSendTalk?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedSendTalkEvent(SendTalkEventArgs e)
|
||||
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
FailedSendTalk?.Invoke(this, e);
|
||||
FailedSendTalk?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeCreateRoomEvent(RoomEventArgs e)
|
||||
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
BeforeCreateRoom?.Invoke(this, e);
|
||||
BeforeCreateRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterCreateRoomEvent(RoomEventArgs e)
|
||||
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
AfterCreateRoom?.Invoke(this, e);
|
||||
AfterCreateRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedCreateRoomEvent(RoomEventArgs e)
|
||||
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
SucceedCreateRoom?.Invoke(this, e);
|
||||
SucceedCreateRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedCreateRoomEvent(RoomEventArgs e)
|
||||
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
FailedCreateRoom?.Invoke(this, e);
|
||||
FailedCreateRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeQuitRoomEvent(RoomEventArgs e)
|
||||
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
BeforeQuitRoom?.Invoke(this, e);
|
||||
BeforeQuitRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterQuitRoomEvent(RoomEventArgs e)
|
||||
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
AfterQuitRoom?.Invoke(this, e);
|
||||
AfterQuitRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedQuitRoomEvent(RoomEventArgs e)
|
||||
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
SucceedQuitRoom?.Invoke(this, e);
|
||||
SucceedQuitRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedQuitRoomEvent(RoomEventArgs e)
|
||||
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
FailedQuitRoom?.Invoke(this, e);
|
||||
FailedQuitRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeChangeRoomSettingEvent(GeneralEventArgs e)
|
||||
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeChangeRoomSetting?.Invoke(this, e);
|
||||
BeforeChangeRoomSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterChangeRoomSettingEvent(GeneralEventArgs e)
|
||||
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterChangeRoomSetting?.Invoke(this, e);
|
||||
AfterChangeRoomSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedChangeRoomSettingEvent(GeneralEventArgs e)
|
||||
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedChangeRoomSetting?.Invoke(this, e);
|
||||
SucceedChangeRoomSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedChangeRoomSettingEvent(GeneralEventArgs e)
|
||||
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedChangeRoomSetting?.Invoke(this, e);
|
||||
FailedChangeRoomSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeStartMatchEvent(GeneralEventArgs e)
|
||||
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeStartMatch?.Invoke(this, e);
|
||||
BeforeStartMatch?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterStartMatchEvent(GeneralEventArgs e)
|
||||
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterStartMatch?.Invoke(this, e);
|
||||
AfterStartMatch?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedStartMatchEvent(GeneralEventArgs e)
|
||||
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedStartMatch?.Invoke(this, e);
|
||||
SucceedStartMatch?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedStartMatchEvent(GeneralEventArgs e)
|
||||
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedStartMatch?.Invoke(this, e);
|
||||
FailedStartMatch?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeStartGameEvent(GeneralEventArgs e)
|
||||
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeStartGame?.Invoke(this, e);
|
||||
BeforeStartGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterStartGameEvent(GeneralEventArgs e)
|
||||
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterStartGame?.Invoke(this, e);
|
||||
AfterStartGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedStartGameEvent(GeneralEventArgs e)
|
||||
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedStartGame?.Invoke(this, e);
|
||||
SucceedStartGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedStartGameEvent(GeneralEventArgs e)
|
||||
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedStartGame?.Invoke(this, e);
|
||||
FailedStartGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeChangeProfileEvent(GeneralEventArgs e)
|
||||
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeChangeProfile?.Invoke(this, e);
|
||||
BeforeChangeProfile?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterChangeProfileEvent(GeneralEventArgs e)
|
||||
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterChangeProfile?.Invoke(this, e);
|
||||
AfterChangeProfile?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedChangeProfileEvent(GeneralEventArgs e)
|
||||
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedChangeProfile?.Invoke(this, e);
|
||||
SucceedChangeProfile?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedChangeProfileEvent(GeneralEventArgs e)
|
||||
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedChangeProfile?.Invoke(this, e);
|
||||
FailedChangeProfile?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeChangeAccountSettingEvent(GeneralEventArgs e)
|
||||
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeChangeAccountSetting?.Invoke(this, e);
|
||||
BeforeChangeAccountSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterChangeAccountSettingEvent(GeneralEventArgs e)
|
||||
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterChangeAccountSetting?.Invoke(this, e);
|
||||
AfterChangeAccountSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedChangeAccountSettingEvent(GeneralEventArgs e)
|
||||
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedChangeAccountSetting?.Invoke(this, e);
|
||||
SucceedChangeAccountSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedChangeAccountSettingEvent(GeneralEventArgs e)
|
||||
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedChangeAccountSetting?.Invoke(this, e);
|
||||
FailedChangeAccountSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeOpenInventoryEvent(GeneralEventArgs e)
|
||||
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeOpenInventory?.Invoke(this, e);
|
||||
BeforeOpenInventory?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterOpenInventoryEvent(GeneralEventArgs e)
|
||||
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterOpenInventory?.Invoke(this, e);
|
||||
AfterOpenInventory?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedOpenInventoryEvent(GeneralEventArgs e)
|
||||
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedOpenInventory?.Invoke(this, e);
|
||||
SucceedOpenInventory?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedOpenInventoryEvent(GeneralEventArgs e)
|
||||
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedOpenInventory?.Invoke(this, e);
|
||||
