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https://github.com/project-redbud/FunGame-Core.git
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添加战斗相关状态
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@ -145,9 +145,14 @@ namespace Milimoe.FunGame.Core.Entity
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public double ExHP2 { get; set; } = 0;
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public double ExHP2 { get; set; } = 0;
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/// <summary>
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/// <summary>
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/// 生命值 = 基础生命值 + 额外生命值 + 额外生命值2
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/// 最大生命值 = 基础生命值 + 额外生命值 + 额外生命值2
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/// </summary>
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/// </summary>
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public double HP => BaseHP + ExHP + ExHP2;
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public double MaxHP => BaseHP + ExHP + ExHP2;
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/// <summary>
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/// 当前生命值 [ 战斗相关 ]
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/// </summary>
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public double HP { get; set; } = 0;
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/// <summary>
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/// <summary>
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/// 初始魔法值 [ 初始设定 ]
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/// 初始魔法值 [ 初始设定 ]
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@ -171,12 +176,17 @@ namespace Milimoe.FunGame.Core.Entity
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public double ExMP2 { get; set; } = 0;
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public double ExMP2 { get; set; } = 0;
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/// <summary>
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/// <summary>
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/// 魔法值 = 基础魔法值 + 额外魔法值 + 额外魔法值2
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/// 最大魔法值 = 基础魔法值 + 额外魔法值 + 额外魔法值2
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/// </summary>
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/// </summary>
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public double MP => BaseMP + ExMP + ExMP2;
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public double MaxMP => BaseMP + ExMP + ExMP2;
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/// <summary>
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/// <summary>
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/// 爆发能量 [ 战斗相关 ]
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/// 当前魔法值 [ 战斗相关 ]
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/// </summary>
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public double MP { get; set; } = 0;
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/// <summary>
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/// 当前爆发能量 [ 战斗相关 ]
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/// </summary>
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/// </summary>
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public double EP { get; set; } = 0;
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public double EP { get; set; } = 0;
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@ -585,6 +595,32 @@ namespace Milimoe.FunGame.Core.Entity
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return new();
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return new();
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}
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}
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/// <summary>
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/// 回复状态至满
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/// </summary>
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/// <param name="EP"></param>
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public void Recovery(double EP = -1)
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{
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HP = MaxHP;
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MP = MaxMP;
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if (EP != -1) this.EP = EP;
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}
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/// <summary>
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/// 按时间回复状态
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/// </summary>
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/// <param name="time"></param>
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/// <param name="EP"></param>
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public void Recovery(int time, double EP = -1)
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{
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if (time > 0)
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{
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HP = Math.Min(MaxHP, Calculation.Round2Digits(HP + HR * time));
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MP = Math.Min(MaxMP, Calculation.Round2Digits(MP + MR * time));
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if (EP != -1) this.EP = EP;
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}
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}
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/// <summary>
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/// <summary>
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/// 比较一个角色(只比较 <see cref="Name"/>)
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/// 比较一个角色(只比较 <see cref="Name"/>)
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/// </summary>
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/// </summary>
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@ -674,6 +710,7 @@ namespace Milimoe.FunGame.Core.Entity
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Skills = new(Skills),
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Skills = new(Skills),
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Items = new(Items),
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Items = new(Items),
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};
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};
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c.Recovery();
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return c;
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return c;
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}
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}
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}
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}
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