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添加插件加载器和事件触发方法组 (#54)
* Add PluginLoader * 删除event返回值 * 添加插件触发器(方法组) * 删除冗余方法 * 将typeof(GetType())改写为this is * 删除无用引用
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695
Api/Utility/PluginLoader.cs
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695
Api/Utility/PluginLoader.cs
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.Common.Plugin;
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using Milimoe.FunGame.Core.Service;
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namespace Milimoe.FunGame.Core.Api.Utility
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{
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public class PluginLoader
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{
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public Dictionary<string, BasePlugin> Plugins { get; } = new();
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private PluginLoader()
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{
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}
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public static PluginLoader LoadPlugins()
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{
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PluginLoader loader = new();
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PluginManager.LoadPlugins(loader.Plugins);
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return loader;
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}
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public void OnBeforeConnectEvent(ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeConnectEvent(e);
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});
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}
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public void OnAfterConnectEvent(ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterConnectEvent(e);
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});
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}
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public void OnSucceedConnectEvent(ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedConnectEvent(e);
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});
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}
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public void OnFailedConnectEvent(ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedConnectEvent(e);
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});
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}
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public void OnBeforeDisconnectEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeDisconnectEvent(e);
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});
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}
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public void OnAfterDisconnectEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterDisconnectEvent(e);
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});
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}
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public void OnSucceedDisconnectEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedDisconnectEvent(e);
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});
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}
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public void OnFailedDisconnectEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedDisconnectEvent(e);
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});
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}
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public void OnBeforeLoginEvent(LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeLoginEvent(e);
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});
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}
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public void OnAfterLoginEvent(LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterLoginEvent(e);
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});
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}
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public void OnSucceedLoginEvent(LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedLoginEvent(e);
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});
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}
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public void OnFailedLoginEvent(LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedLoginEvent(e);
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});
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}
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public void OnBeforeLogoutEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeLogoutEvent(e);
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});
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}
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public void OnAfterLogoutEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterLogoutEvent(e);
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});
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}
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public void OnSucceedLogoutEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedLogoutEvent(e);
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});
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}
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public void OnFailedLogoutEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedLogoutEvent(e);
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});
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}
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public void OnBeforeRegEvent(RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeRegEvent(e);
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});
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}
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public void OnAfterRegEvent(RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterRegEvent(e);
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});
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}
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public void OnSucceedRegEvent(RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedRegEvent(e);
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});
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}
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public void OnFailedRegEvent(RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedRegEvent(e);
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});
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}
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public void OnBeforeIntoRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeIntoRoomEvent(e);
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});
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}
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public void OnAfterIntoRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterIntoRoomEvent(e);
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});
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}
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public void OnSucceedIntoRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedIntoRoomEvent(e);
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});
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}
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public void OnFailedIntoRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedIntoRoomEvent(e);
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});
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}
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public void OnBeforeSendTalkEvent(SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeSendTalkEvent(e);
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});
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}
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public void OnAfterSendTalkEvent(SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterSendTalkEvent(e);
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});
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}
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public void OnSucceedSendTalkEvent(SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedSendTalkEvent(e);
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});
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}
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public void OnFailedSendTalkEvent(SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedSendTalkEvent(e);
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});
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}
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public void OnBeforeCreateRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeCreateRoomEvent(e);
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});
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}
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public void OnAfterCreateRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterCreateRoomEvent(e);
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});
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}
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public void OnSucceedCreateRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedCreateRoomEvent(e);
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});
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}
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public void OnFailedCreateRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedCreateRoomEvent(e);
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});
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}
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public void OnBeforeQuitRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeQuitRoomEvent(e);
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});
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}
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public void OnAfterQuitRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterQuitRoomEvent(e);
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});
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}
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public void OnSucceedQuitRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedQuitRoomEvent(e);
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});
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}
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public void OnFailedQuitRoomEvent(RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedQuitRoomEvent(e);
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});
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}
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public void OnBeforeChangeRoomSettingEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeChangeRoomSettingEvent(e);
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});
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}
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public void OnAfterChangeRoomSettingEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterChangeRoomSettingEvent(e);
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});
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}
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public void OnSucceedChangeRoomSettingEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeRoomSettingEvent(e);
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});
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}
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public void OnFailedChangeRoomSettingEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeRoomSettingEvent(e);
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});
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}
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public void OnBeforeStartMatchEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeStartMatchEvent(e);
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});
