添加Socketmanager事件

This commit is contained in:
Mili 2023-03-07 23:12:13 +08:00
parent 618f9c93c9
commit 33dea82b43
2 changed files with 144 additions and 6 deletions

View File

@ -1,6 +1,6 @@
using Milimoe.FunGame.Core.Library.Constant;
using System.Net;
using System.Net;
using System.Net.Sockets;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Service
{
@ -19,6 +19,53 @@ namespace Milimoe.FunGame.Core.Service
private static Socket? _Socket = null;
private static Socket? _ServerSocket = null;
/// <summary>
/// 异步监听事件
/// </summary>
/// <typeparam name="T">结果类</typeparam>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>结果</returns>
internal delegate Task<T> SocketHandler<T>(SocketMessageType type, params object[] objs);
/// <summary>
/// 异步监听事件
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>线程</returns>
internal delegate Task SocketHandler(SocketMessageType type, params object[] objs);
/// <summary>
/// 监听返回值为bool的事件
/// </summary>
internal event SocketHandler<bool>? SocketReceiveBoolAsync;
/// <summary>
/// 监听返回值为String的事件
/// </summary>
internal event SocketHandler<string>? SocketReceiveStringAsync;
/// <summary>
/// 监听返回值为object的事件
/// </summary>
internal event SocketHandler<object>? SocketReceiveObjectAsync;
/// <summary>
/// 监听返回值为int的事件
/// </summary>
internal event SocketHandler<int>? SocketReceiveIntAsync;
/// <summary>
/// 监听返回值为decimal的事件
/// </summary>
internal event SocketHandler<decimal>? SocketReceiveDecimalAsync;
/// <summary>
/// 监听没有返回值的事件
/// </summary>
internal event SocketHandler? SocketReceiveAsync;
/// <summary>
/// 创建服务器监听Socket
/// </summary>
@ -110,7 +157,7 @@ namespace Milimoe.FunGame.Core.Service
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>通信结果</returns>
internal static SocketResult Send(Socket ClientSocket, SocketMessageType type, Guid token, object[] objs)
internal static SocketResult Send(Socket ClientSocket, SocketMessageType type, Guid token, params object[] objs)
{
if (ClientSocket != null && objs != null && objs.Length > 0)
{
@ -129,7 +176,7 @@ namespace Milimoe.FunGame.Core.Service
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>通信结果</returns>
internal static SocketResult Send(SocketMessageType type, Guid token, object[] objs)
internal static SocketResult Send(SocketMessageType type, Guid token, params object[] objs)
{
if (objs is null || objs.Length <= 0)
{
@ -223,5 +270,93 @@ namespace Milimoe.FunGame.Core.Service
_ => SocketSet.Unknown,
};
}
/// <summary>
/// 触发异步返回bool事件
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>bool结果</returns>
internal async Task<bool> OnSocketReceiveBoolAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveBoolAsync != null)
{
return await SocketReceiveBoolAsync.Invoke(type, objs);
}
return false;
}
/// <summary>
/// 触发异步返回string事件
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>string结果</returns>
internal async Task<string> OnSocketReceiveStringAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveStringAsync != null)
{
return await SocketReceiveStringAsync.Invoke(type, objs);
}
return "";
}
/// <summary>
/// 触发异步返回object事件
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>object结果</returns>
internal async Task<object> OnSocketReceiveObjectAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveObjectAsync != null)
{
return await SocketReceiveObjectAsync.Invoke(type, objs);
}
return General.EntityInstance;
}
/// <summary>
/// 触发异步返回int事件
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>int结果</returns>
internal async Task<int> OnSocketReceiveIntAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveIntAsync != null)
{
return await SocketReceiveIntAsync.Invoke(type, objs);
}
return -1;
}
/// <summary>
/// 触发异步返回decimal事件
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>decimal结果</returns>
internal async Task<decimal> OnSocketReceiveDecimalAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveDecimalAsync != null)
{
return await SocketReceiveDecimalAsync.Invoke(type, objs);
}
return -1;
}
/// <summary>
/// 触发异步无返回值事件
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
internal async Task OnSocketReceiveAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveAsync != null)
{
await SocketReceiveAsync.Invoke(type, objs);
}
}
}
}

View File

@ -130,8 +130,11 @@ namespace Milimoe.FunGame.Desktop.UI
break;
}
};
if (InvokeRequired) Invoke(Action);
else Action();
if (!IsDisposed)
{
if (InvokeRequired) Invoke(Action);
else Action();
}
}
catch (Exception e)
{