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完善任务系统
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309844997e
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@ -7,7 +7,7 @@ namespace Milimoe.FunGame.Core.Entity
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{
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{
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public string Description { get; set; } = "";
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public string Description { get; set; } = "";
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public int EstimatedMinutes { get; set; } = 0;
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public int EstimatedMinutes { get; set; } = 0;
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public int Status { get; set; } = 0;
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public QuestState Status { get; set; } = 0;
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public int CharacterIndex { get; set; } = 0;
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public int CharacterIndex { get; set; } = 0;
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public Dictionary<string, int> Awards { get; set; } = [];
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public Dictionary<string, int> Awards { get; set; } = [];
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public DateTime? StartTime { get; set; } = null;
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public DateTime? StartTime { get; set; } = null;
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@ -19,7 +19,7 @@ namespace Milimoe.FunGame.Core.Entity
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$"{Description}\r\n" +
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$"{Description}\r\n" +
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$"需要时间:{EstimatedMinutes} 分钟\r\n" +
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$"需要时间:{EstimatedMinutes} 分钟\r\n" +
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(StartTime.HasValue ? $"开始时间:{StartTime.Value.ToString(General.GeneralDateTimeFormatChinese)}" +
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(StartTime.HasValue ? $"开始时间:{StartTime.Value.ToString(General.GeneralDateTimeFormatChinese)}" +
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(Status == 1 ?
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(Status == QuestState.InProgress ?
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$"\r\n预计在 {Math.Max(Math.Round((StartTime.Value.AddMinutes(EstimatedMinutes) - DateTime.Now).TotalMinutes, MidpointRounding.ToPositiveInfinity), 1)} 分钟后完成" : "")
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$"\r\n预计在 {Math.Max(Math.Round((StartTime.Value.AddMinutes(EstimatedMinutes) - DateTime.Now).TotalMinutes, MidpointRounding.ToPositiveInfinity), 1)} 分钟后完成" : "")
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+ "\r\n"
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+ "\r\n"
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: "") +
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: "") +
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@ -37,9 +37,9 @@ namespace Milimoe.FunGame.Core.Entity
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{
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{
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return Status switch
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return Status switch
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{
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{
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1 => "进行中",
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QuestState.InProgress => "进行中",
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2 => "已完成",
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QuestState.Completed => "已完成",
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3 => "已结算",
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QuestState.Settled => "已结算",
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_ => "未开始"
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_ => "未开始"
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};
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};
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}
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}
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@ -20,6 +20,47 @@ namespace Milimoe.FunGame.Core.Library.Constant
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Complete
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Complete
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}
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}
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/// <summary>
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/// 角色目前所处的状态
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/// </summary>
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public enum CharacterState
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{
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/// <summary>
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/// 可以行动 [ 战斗相关 ]
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/// </summary>
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Actionable,
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/// <summary>
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/// 完全行动不能 [ 战斗相关 ]
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/// </summary>
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NotActionable,
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/// <summary>
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/// 行动受限 [ 战斗相关 ]
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/// </summary>
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ActionRestricted,
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/// <summary>
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/// 战斗不能 [ 战斗相关 ]
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/// </summary>
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BattleRestricted,
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/// <summary>
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/// 技能受限 [ 战斗相关 ]
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/// </summary>
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SkillRestricted,
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/// <summary>
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/// 处于吟唱中 [ 战斗相关 ] [ 技能相关 ]
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/// </summary>
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Casting,
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/// <summary>
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/// 预释放爆发技(插队) [ 战斗相关 ] [ 技能相关 ]
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/// </summary>
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PreCastSuperSkill
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}
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public enum SelectState
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public enum SelectState
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{
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{
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None,
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None,
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@ -45,4 +86,12 @@ namespace Milimoe.FunGame.Core.Library.Constant
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Online,
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Online,
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InRoom
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InRoom
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}
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}
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public enum QuestState
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{
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NotStarted = 0,
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InProgress = 1,
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Completed = 2,
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Settled = 3
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}
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}
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}
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@ -507,7 +507,9 @@ namespace Milimoe.FunGame.Core.Library.Constant
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PassiveSkill,
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PassiveSkill,
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GameStatistics,
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GameStatistics,
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Character,
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Character,
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CharacterStatistics
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CharacterStatistics,
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Club,
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Quest
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}
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}
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public enum UserType
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public enum UserType
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@ -562,47 +564,6 @@ namespace Milimoe.FunGame.Core.Library.Constant
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Particle
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Particle
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}
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}
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/// <summary>
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/// 角色目前所处的状态
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/// </summary>
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public enum CharacterState
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{
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/// <summary>
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/// 可以行动 [ 战斗相关 ]
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/// </summary>
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Actionable,
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/// <summary>
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/// 完全行动不能 [ 战斗相关 ]
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/// </summary>
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NotActionable,
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/// <summary>
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/// 行动受限 [ 战斗相关 ]
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/// </summary>
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ActionRestricted,
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/// <summary>
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/// 战斗不能 [ 战斗相关 ]
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/// </summary>
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BattleRestricted,
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/// <summary>
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/// 技能受限 [ 战斗相关 ]
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/// </summary>
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SkillRestricted,
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/// <summary>
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/// 处于吟唱中 [ 战斗相关 ] [ 技能相关 ]
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/// </summary>
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Casting,
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/// <summary>
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/// 预释放爆发技(插队) [ 战斗相关 ] [ 技能相关 ]
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/// </summary>
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PreCastSuperSkill
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}
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public enum PrimaryAttribute
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public enum PrimaryAttribute
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{
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{
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None,
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None,
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