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}
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public void OnAfterStartMatchEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterStartMatchEvent(e);
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});
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}
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public void OnSucceedStartMatchEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedStartMatchEvent(e);
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});
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}
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public void OnFailedStartMatchEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedStartMatchEvent(e);
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});
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}
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public void OnBeforeStartGameEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeStartGameEvent(e);
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});
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}
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public void OnAfterStartGameEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterStartGameEvent(e);
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});
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}
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public void OnSucceedStartGameEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedStartGameEvent(e);
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});
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}
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public void OnFailedStartGameEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedStartGameEvent(e);
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});
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}
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public void OnBeforeChangeProfileEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeChangeProfileEvent(e);
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});
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}
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public void OnAfterChangeProfileEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterChangeProfileEvent(e);
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});
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}
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public void OnSucceedChangeProfileEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeProfileEvent(e);
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});
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}
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public void OnFailedChangeProfileEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeProfileEvent(e);
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});
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}
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public void OnBeforeChangeAccountSettingEvent(GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeChangeAccountSettingEvent(e);
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});
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}
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public void OnAfterChangeAccountSettingEvent(GeneralEventArgs e)
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{
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||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnAfterChangeAccountSettingEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSucceedChangeAccountSettingEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnSucceedChangeAccountSettingEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFailedChangeAccountSettingEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnFailedChangeAccountSettingEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeforeOpenInventoryEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnBeforeOpenInventoryEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAfterOpenInventoryEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnAfterOpenInventoryEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSucceedOpenInventoryEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnSucceedOpenInventoryEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFailedOpenInventoryEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnFailedOpenInventoryEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeforeSignInEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnBeforeSignInEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAfterSignInEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnAfterSignInEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSucceedSignInEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnSucceedSignInEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFailedSignInEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnFailedSignInEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeforeOpenStoreEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnBeforeOpenStoreEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAfterOpenStoreEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnAfterOpenStoreEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSucceedOpenStoreEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnSucceedOpenStoreEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFailedOpenStoreEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnFailedOpenStoreEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeforeBuyItemEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnBeforeBuyItemEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAfterBuyItemEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnAfterBuyItemEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSucceedBuyItemEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnSucceedBuyItemEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFailedBuyItemEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnFailedBuyItemEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeforeShowRankingEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnBeforeShowRankingEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAfterShowRankingEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnAfterShowRankingEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSucceedShowRankingEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnSucceedShowRankingEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFailedShowRankingEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnFailedShowRankingEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeforeUseItemEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnBeforeUseItemEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAfterUseItemEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnAfterUseItemEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSucceedUseItemEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnSucceedUseItemEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFailedUseItemEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnFailedUseItemEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeforeEndGameEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnBeforeEndGameEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAfterEndGameEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnAfterEndGameEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSucceedEndGameEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnSucceedEndGameEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFailedEndGameEvent(GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
Parallel.ForEach(Plugins.Values, plugin =>
|
||||||
|
{
|
||||||
|
plugin.OnFailedEndGameEvent(e);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,12 +1,14 @@
|
|||||||
namespace Milimoe.FunGame.Core.Interface
|
namespace Milimoe.FunGame.Core.Interface
|
||||||
{
|
{
|
||||||
public interface IPlugin
|
public interface IPlugin : IConnectEventHandler, IDisconnectEventHandler, ILoginEventHandler, ILogoutEventHandler, IRegEventHandler, IIntoRoomEventHandler, ISendTalkEventHandler,
|
||||||
|
ICreateRoomEventHandler, IQuitRoomEventHandler, IChangeRoomSettingEventHandler, IStartMatchEventHandler, IStartGameEventHandler, IChangeProfileEventHandler, IChangeAccountSettingEventHandler,
|
||||||
|
IOpenInventoryEventHandler, ISignInEventHandler, IOpenStoreEventHandler, IBuyItemEventHandler, IShowRankingEventHandler, IUseItemEventHandler, IEndGameEventHandler
|
||||||
{
|
{
|
||||||
public string Name { get; }
|
public string Name { get; }
|
||||||
public string Description { get; }
|
public string Description { get; }
|
||||||
public string Version { get; }
|
public string Version { get; }
|
||||||
public string Author { get; }
|
public string Author { get; }
|
||||||
|
|
||||||
public void Load();
|
public bool Load();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
using Milimoe.FunGame.Core.Library.Common.Event;
|
using Milimoe.FunGame.Core.Library.Common.Event;
|
||||||
using Milimoe.FunGame.Core.Library.Constant;
|
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Interface
|
namespace Milimoe.FunGame.Core.Interface
|
||||||
{
|
{
|
||||||
@ -8,28 +7,28 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IEventHandler
|
public interface IEventHandler
|
||||||
{
|
{
|
||||||
public delegate EventResult BeforeEventHandler(object sender, GeneralEventArgs e);
|
public delegate void BeforeEventHandler(object sender, GeneralEventArgs e);
|
||||||
public delegate EventResult AfterEventHandler(object sender, GeneralEventArgs e);
|
public delegate void AfterEventHandler(object sender, GeneralEventArgs e);
|
||||||
public delegate EventResult SucceedEventHandler(object sender, GeneralEventArgs e);
|
public delegate void SucceedEventHandler(object sender, GeneralEventArgs e);
|
||||||
public delegate EventResult FailedEventHandler(object sender, GeneralEventArgs e);
|
public delegate void FailedEventHandler(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IConnectEventHandler : IEventHandler
|
public interface IConnectEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate EventResult BeforeEventHandler(object sender, ConnectEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, ConnectEventArgs e);
|
||||||
public new delegate EventResult AfterEventHandler(object sender, ConnectEventArgs e);
|
public new delegate void AfterEventHandler(object sender, ConnectEventArgs e);
|
||||||
public new delegate EventResult SucceedEventHandler(object sender, ConnectEventArgs e);
|
public new delegate void SucceedEventHandler(object sender, ConnectEventArgs e);
|
||||||
public new delegate EventResult FailedEventHandler(object sender, ConnectEventArgs e);
|
public new delegate void FailedEventHandler(object sender, ConnectEventArgs e);
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeConnect;
|
public event BeforeEventHandler? BeforeConnect;
|
||||||
public event AfterEventHandler? AfterConnect;
|
public event AfterEventHandler? AfterConnect;
|
||||||
public event SucceedEventHandler? SucceedConnect;
|
public event SucceedEventHandler? SucceedConnect;
|
||||||
public event FailedEventHandler? FailedConnect;
|
public event FailedEventHandler? FailedConnect;
|
||||||
|
|
||||||
public EventResult OnBeforeConnectEvent(ConnectEventArgs e);
|
public void OnBeforeConnectEvent(ConnectEventArgs e);
|
||||||
public EventResult OnAfterConnectEvent(ConnectEventArgs e);
|
public void OnAfterConnectEvent(ConnectEventArgs e);
|
||||||
public EventResult OnSucceedConnectEvent(ConnectEventArgs e);
|
public void OnSucceedConnectEvent(ConnectEventArgs e);
|
||||||
public EventResult OnFailedConnectEvent(ConnectEventArgs e);
|
public void OnFailedConnectEvent(ConnectEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IDisconnectEventHandler : IEventHandler
|
public interface IDisconnectEventHandler : IEventHandler
|
||||||
@ -39,28 +38,28 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedDisconnect;
|
public event SucceedEventHandler? SucceedDisconnect;
|
||||||
public event FailedEventHandler? FailedDisconnect;
|
public event FailedEventHandler? FailedDisconnect;
|
||||||
|
|
||||||
public EventResult OnBeforeDisconnectEvent(GeneralEventArgs e);
