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添加从指定路径加载配置文件
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@ -71,11 +71,58 @@ namespace Milimoe.FunGame.Core.Api.Utility
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}
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}
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/// <summary>
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/// 从指定路径加载配置文件,并根据其文件名,转换为本框架所需的文件<para/>
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/// 需要注意:<paramref name="checkConflict"/> 用于检查加载的文件名是否在配置文件目录中已经存在<para/>
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/// 如果不使用此检查,使用 <see cref="SaveConfig"/> 时可能会覆盖原有文件(程序目录/<see cref="RootPath"/>(通常是 novels)/<paramref name="novelName"/>/[所选的文件名].json)
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/// </summary>
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/// <param name="path"></param>
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/// <param name="novelName"></param>
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/// <param name="checkConflict"></param>
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/// <param name="predicates"></param>
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/// <returns></returns>
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/// <exception cref="FileNotFoundException" />
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/// <exception cref="InvalidOperationException" />
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/// <exception cref="InvalidDataException" />
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public static NovelConfig LoadFrom(string path, string novelName, bool checkConflict = true, Dictionary<string, Func<bool>>? predicates = null)
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{
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if (!File.Exists(path))
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{
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throw new FileNotFoundException($"找不到文件:{path}");
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}
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string fileName = Path.GetFileNameWithoutExtension(path);
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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string fpath = $@"{dpath}/{fileName}.json";
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if (checkConflict && File.Exists(fpath))
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{
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throw new InvalidOperationException($"文件 {fileName}.json 已存在,请先重命名。");
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}
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// 确保目录存在
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ExistsDirectoryAndCreate(novelName);
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// 复制文件内容
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string json = File.ReadAllText(path, General.DefaultEncoding);
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if (NetworkUtility.JsonDeserialize<Dictionary<string, NovelNode>>(json) is null)
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{
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throw new InvalidDataException($"文件 {path} 内容为空或格式不正确。");
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}
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File.WriteAllText(fpath, json, General.DefaultEncoding);
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// 从新文件加载配置
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NovelConfig config = new(novelName, fileName);
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config.LoadConfig(predicates);
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return config;
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}
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/// <summary>
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/// 从配置文件中读取配置。
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/// </summary>
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/// <param name="Predicates">传入定义好的条件字典</param>
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public void LoadConfig(Dictionary<string, Func<bool>>? Predicates = null)
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/// <param name="predicates">传入定义好的条件字典</param>
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public void LoadConfig(Dictionary<string, Func<bool>>? predicates = null)
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{NovelName}";
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string fpath = $@"{dpath}/{FileName}.json";
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@ -102,13 +149,13 @@ namespace Milimoe.FunGame.Core.Api.Utility
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}
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}
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}
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if (Predicates != null)
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if (predicates != null)
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{
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if (obj.Values.TryGetValue(nameof(NovelNode.AndPredicates), out object? value2) && value2 is List<string> aps)
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{
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foreach (string ap in aps)
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{
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if (Predicates.TryGetValue(ap, out Func<bool>? value3) && value3 != null)
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if (predicates.TryGetValue(ap, out Func<bool>? value3) && value3 != null)
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{
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obj.AndPredicates[ap] = value3;
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}
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@ -118,7 +165,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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{
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foreach (string op in ops)
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{
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if (Predicates.TryGetValue(op, out Func<bool>? value3) && value3 != null)
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if (predicates.TryGetValue(op, out Func<bool>? value3) && value3 != null)
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{
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obj.OrPredicates[op] = value3;
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}
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@ -137,13 +184,13 @@ namespace Milimoe.FunGame.Core.Api.Utility
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}
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}
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}
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if (Predicates != null)
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if (predicates != null)
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{
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if (option.Values.TryGetValue(nameof(NovelNode.AndPredicates), out object? value3) && value3 is List<string> aps)
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{
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foreach (string ap in aps)
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{
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if (Predicates.TryGetValue(ap, out Func<bool>? value4) && value4 != null)
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if (predicates.TryGetValue(ap, out Func<bool>? value4) && value4 != null)
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{
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option.AndPredicates[ap] = value4;
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}
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@ -153,7 +200,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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{
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foreach (string op in ops)
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{
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if (Predicates.TryGetValue(op, out Func<bool>? value4) && value4 != null)
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if (predicates.TryGetValue(op, out Func<bool>? value4) && value4 != null)
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{
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option.OrPredicates[op] = value4;
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}
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@ -181,5 +228,45 @@ namespace Milimoe.FunGame.Core.Api.Utility
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writer.WriteLine(json);
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writer.Flush();
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}
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/// <summary>
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/// 检查配置文件目录是否存在
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/// </summary>
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/// <param name="novelName"></param>
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/// <returns></returns>
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public static bool ExistsDirectory(string novelName)
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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return Directory.Exists(dpath);
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}
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/// <summary>
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/// 检查配置文件目录是否存在,不存在则创建
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/// </summary>
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/// <param name="novelName"></param>
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/// <returns></returns>
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public static bool ExistsDirectoryAndCreate(string novelName)
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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bool result = Directory.Exists(dpath);
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if (!result)
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{
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Directory.CreateDirectory(dpath);
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}
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return result;
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}
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/// <summary>
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/// 检查配置文件目录中是否存在指定文件
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/// </summary>
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/// <param name="novelName"></param>
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/// <param name="fileName"></param>
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/// <returns></returns>
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public static bool ExistsFile(string novelName, string fileName)
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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string fpath = $@"{dpath}/{fileName}.json";
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return File.Exists(fpath);
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}
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}
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}
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