mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-12-05 16:16:33 +00:00
添加ConnectEventArgs #4
This commit is contained in:
commit
2c44ff2152
@ -16,15 +16,20 @@ namespace Milimoe.FunGame.Core.Interface
|
||||
|
||||
public interface IConnectEventHandler : IEventHandler
|
||||
{
|
||||
public new delegate EventResult BeforeEventHandler(object sender, ConnectEventArgs e);
|
||||
public new delegate EventResult AfterEventHandler(object sender, ConnectEventArgs e);
|
||||
public new delegate EventResult SucceedEventHandler(object sender, ConnectEventArgs e);
|
||||
public new delegate EventResult FailedEventHandler(object sender, ConnectEventArgs e);
|
||||
|
||||
public event BeforeEventHandler? BeforeConnect;
|
||||
public event AfterEventHandler? AfterConnect;
|
||||
public event SucceedEventHandler? SucceedConnect;
|
||||
public event FailedEventHandler? FailedConnect;
|
||||
|
||||
public EventResult OnBeforeConnectEvent(GeneralEventArgs e);
|
||||
public EventResult OnAfterConnectEvent(GeneralEventArgs e);
|
||||
public EventResult OnSucceedConnectEvent(GeneralEventArgs e);
|
||||
public EventResult OnFailedConnectEvent(GeneralEventArgs e);
|
||||
public EventResult OnBeforeConnectEvent(ConnectEventArgs e);
|
||||
public EventResult OnAfterConnectEvent(ConnectEventArgs e);
|
||||
public EventResult OnSucceedConnectEvent(ConnectEventArgs e);
|
||||
public EventResult OnFailedConnectEvent(ConnectEventArgs e);
|
||||
}
|
||||
|
||||
public interface IDisconnectEventHandler : IEventHandler
|
||||
|
||||
@ -6,6 +6,16 @@ namespace Milimoe.FunGame.Core.Library.Common.Architecture
|
||||
{
|
||||
public class BaseModel : ISocketHandler, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// 接收到的SocketObject实例
|
||||
/// </summary>
|
||||
protected virtual SocketObject Work { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否处于等待服务器响应的状态
|
||||
/// </summary>
|
||||
protected virtual bool Working { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Socket
|
||||
/// </summary>
|
||||
@ -63,5 +73,14 @@ namespace Milimoe.FunGame.Core.Library.Common.Architecture
|
||||
}
|
||||
IsDisposed = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 调用Socket.Send()前,请设置为等待状态
|
||||
/// </summary>
|
||||
protected void SetWorking()
|
||||
{
|
||||
Working = true;
|
||||
Work = default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
17
Library/Common/Event/ConnectEventArgs.cs
Normal file
17
Library/Common/Event/ConnectEventArgs.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace Milimoe.FunGame.Core.Library.Common.Event
|
||||
{
|
||||
public class ConnectEventArgs : GeneralEventArgs
|
||||
{
|
||||
public string ServerIP { get; set; } = "";
|
||||
public string ServerPort { get; set; } = "";
|
||||
|
||||
public ConnectEventArgs(params object[]? objs)
|
||||
{
|
||||
if (objs != null)
|
||||
{
|
||||
if (objs.Length > 0) ServerIP = (string)objs[0];
|
||||
if (objs.Length > 1) ServerPort = (string)objs[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user