|
public void OnBeforeDisconnectEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterDisconnectEvent(GeneralEventArgs e);
|
public void OnAfterDisconnectEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedDisconnectEvent(GeneralEventArgs e);
|
public void OnSucceedDisconnectEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedDisconnectEvent(GeneralEventArgs e);
|
public void OnFailedDisconnectEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ILoginEventHandler : IEventHandler
|
public interface ILoginEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate EventResult BeforeEventHandler(object sender, LoginEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, LoginEventArgs e);
|
||||||
public new delegate EventResult AfterEventHandler(object sender, LoginEventArgs e);
|
public new delegate void AfterEventHandler(object sender, LoginEventArgs e);
|
||||||
public new delegate EventResult SucceedEventHandler(object sender, LoginEventArgs e);
|
public new delegate void SucceedEventHandler(object sender, LoginEventArgs e);
|
||||||
public new delegate EventResult FailedEventHandler(object sender, LoginEventArgs e);
|
public new delegate void FailedEventHandler(object sender, LoginEventArgs e);
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeLogin;
|
public event BeforeEventHandler? BeforeLogin;
|
||||||
public event AfterEventHandler? AfterLogin;
|
public event AfterEventHandler? AfterLogin;
|
||||||
public event SucceedEventHandler? SucceedLogin;
|
public event SucceedEventHandler? SucceedLogin;
|
||||||
public event FailedEventHandler? FailedLogin;
|
public event FailedEventHandler? FailedLogin;
|
||||||
|
|
||||||
public EventResult OnBeforeLoginEvent(LoginEventArgs e);
|
public void OnBeforeLoginEvent(LoginEventArgs e);
|
||||||
public EventResult OnAfterLoginEvent(LoginEventArgs e);
|
public void OnAfterLoginEvent(LoginEventArgs e);
|
||||||
public EventResult OnSucceedLoginEvent(LoginEventArgs e);
|
public void OnSucceedLoginEvent(LoginEventArgs e);
|
||||||
public EventResult OnFailedLoginEvent(LoginEventArgs e);
|
public void OnFailedLoginEvent(LoginEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ILogoutEventHandler : IEventHandler
|
public interface ILogoutEventHandler : IEventHandler
|
||||||
@ -70,100 +69,100 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedLogout;
|
public event SucceedEventHandler? SucceedLogout;
|
||||||
public event FailedEventHandler? FailedLogout;
|
public event FailedEventHandler? FailedLogout;
|
||||||
|
|
||||||
public EventResult OnBeforeLogoutEvent(GeneralEventArgs e);
|
public void OnBeforeLogoutEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterLogoutEvent(GeneralEventArgs e);
|
public void OnAfterLogoutEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedLogoutEvent(GeneralEventArgs e);
|
public void OnSucceedLogoutEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedLogoutEvent(GeneralEventArgs e);
|
public void OnFailedLogoutEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IRegEventHandler : IEventHandler
|
public interface IRegEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate EventResult BeforeEventHandler(object sender, RegisterEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, RegisterEventArgs e);
|
||||||
public new delegate EventResult AfterEventHandler(object sender, RegisterEventArgs e);
|
public new delegate void AfterEventHandler(object sender, RegisterEventArgs e);
|
||||||
public new delegate EventResult SucceedEventHandler(object sender, RegisterEventArgs e);
|
public new delegate void SucceedEventHandler(object sender, RegisterEventArgs e);
|
||||||
public new delegate EventResult FailedEventHandler(object sender, RegisterEventArgs e);
|
public new delegate void FailedEventHandler(object sender, RegisterEventArgs e);
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeReg;
|
public event BeforeEventHandler? BeforeReg;
|
||||||
public event AfterEventHandler? AfterReg;
|
public event AfterEventHandler? AfterReg;
|
||||||
public event SucceedEventHandler? SucceedReg;
|
public event SucceedEventHandler? SucceedReg;
|
||||||
public event FailedEventHandler? FailedReg;
|
public event FailedEventHandler? FailedReg;
|
||||||
|
|
||||||
public EventResult OnBeforeRegEvent(RegisterEventArgs e);
|
public void OnBeforeRegEvent(RegisterEventArgs e);
|
||||||
public EventResult OnAfterRegEvent(RegisterEventArgs e);
|
public void OnAfterRegEvent(RegisterEventArgs e);
|
||||||
public EventResult OnSucceedRegEvent(RegisterEventArgs e);
|
public void OnSucceedRegEvent(RegisterEventArgs e);
|
||||||
public EventResult OnFailedRegEvent(RegisterEventArgs e);
|
public void OnFailedRegEvent(RegisterEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IIntoRoomEventHandler : IEventHandler
|
public interface IIntoRoomEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate EventResult BeforeEventHandler(object sender, RoomEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate EventResult AfterEventHandler(object sender, RoomEventArgs e);
|
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate EventResult SucceedEventHandler(object sender, RoomEventArgs e);
|
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate EventResult FailedEventHandler(object sender, RoomEventArgs e);
|
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeIntoRoom;
|
public event BeforeEventHandler? BeforeIntoRoom;
|
||||||
public event AfterEventHandler? AfterIntoRoom;
|
public event AfterEventHandler? AfterIntoRoom;
|
||||||
public event SucceedEventHandler? SucceedIntoRoom;
|
public event SucceedEventHandler? SucceedIntoRoom;
|
||||||
public event FailedEventHandler? FailedIntoRoom;
|
public event FailedEventHandler? FailedIntoRoom;
|
||||||
|
|
||||||
public EventResult OnBeforeIntoRoomEvent(RoomEventArgs e);
|
public void OnBeforeIntoRoomEvent(RoomEventArgs e);
|
||||||
public EventResult OnAfterIntoRoomEvent(RoomEventArgs e);
|
public void OnAfterIntoRoomEvent(RoomEventArgs e);
|
||||||
public EventResult OnSucceedIntoRoomEvent(RoomEventArgs e);
|
public void OnSucceedIntoRoomEvent(RoomEventArgs e);
|
||||||
public EventResult OnFailedIntoRoomEvent(RoomEventArgs e);
|
public void OnFailedIntoRoomEvent(RoomEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ISendTalkEventHandler : IEventHandler
|
public interface ISendTalkEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate EventResult BeforeEventHandler(object sender, SendTalkEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, SendTalkEventArgs e);
|
||||||
public new delegate EventResult AfterEventHandler(object sender, SendTalkEventArgs e);
|
public new delegate void AfterEventHandler(object sender, SendTalkEventArgs e);
|
||||||
public new delegate EventResult SucceedEventHandler(object sender, SendTalkEventArgs e);
|
public new delegate void SucceedEventHandler(object sender, SendTalkEventArgs e);
|
||||||
public new delegate EventResult FailedEventHandler(object sender, SendTalkEventArgs e);
|
public new delegate void FailedEventHandler(object sender, SendTalkEventArgs e);
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeSendTalk;
|
public event BeforeEventHandler? BeforeSendTalk;
|
||||||
public event AfterEventHandler? AfterSendTalk;
|
public event AfterEventHandler? AfterSendTalk;
|
||||||
public event SucceedEventHandler? SucceedSendTalk;
|
public event SucceedEventHandler? SucceedSendTalk;
|
||||||
public event FailedEventHandler? FailedSendTalk;
|
public event FailedEventHandler? FailedSendTalk;
|
||||||
|
|
||||||
public EventResult OnBeforeSendTalkEvent(SendTalkEventArgs e);
|
public void OnBeforeSendTalkEvent(SendTalkEventArgs e);
|
||||||
public EventResult OnAfterSendTalkEvent(SendTalkEventArgs e);
|
public void OnAfterSendTalkEvent(SendTalkEventArgs e);
|
||||||
public EventResult OnSucceedSendTalkEvent(SendTalkEventArgs e);
|
public void OnSucceedSendTalkEvent(SendTalkEventArgs e);
|
||||||
public EventResult OnFailedSendTalkEvent(SendTalkEventArgs e);
|
public void OnFailedSendTalkEvent(SendTalkEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ICreateRoomEventHandler : IEventHandler
|
public interface ICreateRoomEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate EventResult BeforeEventHandler(object sender, RoomEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate EventResult AfterEventHandler(object sender, RoomEventArgs e);
|
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate EventResult SucceedEventHandler(object sender, RoomEventArgs e);
|
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate EventResult FailedEventHandler(object sender, RoomEventArgs e);
|
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeCreateRoom;
|
public event BeforeEventHandler? BeforeCreateRoom;
|
||||||
public event AfterEventHandler? AfterCreateRoom;
|
public event AfterEventHandler? AfterCreateRoom;
|
||||||
public event SucceedEventHandler? SucceedCreateRoom;
|
public event SucceedEventHandler? SucceedCreateRoom;
|
||||||
public event FailedEventHandler? FailedCreateRoom;
|
public event FailedEventHandler? FailedCreateRoom;
|
||||||
|
|
||||||
public EventResult OnBeforeCreateRoomEvent(RoomEventArgs e);
|
public void OnBeforeCreateRoomEvent(RoomEventArgs e);
|
||||||
public EventResult OnAfterCreateRoomEvent(RoomEventArgs e);
|
public void OnAfterCreateRoomEvent(RoomEventArgs e);
|
||||||
public EventResult OnSucceedCreateRoomEvent(RoomEventArgs e);
|
public void OnSucceedCreateRoomEvent(RoomEventArgs e);
|
||||||
public EventResult OnFailedCreateRoomEvent(RoomEventArgs e);
|
public void OnFailedCreateRoomEvent(RoomEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IQuitRoomEventHandler : IEventHandler
|
public interface IQuitRoomEventHandler : IEventHandler
|
||||||
{
|
{
|
||||||
public new delegate EventResult BeforeEventHandler(object sender, RoomEventArgs e);
|
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate EventResult AfterEventHandler(object sender, RoomEventArgs e);
|
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate EventResult SucceedEventHandler(object sender, RoomEventArgs e);
|
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
|
||||||
public new delegate EventResult FailedEventHandler(object sender, RoomEventArgs e);
|
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
|
||||||
|
|
||||||
public event BeforeEventHandler? BeforeQuitRoom;
|
public event BeforeEventHandler? BeforeQuitRoom;
|
||||||
public event AfterEventHandler? AfterQuitRoom;
|
public event AfterEventHandler? AfterQuitRoom;
|
||||||
public event SucceedEventHandler? SucceedQuitRoom;
|
public event SucceedEventHandler? SucceedQuitRoom;
|
||||||
public event FailedEventHandler? FailedQuitRoom;
|
public event FailedEventHandler? FailedQuitRoom;
|
||||||
|
|
||||||
public EventResult OnBeforeQuitRoomEvent(RoomEventArgs e);
|
public void OnBeforeQuitRoomEvent(RoomEventArgs e);
|
||||||
public EventResult OnAfterQuitRoomEvent(RoomEventArgs e);
|
public void OnAfterQuitRoomEvent(RoomEventArgs e);
|
||||||
public EventResult OnSucceedQuitRoomEvent(RoomEventArgs e);
|
public void OnSucceedQuitRoomEvent(RoomEventArgs e);
|
||||||
public EventResult OnFailedQuitRoomEvent(RoomEventArgs e);
|
public void OnFailedQuitRoomEvent(RoomEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeRoomSettingEventHandler : IEventHandler
|
public interface IChangeRoomSettingEventHandler : IEventHandler
|
||||||
@ -173,10 +172,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedChangeRoomSetting;
|
public event SucceedEventHandler? SucceedChangeRoomSetting;
|
||||||
public event FailedEventHandler? FailedChangeRoomSetting;
|
public event FailedEventHandler? FailedChangeRoomSetting;
|
||||||
|
|
||||||
public EventResult OnBeforeChangeRoomSettingEvent(GeneralEventArgs e);
|
public void OnBeforeChangeRoomSettingEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterChangeRoomSettingEvent(GeneralEventArgs e);
|
public void OnAfterChangeRoomSettingEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedChangeRoomSettingEvent(GeneralEventArgs e);
|
public void OnSucceedChangeRoomSettingEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedChangeRoomSettingEvent(GeneralEventArgs e);
|
public void OnFailedChangeRoomSettingEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IStartMatchEventHandler : IEventHandler
|
public interface IStartMatchEventHandler : IEventHandler
|
||||||
@ -186,10 +185,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedStartMatch;
|
