mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-12-05 00:06:02 +00:00
添加缺少的SocketMessageHandler
This commit is contained in:
parent
b9bce652f8
commit
1c4e796f09
@ -222,10 +222,19 @@ namespace Milimoe.FunGame.Core.Controller
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case SocketMessageType.HeartBeat:
|
case SocketMessageType.HeartBeat:
|
||||||
if (_Socket != null && _Socket.Connected)
|
|
||||||
{
|
|
||||||
SocketHandler_HeartBeat(ServerMessage);
|
SocketHandler_HeartBeat(ServerMessage);
|
||||||
}
|
break;
|
||||||
|
|
||||||
|
case SocketMessageType.ForceLogout:
|
||||||
|
SocketHandler_ForceLogout(ServerMessage);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SocketMessageType.Chat:
|
||||||
|
SocketHandler_Chat(ServerMessage);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SocketMessageType.UpdateRoomMaster:
|
||||||
|
SocketHandler_UpdateRoomMaster(ServerMessage);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SocketMessageType.Unknown:
|
case SocketMessageType.Unknown:
|
||||||
@ -253,5 +262,23 @@ namespace Milimoe.FunGame.Core.Controller
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="ServerMessage"></param>
|
/// <param name="ServerMessage"></param>
|
||||||
protected abstract void SocketHandler_HeartBeat(SocketObject ServerMessage);
|
protected abstract void SocketHandler_HeartBeat(SocketObject ServerMessage);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 客户端接收到强制退出登录的通知后的处理方法
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ServerMessage"></param>
|
||||||
|
protected abstract void SocketHandler_ForceLogout(SocketObject ServerMessage);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 客户端接收到聊天信息后的处理方法
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ServerMessage"></param>
|
||||||
|
protected abstract void SocketHandler_Chat(SocketObject ServerMessage);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 客户端接收到更换房主后的处理方法
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ServerMessage"></param>
|
||||||
|
protected abstract void SocketHandler_UpdateRoomMaster(SocketObject ServerMessage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user