From 0a1bb0b2a5d9fb94f57c0bcfdf5aef1029340575 Mon Sep 17 00:00:00 2001 From: milimoe Date: Wed, 25 Jun 2025 00:04:31 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=8D=E5=8F=AF=E9=80=89=E4=B8=AD=E6=97=B6?= =?UTF-8?q?=E8=83=BD=E7=BB=99=E8=87=AA=E5=B7=B1=E6=94=BE=E6=8A=80=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Model/GamingQueue.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Model/GamingQueue.cs b/Model/GamingQueue.cs index 90015b0..4d1c828 100644 --- a/Model/GamingQueue.cs +++ b/Model/GamingQueue.cs @@ -1062,7 +1062,7 @@ namespace Milimoe.FunGame.Core.Model character.CharacterState = CharacterState.Actionable; character.UpdateCharacterState(); Skill skill = skillTarget.Skill; - List targets = [.. skillTarget.Targets.Where(c => !c.IsUnselectable)]; + List targets = [.. skillTarget.Targets.Where(c => c == character || !c.IsUnselectable)]; // 判断是否能够释放技能 if (targets.Count > 0 && CheckCanCast(character, skill, out double cost))