public event SucceedEventHandler? SucceedStartMatch;
|
||||||
public event FailedEventHandler? FailedStartMatch;
|
public event FailedEventHandler? FailedStartMatch;
|
||||||
|
|
||||||
public EventResult OnBeforeStartMatchEvent(GeneralEventArgs e);
|
public void OnBeforeStartMatchEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterStartMatchEvent(GeneralEventArgs e);
|
public void OnAfterStartMatchEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedStartMatchEvent(GeneralEventArgs e);
|
public void OnSucceedStartMatchEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedStartMatchEvent(GeneralEventArgs e);
|
public void OnFailedStartMatchEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IStartGameEventHandler : IEventHandler
|
public interface IStartGameEventHandler : IEventHandler
|
||||||
@ -199,10 +198,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedStartGame;
|
public event SucceedEventHandler? SucceedStartGame;
|
||||||
public event FailedEventHandler? FailedStartGame;
|
public event FailedEventHandler? FailedStartGame;
|
||||||
|
|
||||||
public EventResult OnBeforeStartGameEvent(GeneralEventArgs e);
|
public void OnBeforeStartGameEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterStartGameEvent(GeneralEventArgs e);
|
public void OnAfterStartGameEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedStartGameEvent(GeneralEventArgs e);
|
public void OnSucceedStartGameEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedStartGameEvent(GeneralEventArgs e);
|
public void OnFailedStartGameEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeProfileEventHandler : IEventHandler
|
public interface IChangeProfileEventHandler : IEventHandler
|
||||||
@ -212,10 +211,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedChangeProfile;
|
public event SucceedEventHandler? SucceedChangeProfile;
|
||||||
public event FailedEventHandler? FailedChangeProfile;
|
public event FailedEventHandler? FailedChangeProfile;
|
||||||
|
|
||||||
public EventResult OnBeforeChangeProfileEvent(GeneralEventArgs e);
|
public void OnBeforeChangeProfileEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterChangeProfileEvent(GeneralEventArgs e);
|
public void OnAfterChangeProfileEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedChangeProfileEvent(GeneralEventArgs e);
|
public void OnSucceedChangeProfileEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedChangeProfileEvent(GeneralEventArgs e);
|
public void OnFailedChangeProfileEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeAccountSettingEventHandler : IEventHandler
|
public interface IChangeAccountSettingEventHandler : IEventHandler
|
||||||
@ -225,10 +224,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedChangeAccountSetting;
|
public event SucceedEventHandler? SucceedChangeAccountSetting;
|
||||||
public event FailedEventHandler? FailedChangeAccountSetting;
|
public event FailedEventHandler? FailedChangeAccountSetting;
|
||||||
|
|
||||||
public EventResult OnBeforeChangeAccountSettingEvent(GeneralEventArgs e);
|
public void OnBeforeChangeAccountSettingEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterChangeAccountSettingEvent(GeneralEventArgs e);
|
public void OnAfterChangeAccountSettingEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedChangeAccountSettingEvent(GeneralEventArgs e);
|
public void OnSucceedChangeAccountSettingEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedChangeAccountSettingEvent(GeneralEventArgs e);
|
public void OnFailedChangeAccountSettingEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IOpenInventoryEventHandler : IEventHandler
|
public interface IOpenInventoryEventHandler : IEventHandler
|
||||||
@ -238,10 +237,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedOpenInventory;
|
public event SucceedEventHandler? SucceedOpenInventory;
|
||||||
public event FailedEventHandler? FailedOpenInventory;
|
public event FailedEventHandler? FailedOpenInventory;
|
||||||
|
|
||||||
public EventResult OnBeforeOpenInventoryEvent(GeneralEventArgs e);
|
public void OnBeforeOpenInventoryEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterOpenInventoryEvent(GeneralEventArgs e);
|
public void OnAfterOpenInventoryEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedOpenInventoryEvent(GeneralEventArgs e);
|
public void OnSucceedOpenInventoryEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedOpenInventoryEvent(GeneralEventArgs e);
|
public void OnFailedOpenInventoryEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ISignInEventHandler : IEventHandler
|
public interface ISignInEventHandler : IEventHandler
|
||||||
@ -251,10 +250,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedSignIn;
|
public event SucceedEventHandler? SucceedSignIn;
|
||||||
public event FailedEventHandler? FailedSignIn;
|
public event FailedEventHandler? FailedSignIn;
|
||||||
|
|
||||||
public EventResult OnBeforeSignInEvent(GeneralEventArgs e);
|
public void OnBeforeSignInEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterSignInEvent(GeneralEventArgs e);
|
public void OnAfterSignInEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedSignInEvent(GeneralEventArgs e);
|
public void OnSucceedSignInEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedSignInEvent(GeneralEventArgs e);
|
public void OnFailedSignInEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IOpenStoreEventHandler : IEventHandler
|
public interface IOpenStoreEventHandler : IEventHandler
|
||||||
@ -264,10 +263,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedOpenStore;
|
public event SucceedEventHandler? SucceedOpenStore;
|
||||||
public event FailedEventHandler? FailedOpenStore;
|
public event FailedEventHandler? FailedOpenStore;
|
||||||
|
|
||||||
public EventResult OnBeforeOpenStoreEvent(GeneralEventArgs e);
|
public void OnBeforeOpenStoreEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterOpenStoreEvent(GeneralEventArgs e);
|
public void OnAfterOpenStoreEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedOpenStoreEvent(GeneralEventArgs e);
|
public void OnSucceedOpenStoreEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedOpenStoreEvent(GeneralEventArgs e);
|
public void OnFailedOpenStoreEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IBuyItemEventHandler : IEventHandler
|
public interface IBuyItemEventHandler : IEventHandler
|
||||||
@ -277,10 +276,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedBuyItem;
|
public event SucceedEventHandler? SucceedBuyItem;
|
||||||
public event FailedEventHandler? FailedBuyItem;
|
public event FailedEventHandler? FailedBuyItem;
|
||||||
|
|
||||||
public EventResult OnBeforeBuyItemEvent(GeneralEventArgs e);
|
public void OnBeforeBuyItemEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterBuyItemEvent(GeneralEventArgs e);
|
public void OnAfterBuyItemEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedBuyItemEvent(GeneralEventArgs e);
|
public void OnSucceedBuyItemEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedBuyItemEvent(GeneralEventArgs e);
|
public void OnFailedBuyItemEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IShowRankingEventHandler : IEventHandler
|
public interface IShowRankingEventHandler : IEventHandler
|
||||||
@ -290,10 +289,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedShowRanking;
|
public event SucceedEventHandler? SucceedShowRanking;
|
||||||
public event FailedEventHandler? FailedShowRanking;
|
public event FailedEventHandler? FailedShowRanking;
|
||||||
|
|
||||||
public EventResult OnBeforeShowRankingEvent(GeneralEventArgs e);
|
public void OnBeforeShowRankingEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterShowRankingEvent(GeneralEventArgs e);
|
public void OnAfterShowRankingEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedShowRankingEvent(GeneralEventArgs e);
|
public void OnSucceedShowRankingEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedShowRankingEvent(GeneralEventArgs e);
|
public void OnFailedShowRankingEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IUseItemEventHandler : IEventHandler
|
public interface IUseItemEventHandler : IEventHandler
|
||||||
@ -303,10 +302,10 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedUseItem;
|
public event SucceedEventHandler? SucceedUseItem;
|
||||||
public event FailedEventHandler? FailedUseItem;
|
public event FailedEventHandler? FailedUseItem;
|
||||||
|
|
||||||
public EventResult OnBeforeUseItemEvent(GeneralEventArgs e);
|
public void OnBeforeUseItemEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterUseItemEvent(GeneralEventArgs e);
|
public void OnAfterUseItemEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedUseItemEvent(GeneralEventArgs e);
|
public void OnSucceedUseItemEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedUseItemEvent(GeneralEventArgs e);
|
public void OnFailedUseItemEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IEndGameEventHandler : IEventHandler
|
public interface IEndGameEventHandler : IEventHandler
|
||||||
@ -316,9 +315,9 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
public event SucceedEventHandler? SucceedEndGame;
|
public event SucceedEventHandler? SucceedEndGame;
|
||||||
public event FailedEventHandler? FailedEndGame;
|
public event FailedEventHandler? FailedEndGame;
|
||||||
|
|
||||||
public EventResult OnBeforeEndGameEvent(GeneralEventArgs e);
|
public void OnBeforeEndGameEvent(GeneralEventArgs e);
|
||||||
public EventResult OnAfterEndGameEvent(GeneralEventArgs e);
|
public void OnAfterEndGameEvent(GeneralEventArgs e);
|
||||||
public EventResult OnSucceedEndGameEvent(GeneralEventArgs e);
|
public void OnSucceedEndGameEvent(GeneralEventArgs e);
|
||||||
public EventResult OnFailedEndGameEvent(GeneralEventArgs e);
|
public void OnFailedEndGameEvent(GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
using Milimoe.FunGame.Core.Library.Common.Event;
|
using Milimoe.FunGame.Core.Library.Common.Event;
|
||||||
using Milimoe.FunGame.Core.Library.Constant;
|
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Interface
|
namespace Milimoe.FunGame.Core.Interface
|
||||||
{
|
{
|
||||||
@ -8,169 +7,169 @@ namespace Milimoe.FunGame.Core.Interface
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IConnectEvent
|
public interface IConnectEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeConnectEvent(object sender, ConnectEventArgs e);
|
public void BeforeConnectEvent(object sender, ConnectEventArgs e);
|
||||||
public EventResult AfterConnectEvent(object sender, ConnectEventArgs e);
|
public void AfterConnectEvent(object sender, ConnectEventArgs e);
|
||||||
public EventResult SucceedConnectEvent(object sender, ConnectEventArgs e);
|
public void SucceedConnectEvent(object sender, ConnectEventArgs e);
|
||||||
public EventResult FailedConnectEvent(object sender, ConnectEventArgs e);
|
public void FailedConnectEvent(object sender, ConnectEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IDisconnectEvent
|
public interface IDisconnectEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeDisconnectEvent(object sender, GeneralEventArgs e);
|
public void BeforeDisconnectEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterDisconnectEvent(object sender, GeneralEventArgs e);
|
public void AfterDisconnectEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedDisconnectEvent(object sender, GeneralEventArgs e);
|
public void SucceedDisconnectEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedDisconnectEvent(object sender, GeneralEventArgs e);
|
public void FailedDisconnectEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ILoginEvent
|
public interface ILoginEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeLoginEvent(object sender, LoginEventArgs e);
|
public void BeforeLoginEvent(object sender, LoginEventArgs e);
|
||||||
public EventResult AfterLoginEvent(object sender, LoginEventArgs e);
|
public void AfterLoginEvent(object sender, LoginEventArgs e);
|
||||||
public EventResult SucceedLoginEvent(object sender, LoginEventArgs e);
|
public void SucceedLoginEvent(object sender, LoginEventArgs e);
|
||||||
public EventResult FailedLoginEvent(object sender, LoginEventArgs e);
|
public void FailedLoginEvent(object sender, LoginEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ILogoutEvent
|
public interface ILogoutEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeLogoutEvent(object sender, GeneralEventArgs e);
|