FailedOpenInventory?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeSignInEvent(GeneralEventArgs e)
|
||||
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeSignIn?.Invoke(this, e);
|
||||
BeforeSignIn?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterSignInEvent(GeneralEventArgs e)
|
||||
public void OnAfterSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterSignIn?.Invoke(this, e);
|
||||
AfterSignIn?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedSignInEvent(GeneralEventArgs e)
|
||||
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedSignIn?.Invoke(this, e);
|
||||
SucceedSignIn?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedSignInEvent(GeneralEventArgs e)
|
||||
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedSignIn?.Invoke(this, e);
|
||||
FailedSignIn?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeOpenStoreEvent(GeneralEventArgs e)
|
||||
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeOpenStore?.Invoke(this, e);
|
||||
BeforeOpenStore?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterOpenStoreEvent(GeneralEventArgs e)
|
||||
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterOpenStore?.Invoke(this, e);
|
||||
AfterOpenStore?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedOpenStoreEvent(GeneralEventArgs e)
|
||||
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedOpenStore?.Invoke(this, e);
|
||||
SucceedOpenStore?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedOpenStoreEvent(GeneralEventArgs e)
|
||||
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedOpenStore?.Invoke(this, e);
|
||||
FailedOpenStore?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeBuyItemEvent(GeneralEventArgs e)
|
||||
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeBuyItem?.Invoke(this, e);
|
||||
BeforeBuyItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterBuyItemEvent(GeneralEventArgs e)
|
||||
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterBuyItem?.Invoke(this, e);
|
||||
AfterBuyItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedBuyItemEvent(GeneralEventArgs e)
|
||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedBuyItem?.Invoke(this, e);
|
||||
SucceedBuyItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedBuyItemEvent(GeneralEventArgs e)
|
||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedBuyItem?.Invoke(this, e);
|
||||
FailedBuyItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeShowRankingEvent(GeneralEventArgs e)
|
||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeShowRanking?.Invoke(this, e);
|
||||
BeforeShowRanking?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterShowRankingEvent(GeneralEventArgs e)
|
||||
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterShowRanking?.Invoke(this, e);
|
||||
AfterShowRanking?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedShowRankingEvent(GeneralEventArgs e)
|
||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedShowRanking?.Invoke(this, e);
|
||||
SucceedShowRanking?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedShowRankingEvent(GeneralEventArgs e)
|
||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedShowRanking?.Invoke(this, e);
|
||||
FailedShowRanking?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeUseItemEvent(GeneralEventArgs e)
|
||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeUseItem?.Invoke(this, e);
|
||||
BeforeUseItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterUseItemEvent(GeneralEventArgs e)
|
||||
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterUseItem?.Invoke(this, e);
|
||||
AfterUseItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedUseItemEvent(GeneralEventArgs e)
|
||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedUseItem?.Invoke(this, e);
|
||||
SucceedUseItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedUseItemEvent(GeneralEventArgs e)
|
||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedUseItem?.Invoke(this, e);
|
||||
FailedUseItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeEndGameEvent(GeneralEventArgs e)
|
||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeEndGame?.Invoke(this, e);
|
||||
BeforeEndGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterEndGameEvent(GeneralEventArgs e)
|
||||
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterEndGame?.Invoke(this, e);
|
||||
AfterEndGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedEndGameEvent(GeneralEventArgs e)
|
||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedEndGame?.Invoke(this, e);
|
||||
SucceedEndGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedEndGameEvent(GeneralEventArgs e)
|
||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedEndGame?.Invoke(this, e);
|
||||
FailedEndGame?.Invoke(sender, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -102,11 +102,11 @@ namespace Milimoe.FunGame.Core.Library.Constant
|
||||
|
||||
public class GameMode
|
||||
{
|
||||
public const string GameMode_All = "所有模式";
|
||||
public const string GameMode_AllHasPass = "带密码的所有模式";
|
||||
public const string GameMode_Mix = "混战模式";
|
||||
public const string GameMode_MixHasPass = "带密码的混战模式";
|
||||
public const string GameMode_Team = "团队模式";
|
||||
public const string GameMode_TeamHasPass = "带密码的团队模式";
|
||||
public const string All = "所有模式";
|
||||
public const string AllHasPass = "带密码的所有模式";
|
||||
public const string Mix = "混战模式";
|
||||
public const string MixHasPass = "带密码的混战模式";
|
||||
public const string Team = "团队模式";
|
||||
public const string TeamHasPass = "带密码的团队模式";
|
||||
}
|
||||
}
|
||||
|
||||
@ -32,6 +32,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
|
||||
All,
|
||||
Mix,
|
||||
Team,
|
||||
AllHasPass,
|
||||
MixHasPass,
|
||||
TeamHasPass
|
||||
}
|
||||
|
||||
@ -37,7 +37,7 @@ namespace Milimoe.FunGame.Core.Model
|
||||
/// <summary>
|
||||
/// 当前游戏模式
|
||||
/// </summary>
|
||||
public string FunGame_GameMode { get; set; } = GameMode.GameMode_Mix;
|
||||
public string FunGame_GameMode { get; set; } = GameMode.Mix;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器名称
|
||||
|
||||
@ -10,7 +10,7 @@ namespace Milimoe.FunGame.Core.Service
|
||||
/// </summary>
|
||||
/// <param name="plugins"></param>
|
||||
/// <returns></returns>
|
||||
internal static Dictionary<string, BasePlugin> LoadPlugins(Dictionary<string, BasePlugin> plugins)
|
||||
internal static Dictionary<string, BasePlugin> LoadPlugins(Dictionary<string, BasePlugin> plugins, params object[] objs)
|
||||
{
|
||||
string[] dlls = Directory.GetFiles("plugins", "*.dll");
|
||||
|
||||
@ -23,7 +23,7 @@ namespace Milimoe.FunGame.Core.Service
|
||||
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(BasePlugin))))
|
||||
{
|
||||
BasePlugin? instance = (BasePlugin?)Activator.CreateInstance(type);
|
||||
if (instance != null && instance.Load())
|
||||
if (instance != null && instance.Load(objs))
|
||||
{
|
||||
plugins.TryAdd(instance.Name, instance);
|
||||
}
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user