From 29bf7e4c3df9ec3dd187b34fcda0ce485dadb789 Mon Sep 17 00:00:00 2001 From: milimoe Date: Mon, 1 Sep 2025 00:53:06 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E6=98=AF=E5=90=A6=E6=97=A0?= =?UTF-8?q?=E8=A7=86=E6=96=BD=E6=B3=95=E8=B7=9D=E7=A6=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Entity/Skill/Skill.cs | 4 ++-- Library/Common/JsonConverter/SkillConverter.cs | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Entity/Skill/Skill.cs b/Entity/Skill/Skill.cs index f43a527..e66b614 100644 --- a/Entity/Skill/Skill.cs +++ b/Entity/Skill/Skill.cs @@ -93,7 +93,7 @@ namespace Milimoe.FunGame.Core.Entity /// /// 是否无视施法距离(全图施法),魔法默认为 true,战技默认为 false /// - public bool CastAnyWhere { get; set; } = false; + public bool CastAnywhere { get; set; } = false; /// /// 施法距离 [ 单位:格 ] @@ -259,7 +259,7 @@ namespace Milimoe.FunGame.Core.Entity protected Skill(SkillType type, Character? character = null) { SkillType = type; - CastAnyWhere = SkillType == SkillType.Magic; + CastAnywhere = SkillType == SkillType.Magic; Character = character; } diff --git a/Library/Common/JsonConverter/SkillConverter.cs b/Library/Common/JsonConverter/SkillConverter.cs index 1b88430..9acf066 100644 --- a/Library/Common/JsonConverter/SkillConverter.cs +++ b/Library/Common/JsonConverter/SkillConverter.cs @@ -41,8 +41,8 @@ namespace Milimoe.FunGame.Core.Library.Common.JsonConverter case nameof(Skill.Level): result.Level = reader.GetInt32(); break; - case nameof(Skill.CastAnyWhere): - result.CastAnyWhere = reader.GetBoolean(); + case nameof(Skill.CastAnywhere): + result.CastAnywhere = reader.GetBoolean(); break; case nameof(Skill.CastRange): result.CastRange = reader.GetInt32(); @@ -131,7 +131,7 @@ namespace Milimoe.FunGame.Core.Library.Common.JsonConverter if (value.GeneralDescription.Length > 0) writer.WriteString(nameof(Skill.GeneralDescription), value.GeneralDescription); if (value.Slogan.Length > 0) writer.WriteString(nameof(Skill.Slogan), value.Slogan); if (value.Level > 0) writer.WriteNumber(nameof(Skill.Level), value.Level); - writer.WriteBoolean(nameof(Skill.CastAnyWhere), value.CastAnyWhere); + writer.WriteBoolean(nameof(Skill.CastAnywhere), value.CastAnywhere); writer.WriteNumber(nameof(Skill.CastRange), value.CastRange); if (value.CanSelectSelf) writer.WriteBoolean(nameof(Skill.CanSelectSelf), value.CanSelectSelf); if (!value.CanSelectEnemy) writer.WriteBoolean(nameof(Skill.CanSelectEnemy), value.CanSelectEnemy);