public void BeforeLogoutEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterLogoutEvent(object sender, GeneralEventArgs e);
|
public void AfterLogoutEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedLogoutEvent(object sender, GeneralEventArgs e);
|
public void SucceedLogoutEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedLogoutEvent(object sender, GeneralEventArgs e);
|
public void FailedLogoutEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IRegEvent
|
public interface IRegEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeRegEvent(object sender, RegisterEventArgs e);
|
public void BeforeRegEvent(object sender, RegisterEventArgs e);
|
||||||
public EventResult AfterRegEvent(object sender, RegisterEventArgs e);
|
public void AfterRegEvent(object sender, RegisterEventArgs e);
|
||||||
public EventResult SucceedRegEvent(object sender, RegisterEventArgs e);
|
public void SucceedRegEvent(object sender, RegisterEventArgs e);
|
||||||
public EventResult FailedRegEvent(object sender, RegisterEventArgs e);
|
public void FailedRegEvent(object sender, RegisterEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IIntoRoomEvent
|
public interface IIntoRoomEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeIntoRoomEvent(object sender, RoomEventArgs e);
|
public void BeforeIntoRoomEvent(object sender, RoomEventArgs e);
|
||||||
public EventResult AfterIntoRoomEvent(object sender, RoomEventArgs e);
|
public void AfterIntoRoomEvent(object sender, RoomEventArgs e);
|
||||||
public EventResult SucceedIntoRoomEvent(object sender, RoomEventArgs e);
|
public void SucceedIntoRoomEvent(object sender, RoomEventArgs e);
|
||||||
public EventResult FailedIntoRoomEvent(object sender, RoomEventArgs e);
|
public void FailedIntoRoomEvent(object sender, RoomEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ISendTalkEvent
|
public interface ISendTalkEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeSendTalkEvent(object sender, SendTalkEventArgs e);
|
public void BeforeSendTalkEvent(object sender, SendTalkEventArgs e);
|
||||||
public EventResult AfterSendTalkEvent(object sender, SendTalkEventArgs e);
|
public void AfterSendTalkEvent(object sender, SendTalkEventArgs e);
|
||||||
public EventResult SucceedSendTalkEvent(object sender, SendTalkEventArgs e);
|
public void SucceedSendTalkEvent(object sender, SendTalkEventArgs e);
|
||||||
public EventResult FailedSendTalkEvent(object sender, SendTalkEventArgs e);
|
public void FailedSendTalkEvent(object sender, SendTalkEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ICreateRoomEvent
|
public interface ICreateRoomEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeCreateRoomEvent(object sender, RoomEventArgs e);
|
public void BeforeCreateRoomEvent(object sender, RoomEventArgs e);
|
||||||
public EventResult AfterCreateRoomEvent(object sender, RoomEventArgs e);
|
public void AfterCreateRoomEvent(object sender, RoomEventArgs e);
|
||||||
public EventResult SucceedCreateRoomEvent(object sender, RoomEventArgs e);
|
public void SucceedCreateRoomEvent(object sender, RoomEventArgs e);
|
||||||
public EventResult FailedCreateRoomEvent(object sender, RoomEventArgs e);
|
public void FailedCreateRoomEvent(object sender, RoomEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IQuitRoomEvent
|
public interface IQuitRoomEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeQuitRoomEvent(object sender, RoomEventArgs e);
|
public void BeforeQuitRoomEvent(object sender, RoomEventArgs e);
|
||||||
public EventResult AfterQuitRoomEvent(object sender, RoomEventArgs e);
|
public void AfterQuitRoomEvent(object sender, RoomEventArgs e);
|
||||||
public EventResult SucceedQuitRoomEvent(object sender, RoomEventArgs e);
|
public void SucceedQuitRoomEvent(object sender, RoomEventArgs e);
|
||||||
public EventResult FailedQuitRoomEvent(object sender, RoomEventArgs e);
|
public void FailedQuitRoomEvent(object sender, RoomEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeRoomSettingEvent
|
public interface IChangeRoomSettingEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
public void BeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
public void AfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
public void SucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
public void FailedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IStartMatchEvent
|
public interface IStartMatchEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeStartMatchEvent(object sender, GeneralEventArgs e);
|
public void BeforeStartMatchEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterStartMatchEvent(object sender, GeneralEventArgs e);
|
public void AfterStartMatchEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedStartMatchEvent(object sender, GeneralEventArgs e);
|
public void SucceedStartMatchEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedStartMatchEvent(object sender, GeneralEventArgs e);
|
public void FailedStartMatchEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IStartGameEvent
|
public interface IStartGameEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeStartGameEvent(object sender, GeneralEventArgs e);
|
public void BeforeStartGameEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterStartGameEvent(object sender, GeneralEventArgs e);
|
public void AfterStartGameEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedStartGameEvent(object sender, GeneralEventArgs e);
|
public void SucceedStartGameEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedStartGameEvent(object sender, GeneralEventArgs e);
|
public void FailedStartGameEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeProfileEvent
|
public interface IChangeProfileEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeChangeProfileEvent(object sender, GeneralEventArgs e);
|
public void BeforeChangeProfileEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterChangeProfileEvent(object sender, GeneralEventArgs e);
|
public void AfterChangeProfileEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedChangeProfileEvent(object sender, GeneralEventArgs e);
|
public void SucceedChangeProfileEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedChangeProfileEvent(object sender, GeneralEventArgs e);
|
public void FailedChangeProfileEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IChangeAccountSettingEvent
|
public interface IChangeAccountSettingEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
public void BeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
public void AfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
public void SucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
public void FailedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IOpenInventoryEvent
|
public interface IOpenInventoryEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
|
public void BeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterOpenInventoryEvent(object sender, GeneralEventArgs e);
|
public void AfterOpenInventoryEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedOpenInventoryEvent(object sender, GeneralEventArgs e);
|
public void SucceedOpenInventoryEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedOpenInventoryEvent(object sender, GeneralEventArgs e);
|
public void FailedOpenInventoryEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ISignInEvent
|
public interface ISignInEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeSignInEvent(object sender, GeneralEventArgs e);
|
public void BeforeSignInEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterSignInEvent(object sender, GeneralEventArgs e);
|
public void AfterSignInEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedSignInEvent(object sender, GeneralEventArgs e);
|
public void SucceedSignInEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedSignInEvent(object sender, GeneralEventArgs e);
|
public void FailedSignInEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IOpenStoreEvent
|
public interface IOpenStoreEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeOpenStoreEvent(object sender, GeneralEventArgs e);
|
public void BeforeOpenStoreEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterOpenStoreEvent(object sender, GeneralEventArgs e);
|
public void AfterOpenStoreEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedOpenStoreEvent(object sender, GeneralEventArgs e);
|
public void SucceedOpenStoreEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedOpenStoreEvent(object sender, GeneralEventArgs e);
|
public void FailedOpenStoreEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IBuyItemEvent
|
public interface IBuyItemEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeBuyItemEvent(object sender, GeneralEventArgs e);
|
public void BeforeBuyItemEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterBuyItemEvent(object sender, GeneralEventArgs e);
|
public void AfterBuyItemEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedBuyItemEvent(object sender, GeneralEventArgs e);
|
public void SucceedBuyItemEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedBuyItemEvent(object sender, GeneralEventArgs e);
|
public void FailedBuyItemEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IShowRankingEvent
|
public interface IShowRankingEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeShowRankingEvent(object sender, GeneralEventArgs e);
|
public void BeforeShowRankingEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterShowRankingEvent(object sender, GeneralEventArgs e);
|
public void AfterShowRankingEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedShowRankingEvent(object sender, GeneralEventArgs e);
|
public void SucceedShowRankingEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedShowRankingEvent(object sender, GeneralEventArgs e);
|
public void FailedShowRankingEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IUseItemEvent
|
public interface IUseItemEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeUseItemEvent(object sender, GeneralEventArgs e);
|
public void BeforeUseItemEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterUseItemEvent(object sender, GeneralEventArgs e);
|
public void AfterUseItemEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedUseItemEvent(object sender, GeneralEventArgs e);
|
public void SucceedUseItemEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedUseItemEvent(object sender, GeneralEventArgs e);
|
public void FailedUseItemEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IEndGameEvent
|
public interface IEndGameEvent
|
||||||
{
|
{
|
||||||
public EventResult BeforeEndGameEvent(object sender, GeneralEventArgs e);
|
public void BeforeEndGameEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult AfterEndGameEvent(object sender, GeneralEventArgs e);
|
public void AfterEndGameEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult SucceedEndGameEvent(object sender, GeneralEventArgs e);
|
public void SucceedEndGameEvent(object sender, GeneralEventArgs e);
|
||||||
public EventResult FailedEndGameEvent(object sender, GeneralEventArgs e);
|
public void FailedEndGameEvent(object sender, GeneralEventArgs e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,15 +3,16 @@
|
|||||||
public class GeneralEventArgs : EventArgs
|
public class GeneralEventArgs : EventArgs
|
||||||
{
|
{
|
||||||
public string EventMsg { get; set; } = "";
|
public string EventMsg { get; set; } = "";
|
||||||
public object[]? Parameters { get; set; } = null;
|
public object[] Parameters { get; set; } = Array.Empty<object>();
|
||||||
|
public bool Cancel { get; set; } = false;
|
||||||
|
|
||||||
public GeneralEventArgs(string EventMsg = "", object[]? Parameters = null)
|
public GeneralEventArgs(string EventMsg, object[] Parameters)
|
||||||
{
|
{
|
||||||
this.EventMsg = EventMsg;
|
this.EventMsg = EventMsg;
|
||||||
this.Parameters = Parameters;
|
this.Parameters = Parameters;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GeneralEventArgs(params object[]? Parameters)
|
public GeneralEventArgs(params object[] Parameters)
|
||||||
{
|
{
|
||||||
this.Parameters = Parameters;
|
this.Parameters = Parameters;
|
||||||
}
|
}
|
||||||
@ -19,10 +20,10 @@
|
|||||||
|
|
||||||
public class GeneralEvent<T>
|
public class GeneralEvent<T>
|
||||||
{
|
{
|
||||||
public T Instance { get; set; }
|
public T? Instance { get; set; }
|
||||||
public GeneralEvent()
|
public GeneralEvent()
|
||||||
{
|
{
|
||||||
Instance = Activator.CreateInstance<T>();
|
