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地图新增NPC和子区域属性
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@ -16,6 +16,8 @@ namespace Milimoe.FunGame.Core.Entity
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public int Temperature { get; set; } = 15;
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public Dictionary<string, int> Weathers { get; } = [];
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public RarityType Difficulty { get; set; } = RarityType.OneStar;
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public List<string> NPCs { get; set; } = [];
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public List<string> Areas { get; set; } = [];
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public bool ChangeWeather(string weather)
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{
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