Instance = (T?)Activator.CreateInstance(typeof(T?));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@ using Milimoe.FunGame.Core.Library.Constant;
|
|||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Library.Common.Event
|
namespace Milimoe.FunGame.Core.Library.Common.Event
|
||||||
{
|
{
|
||||||
public class RoomEventArgs
|
public class RoomEventArgs : GeneralEventArgs
|
||||||
{
|
{
|
||||||
public string RoomID { get; set; } = "";
|
public string RoomID { get; set; } = "";
|
||||||
public long RoomMaster { get; set; } = 0;
|
public long RoomMaster { get; set; } = 0;
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
namespace Milimoe.FunGame.Core.Library.Common.Event
|
namespace Milimoe.FunGame.Core.Library.Common.Event
|
||||||
{
|
{
|
||||||
public class SendTalkEventArgs
|
public class SendTalkEventArgs : GeneralEventArgs
|
||||||
{
|
{
|
||||||
public string Message { get; set; } = "";
|
public string Message { get; set; } = "";
|
||||||
|
|
||||||
|
@ -1,13 +1,9 @@
|
|||||||
using Milimoe.FunGame.Core.Interface;
|
using Milimoe.FunGame.Core.Interface;
|
||||||
using Milimoe.FunGame.Core.Library.Common.Event;
|
using Milimoe.FunGame.Core.Library.Common.Event;
|
||||||
using Milimoe.FunGame.Core.Library.Constant;
|
|
||||||
using Milimoe.FunGame.Core.Service;
|
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
||||||
{
|
{
|
||||||
public abstract class BasePlugin : IPlugin, IConnectEventHandler, IDisconnectEventHandler, ILoginEventHandler, ILogoutEventHandler, IRegEventHandler, IIntoRoomEventHandler, ISendTalkEventHandler,
|
public abstract class BasePlugin : IPlugin
|
||||||
ICreateRoomEventHandler, IQuitRoomEventHandler, IChangeRoomSettingEventHandler, IStartMatchEventHandler, IStartGameEventHandler, IChangeProfileEventHandler, IChangeAccountSettingEventHandler,
|
|
||||||
IOpenInventoryEventHandler, ISignInEventHandler, IOpenStoreEventHandler, IBuyItemEventHandler, IShowRankingEventHandler, IUseItemEventHandler, IEndGameEventHandler
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 插件名称
|
/// 插件名称
|
||||||
@ -37,11 +33,11 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 加载插件
|
/// 加载插件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Load()
|
public bool Load()
|
||||||
{
|
{
|
||||||
if (IsLoaded)
|
if (IsLoaded)
|
||||||
{
|
{
|
||||||
return;
|
return false;
|
||||||
}
|
}
|
||||||
// BeforeLoad可以阻止加载此插件
|
// BeforeLoad可以阻止加载此插件
|
||||||
if (BeforeLoad())
|
if (BeforeLoad())
|
||||||
@ -53,6 +49,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
// 如果加载后需要执行代码,请重写AfterLoad方法
|
// 如果加载后需要执行代码,请重写AfterLoad方法
|
||||||
AfterLoad();
|
AfterLoad();
|
||||||
}
|
}
|
||||||
|
return IsLoaded;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -77,9 +74,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void BindEvent()
|
private void BindEvent()
|
||||||
{
|
{
|
||||||
Type type = GetType();
|
if (this is IConnectEvent)
|
||||||
|
|
||||||
if (type == typeof(IConnectEvent))
|
|
||||||
{
|
{
|
||||||
IConnectEvent bind = (IConnectEvent)this;
|
IConnectEvent bind = (IConnectEvent)this;
|
||||||
BeforeConnect += bind.BeforeConnectEvent;
|
BeforeConnect += bind.BeforeConnectEvent;
|
||||||
@ -88,7 +83,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedConnect += bind.FailedConnectEvent;
|
FailedConnect += bind.FailedConnectEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IDisconnectEvent))
|
if (this is IDisconnectEvent)
|
||||||
{
|
{
|
||||||
IDisconnectEvent bind = (IDisconnectEvent)this;
|
IDisconnectEvent bind = (IDisconnectEvent)this;
|
||||||
BeforeDisconnect += bind.BeforeDisconnectEvent;
|
BeforeDisconnect += bind.BeforeDisconnectEvent;
|
||||||
@ -97,7 +92,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedDisconnect += bind.FailedDisconnectEvent;
|
FailedDisconnect += bind.FailedDisconnectEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(ILoginEvent))
|
if (this is ILoginEvent)
|
||||||
{
|
{
|
||||||
ILoginEvent bind = (ILoginEvent)this;
|
ILoginEvent bind = (ILoginEvent)this;
|
||||||
BeforeLogin += bind.BeforeLoginEvent;
|
BeforeLogin += bind.BeforeLoginEvent;
|
||||||
@ -106,7 +101,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedLogin += bind.FailedLoginEvent;
|
FailedLogin += bind.FailedLoginEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(ILogoutEvent))
|
if (this is ILogoutEvent)
|
||||||
{
|
{
|
||||||
ILogoutEvent bind = (ILogoutEvent)this;
|
ILogoutEvent bind = (ILogoutEvent)this;
|
||||||
BeforeLogout += bind.BeforeLogoutEvent;
|
BeforeLogout += bind.BeforeLogoutEvent;
|
||||||
@ -115,7 +110,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedLogout += bind.FailedLogoutEvent;
|
FailedLogout += bind.FailedLogoutEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IRegEvent))
|
if (this is IRegEvent)
|
||||||
{
|
{
|
||||||
IRegEvent bind = (IRegEvent)this;
|
IRegEvent bind = (IRegEvent)this;
|
||||||
BeforeReg += bind.BeforeRegEvent;
|
BeforeReg += bind.BeforeRegEvent;
|
||||||
@ -124,7 +119,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedReg += bind.FailedRegEvent;
|
FailedReg += bind.FailedRegEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IIntoRoomEvent))
|
if (this is IIntoRoomEvent)
|
||||||
{
|
{
|
||||||
IIntoRoomEvent bind = (IIntoRoomEvent)this;
|
IIntoRoomEvent bind = (IIntoRoomEvent)this;
|
||||||
BeforeIntoRoom += bind.BeforeIntoRoomEvent;
|
BeforeIntoRoom += bind.BeforeIntoRoomEvent;
|
||||||
@ -133,7 +128,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedIntoRoom += bind.FailedIntoRoomEvent;
|
FailedIntoRoom += bind.FailedIntoRoomEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(ISendTalkEvent))
|
if (this is ISendTalkEvent)
|
||||||
{
|
{
|
||||||
ISendTalkEvent bind = (ISendTalkEvent)this;
|
ISendTalkEvent bind = (ISendTalkEvent)this;
|
||||||
BeforeSendTalk += bind.BeforeSendTalkEvent;
|
BeforeSendTalk += bind.BeforeSendTalkEvent;
|
||||||
@ -142,7 +137,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedSendTalk += bind.FailedSendTalkEvent;
|
FailedSendTalk += bind.FailedSendTalkEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(ICreateRoomEvent))
|
if (this is ICreateRoomEvent)
|
||||||
{
|
{
|
||||||
ICreateRoomEvent bind = (ICreateRoomEvent)this;
|
ICreateRoomEvent bind = (ICreateRoomEvent)this;
|
||||||
BeforeCreateRoom += bind.BeforeCreateRoomEvent;
|
BeforeCreateRoom += bind.BeforeCreateRoomEvent;
|
||||||
@ -151,7 +146,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedCreateRoom += bind.FailedCreateRoomEvent;
|
FailedCreateRoom += bind.FailedCreateRoomEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IQuitRoomEvent))
|
if (this is IQuitRoomEvent)
|
||||||
{
|
{
|
||||||
IQuitRoomEvent bind = (IQuitRoomEvent)this;
|
IQuitRoomEvent bind = (IQuitRoomEvent)this;
|
||||||
BeforeQuitRoom += bind.BeforeQuitRoomEvent;
|
BeforeQuitRoom += bind.BeforeQuitRoomEvent;
|
||||||
@ -160,7 +155,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedQuitRoom += bind.FailedQuitRoomEvent;
|
FailedQuitRoom += bind.FailedQuitRoomEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IChangeRoomSettingEvent))
|
if (this is IChangeRoomSettingEvent)
|
||||||
{
|
{
|
||||||
IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
|
IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
|
||||||
BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
|
BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
|
||||||
@ -169,7 +164,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedChangeRoomSetting += bind.FailedChangeRoomSettingEvent;
|
FailedChangeRoomSetting += bind.FailedChangeRoomSettingEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IStartMatchEvent))
|
if (this is IStartMatchEvent)
|
||||||
{
|
{
|
||||||
IStartMatchEvent bind = (IStartMatchEvent)this;
|
IStartMatchEvent bind = (IStartMatchEvent)this;
|
||||||
BeforeStartMatch += bind.BeforeStartMatchEvent;
|
BeforeStartMatch += bind.BeforeStartMatchEvent;
|
||||||
@ -178,7 +173,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedStartMatch += bind.FailedStartMatchEvent;
|
FailedStartMatch += bind.FailedStartMatchEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IStartGameEvent))
|
if (this is IStartGameEvent)
|
||||||
{
|
{
|
||||||
IStartGameEvent bind = (IStartGameEvent)this;
|
IStartGameEvent bind = (IStartGameEvent)this;
|
||||||
BeforeStartGame += bind.BeforeStartGameEvent;
|
BeforeStartGame += bind.BeforeStartGameEvent;
|
||||||
@ -187,7 +182,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedStartGame += bind.FailedStartGameEvent;
|
FailedStartGame += bind.FailedStartGameEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IChangeProfileEvent))
|
if (this is IChangeProfileEvent)
|
||||||
{
|
{
|
||||||
IChangeProfileEvent bind = (IChangeProfileEvent)this;
|
IChangeProfileEvent bind = (IChangeProfileEvent)this;
|
||||||
BeforeChangeProfile += bind.BeforeChangeProfileEvent;
|
BeforeChangeProfile += bind.BeforeChangeProfileEvent;
|
||||||
@ -196,7 +191,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedChangeProfile += bind.FailedChangeProfileEvent;
|
FailedChangeProfile += bind.FailedChangeProfileEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IChangeAccountSettingEvent))
|
if (this is IChangeAccountSettingEvent)
|
||||||
{
|
{
|
||||||
IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
|
IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
|
||||||
BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
|
BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
|
||||||
@ -205,7 +200,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedChangeAccountSetting += bind.FailedChangeAccountSettingEvent;
|
FailedChangeAccountSetting += bind.FailedChangeAccountSettingEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IOpenInventoryEvent))
|
if (this is IOpenInventoryEvent)
|
||||||
{
|
{
|
||||||
IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
|
IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
|
||||||
BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
|
BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
|
||||||
@ -214,7 +209,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedOpenInventory += bind.FailedOpenInventoryEvent;
|
FailedOpenInventory += bind.FailedOpenInventoryEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(ISignInEvent))
|
if (this is ISignInEvent)
|
||||||
{
|
{
|
||||||
ISignInEvent bind = (ISignInEvent)this;
|
ISignInEvent bind = (ISignInEvent)this;
|
||||||
BeforeSignIn += bind.BeforeSignInEvent;
|
BeforeSignIn += bind.BeforeSignInEvent;
|
||||||
@ -223,7 +218,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedSignIn += bind.FailedSignInEvent;
|
FailedSignIn += bind.FailedSignInEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IOpenStoreEvent))
|
if (this is IOpenStoreEvent)
|
||||||
{
|
{
|
||||||
IOpenStoreEvent bind = (IOpenStoreEvent)this;
|
IOpenStoreEvent bind = (IOpenStoreEvent)this;
|
||||||
BeforeOpenStore += bind.BeforeOpenStoreEvent;
|
BeforeOpenStore += bind.BeforeOpenStoreEvent;
|
||||||
@ -232,7 +227,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedOpenStore += bind.FailedOpenStoreEvent;
|
FailedOpenStore += bind.FailedOpenStoreEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IBuyItemEvent))
|
if (this is IBuyItemEvent)
|
||||||
{
|
{
|
||||||
IBuyItemEvent bind = (IBuyItemEvent)this;
|
IBuyItemEvent bind = (IBuyItemEvent)this;
|
||||||
BeforeBuyItem += bind.BeforeBuyItemEvent;
|
BeforeBuyItem += bind.BeforeBuyItemEvent;
|
||||||
@ -241,7 +236,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedBuyItem += bind.FailedBuyItemEvent;
|
FailedBuyItem += bind.FailedBuyItemEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IShowRankingEvent))
|
if (this is IShowRankingEvent)
|
||||||
{
|
{
|
||||||
IShowRankingEvent bind = (IShowRankingEvent)this;
|
IShowRankingEvent bind = (IShowRankingEvent)this;
|
||||||
BeforeShowRanking += bind.BeforeShowRankingEvent;
|
BeforeShowRanking += bind.BeforeShowRankingEvent;
|
||||||
@ -250,7 +245,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedShowRanking += bind.FailedShowRankingEvent;
|
FailedShowRanking += bind.FailedShowRankingEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IUseItemEvent))
|
if (this is IUseItemEvent)
|
||||||
{
|
{
|
||||||
IUseItemEvent bind = (IUseItemEvent)this;
|
IUseItemEvent bind = (IUseItemEvent)this;
|
||||||
BeforeUseItem += bind.BeforeUseItemEvent;
|
BeforeUseItem += bind.BeforeUseItemEvent;
|
||||||
@ -259,7 +254,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
FailedUseItem += bind.FailedUseItemEvent;
|
FailedUseItem += bind.FailedUseItemEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == typeof(IEndGameEvent))
|
if (this is IEndGameEvent)
|
||||||
{
|
{
|
||||||
IEndGameEvent bind = (IEndGameEvent)this;
|
IEndGameEvent bind = (IEndGameEvent)this;
|
||||||
BeforeEndGame += bind.BeforeEndGameEvent;
|
BeforeEndGame += bind.BeforeEndGameEvent;
|
||||||
@ -354,424 +349,424 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
public event IEventHandler.SucceedEventHandler? SucceedEndGame;
|
public event IEventHandler.SucceedEventHandler? SucceedEndGame;
|
||||||
public event IEventHandler.FailedEventHandler? FailedEndGame;
|
public event IEventHandler.FailedEventHandler? FailedEndGame;
|
||||||
|
|
||||||
public EventResult OnBeforeConnectEvent(ConnectEventArgs e)
|
public void OnBeforeConnectEvent(ConnectEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeConnect?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeConnect?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterConnectEvent(ConnectEventArgs e)
|
public void OnAfterConnectEvent(ConnectEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterConnect?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterConnect?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedConnectEvent(ConnectEventArgs e)
|
public void OnSucceedConnectEvent(ConnectEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedConnect?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedConnect?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedConnectEvent(ConnectEventArgs e)
|
public void OnFailedConnectEvent(ConnectEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedConnect?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedConnect?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeDisconnectEvent(GeneralEventArgs e)
|
public void OnBeforeDisconnectEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeDisconnect?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeDisconnect?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterDisconnectEvent(GeneralEventArgs e)
|
public void OnAfterDisconnectEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterDisconnect?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterDisconnect?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedDisconnectEvent(GeneralEventArgs e)
|
public void OnSucceedDisconnectEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedDisconnect?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedDisconnect?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedDisconnectEvent(GeneralEventArgs e)
|
public void OnFailedDisconnectEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedDisconnect?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedDisconnect?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeLoginEvent(LoginEventArgs e)
|
public void OnBeforeLoginEvent(LoginEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeLogin?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeLogin?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterLoginEvent(LoginEventArgs e)
|
public void OnAfterLoginEvent(LoginEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterLogin?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterLogin?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedLoginEvent(LoginEventArgs e)
|
public void OnSucceedLoginEvent(LoginEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedLogin?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedLogin?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedLoginEvent(LoginEventArgs e)
|
public void OnFailedLoginEvent(LoginEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedLogin?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedLogin?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeLogoutEvent(GeneralEventArgs e)
|
public void OnBeforeLogoutEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeLogout?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeLogout?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterLogoutEvent(GeneralEventArgs e)
|
public void OnAfterLogoutEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterLogout?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterLogout?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedLogoutEvent(GeneralEventArgs e)
|
public void OnSucceedLogoutEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedLogout?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedLogout?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedLogoutEvent(GeneralEventArgs e)
|
public void OnFailedLogoutEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedLogout?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedLogout?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeRegEvent(RegisterEventArgs e)
|
public void OnBeforeRegEvent(RegisterEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeReg?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeReg?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterRegEvent(RegisterEventArgs e)
|
public void OnAfterRegEvent(RegisterEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterReg?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterReg?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedRegEvent(RegisterEventArgs e)
|
public void OnSucceedRegEvent(RegisterEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedReg?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedReg?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedRegEvent(RegisterEventArgs e)
|
public void OnFailedRegEvent(RegisterEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedReg?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedReg?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeIntoRoomEvent(RoomEventArgs e)
|
public void OnBeforeIntoRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeIntoRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeIntoRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterIntoRoomEvent(RoomEventArgs e)
|
public void OnAfterIntoRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterIntoRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterIntoRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedIntoRoomEvent(RoomEventArgs e)
|
public void OnSucceedIntoRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedIntoRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedIntoRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedIntoRoomEvent(RoomEventArgs e)
|
public void OnFailedIntoRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedIntoRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedIntoRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeSendTalkEvent(SendTalkEventArgs e)
|
public void OnBeforeSendTalkEvent(SendTalkEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeSendTalk?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeSendTalk?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterSendTalkEvent(SendTalkEventArgs e)
|
public void OnAfterSendTalkEvent(SendTalkEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterSendTalk?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterSendTalk?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedSendTalkEvent(SendTalkEventArgs e)
|
public void OnSucceedSendTalkEvent(SendTalkEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedSendTalk?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedSendTalk?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedSendTalkEvent(SendTalkEventArgs e)
|
public void OnFailedSendTalkEvent(SendTalkEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedSendTalk?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedSendTalk?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeCreateRoomEvent(RoomEventArgs e)
|
public void OnBeforeCreateRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeCreateRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeCreateRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterCreateRoomEvent(RoomEventArgs e)
|
public void OnAfterCreateRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterCreateRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterCreateRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedCreateRoomEvent(RoomEventArgs e)
|
public void OnSucceedCreateRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedCreateRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedCreateRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedCreateRoomEvent(RoomEventArgs e)
|
public void OnFailedCreateRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedCreateRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedCreateRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeQuitRoomEvent(RoomEventArgs e)
|
public void OnBeforeQuitRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeQuitRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeQuitRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterQuitRoomEvent(RoomEventArgs e)
|
public void OnAfterQuitRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterQuitRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterQuitRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedQuitRoomEvent(RoomEventArgs e)
|
public void OnSucceedQuitRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedQuitRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedQuitRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedQuitRoomEvent(RoomEventArgs e)
|
public void OnFailedQuitRoomEvent(RoomEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedQuitRoom?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedQuitRoom?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeChangeRoomSettingEvent(GeneralEventArgs e)
|
public void OnBeforeChangeRoomSettingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeChangeRoomSetting?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeChangeRoomSetting?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterChangeRoomSettingEvent(GeneralEventArgs e)
|
public void OnAfterChangeRoomSettingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterChangeRoomSetting?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterChangeRoomSetting?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedChangeRoomSettingEvent(GeneralEventArgs e)
|
public void OnSucceedChangeRoomSettingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedChangeRoomSetting?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedChangeRoomSetting?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedChangeRoomSettingEvent(GeneralEventArgs e)
|
public void OnFailedChangeRoomSettingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedChangeRoomSetting?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedChangeRoomSetting?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeStartMatchEvent(GeneralEventArgs e)
|
public void OnBeforeStartMatchEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeStartMatch?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeStartMatch?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterStartMatchEvent(GeneralEventArgs e)
|
public void OnAfterStartMatchEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterStartMatch?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterStartMatch?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedStartMatchEvent(GeneralEventArgs e)
|
public void OnSucceedStartMatchEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedStartMatch?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedStartMatch?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedStartMatchEvent(GeneralEventArgs e)
|
public void OnFailedStartMatchEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedStartMatch?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedStartMatch?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeStartGameEvent(GeneralEventArgs e)
|
public void OnBeforeStartGameEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeStartGame?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeStartGame?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterStartGameEvent(GeneralEventArgs e)
|
public void OnAfterStartGameEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterStartGame?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterStartGame?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedStartGameEvent(GeneralEventArgs e)
|
public void OnSucceedStartGameEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedStartGame?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedStartGame?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedStartGameEvent(GeneralEventArgs e)
|
public void OnFailedStartGameEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedStartGame?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedStartGame?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeChangeProfileEvent(GeneralEventArgs e)
|
public void OnBeforeChangeProfileEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeChangeProfile?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeChangeProfile?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterChangeProfileEvent(GeneralEventArgs e)
|
public void OnAfterChangeProfileEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterChangeProfile?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterChangeProfile?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedChangeProfileEvent(GeneralEventArgs e)
|
public void OnSucceedChangeProfileEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedChangeProfile?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedChangeProfile?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedChangeProfileEvent(GeneralEventArgs e)
|
public void OnFailedChangeProfileEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedChangeProfile?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedChangeProfile?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeChangeAccountSettingEvent(GeneralEventArgs e)
|
public void OnBeforeChangeAccountSettingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeChangeAccountSetting?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeChangeAccountSetting?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterChangeAccountSettingEvent(GeneralEventArgs e)
|
public void OnAfterChangeAccountSettingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterChangeAccountSetting?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterChangeAccountSetting?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedChangeAccountSettingEvent(GeneralEventArgs e)
|
public void OnSucceedChangeAccountSettingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedChangeAccountSetting?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedChangeAccountSetting?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedChangeAccountSettingEvent(GeneralEventArgs e)
|
public void OnFailedChangeAccountSettingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedChangeAccountSetting?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedChangeAccountSetting?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeOpenInventoryEvent(GeneralEventArgs e)
|
public void OnBeforeOpenInventoryEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeOpenInventory?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeOpenInventory?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterOpenInventoryEvent(GeneralEventArgs e)
|
public void OnAfterOpenInventoryEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterOpenInventory?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterOpenInventory?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedOpenInventoryEvent(GeneralEventArgs e)
|
public void OnSucceedOpenInventoryEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedOpenInventory?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedOpenInventory?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedOpenInventoryEvent(GeneralEventArgs e)
|
public void OnFailedOpenInventoryEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedOpenInventory?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedOpenInventory?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeSignInEvent(GeneralEventArgs e)
|
public void OnBeforeSignInEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeSignIn?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeSignIn?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterSignInEvent(GeneralEventArgs e)
|
public void OnAfterSignInEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterSignIn?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterSignIn?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedSignInEvent(GeneralEventArgs e)
|
public void OnSucceedSignInEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedSignIn?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedSignIn?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedSignInEvent(GeneralEventArgs e)
|
public void OnFailedSignInEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedSignIn?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedSignIn?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeOpenStoreEvent(GeneralEventArgs e)
|
public void OnBeforeOpenStoreEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeOpenStore?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeOpenStore?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterOpenStoreEvent(GeneralEventArgs e)
|
public void OnAfterOpenStoreEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterOpenStore?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterOpenStore?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedOpenStoreEvent(GeneralEventArgs e)
|
public void OnSucceedOpenStoreEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedOpenStore?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedOpenStore?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedOpenStoreEvent(GeneralEventArgs e)
|
public void OnFailedOpenStoreEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedOpenStore?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedOpenStore?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeBuyItemEvent(GeneralEventArgs e)
|
public void OnBeforeBuyItemEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeBuyItem?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeBuyItem?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterBuyItemEvent(GeneralEventArgs e)
|
public void OnAfterBuyItemEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterBuyItem?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterBuyItem?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedBuyItemEvent(GeneralEventArgs e)
|
public void OnSucceedBuyItemEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedBuyItem?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedBuyItem?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedBuyItemEvent(GeneralEventArgs e)
|
public void OnFailedBuyItemEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedBuyItem?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedBuyItem?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeShowRankingEvent(GeneralEventArgs e)
|
public void OnBeforeShowRankingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeShowRanking?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeShowRanking?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterShowRankingEvent(GeneralEventArgs e)
|
public void OnAfterShowRankingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterShowRanking?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterShowRanking?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedShowRankingEvent(GeneralEventArgs e)
|
public void OnSucceedShowRankingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedShowRanking?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedShowRanking?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedShowRankingEvent(GeneralEventArgs e)
|
public void OnFailedShowRankingEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedShowRanking?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedShowRanking?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeUseItemEvent(GeneralEventArgs e)
|
public void OnBeforeUseItemEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeUseItem?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeUseItem?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterUseItemEvent(GeneralEventArgs e)
|
public void OnAfterUseItemEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterUseItem?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterUseItem?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedUseItemEvent(GeneralEventArgs e)
|
public void OnSucceedUseItemEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedUseItem?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedUseItem?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedUseItemEvent(GeneralEventArgs e)
|
public void OnFailedUseItemEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedUseItem?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedUseItem?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnBeforeEndGameEvent(GeneralEventArgs e)
|
public void OnBeforeEndGameEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return BeforeEndGame?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
BeforeEndGame?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnAfterEndGameEvent(GeneralEventArgs e)
|
public void OnAfterEndGameEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return AfterEndGame?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
AfterEndGame?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnSucceedEndGameEvent(GeneralEventArgs e)
|
public void OnSucceedEndGameEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return SucceedEndGame?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
SucceedEndGame?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult OnFailedEndGameEvent(GeneralEventArgs e)
|
public void OnFailedEndGameEvent(GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
return FailedEndGame?.Invoke(this, e) ?? EventResult.NoEventImplement;
|
FailedEndGame?.Invoke(this, e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
using Milimoe.FunGame.Core.Interface;
|
using Milimoe.FunGame.Core.Interface;
|
||||||
using Milimoe.FunGame.Core.Library.Common.Event;
|
using Milimoe.FunGame.Core.Library.Common.Event;
|
||||||
using Milimoe.FunGame.Core.Library.Constant;
|
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
||||||
{
|
{
|
||||||
@ -18,24 +17,24 @@ namespace Milimoe.FunGame.Core.Library.Common.Plugin
|
|||||||
|
|
||||||
public override string Author => "FunGamer";
|
public override string Author => "FunGamer";
|
||||||
|
|
||||||
public EventResult AfterLoginEvent(object sender, LoginEventArgs e)
|
public void AfterLoginEvent(object sender, LoginEventArgs e)
|
||||||
{
|
{
|
||||||
return EventResult.Success;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult BeforeLoginEvent(object sender, LoginEventArgs e)
|
public void BeforeLoginEvent(object sender, LoginEventArgs e)
|
||||||
{
|
{
|
||||||
return EventResult.Success;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult FailedLoginEvent(object sender, LoginEventArgs e)
|
public void FailedLoginEvent(object sender, LoginEventArgs e)
|
||||||
{
|
{
|
||||||
return EventResult.Success;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public EventResult SucceedLoginEvent(object sender, LoginEventArgs e)
|
public void SucceedLoginEvent(object sender, LoginEventArgs e)
|
||||||
{
|
{
|
||||||
return EventResult.Success;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,32 +5,28 @@ namespace Milimoe.FunGame.Core.Service
|
|||||||
{
|
{
|
||||||
internal class PluginManager
|
internal class PluginManager
|
||||||
{
|
{
|
||||||
public static Dictionary<string, BasePlugin> LoadPlugin()
|
/// <summary>
|
||||||
|
/// 从plugins目录加载所有插件
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="plugins"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
internal static Dictionary<string, BasePlugin> LoadPlugins(Dictionary<string, BasePlugin> plugins)
|
||||||
{
|
{
|
||||||
Dictionary<string, BasePlugin> plugins = new();
|
string[] dlls = Directory.GetFiles("plugins", "*.dll");
|
||||||
string directory = "plugins";
|
|
||||||
|
|
||||||
// 获取目录中所有的 DLL 文件路径
|
|
||||||
string[] dlls = Directory.GetFiles(directory, "*.dll");
|
|
||||||
|
|
||||||
foreach (string dll in dlls)
|
foreach (string dll in dlls)
|
||||||
{
|
{
|
||||||
try
|
// 加载目录下所有的DLL
|
||||||
{
|
|
||||||
// 加载 DLL
|
|
||||||
Assembly assembly = Assembly.LoadFrom(dll);
|
Assembly assembly = Assembly.LoadFrom(dll);
|
||||||
|
|
||||||
// 遍历 DLL 中的类型
|
// 遍历DLL中继承了BasePlugin的类型
|
||||||
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(BasePlugin))))
|
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(BasePlugin))))
|
||||||
{
|
{
|
||||||
BasePlugin instance = Activator.CreateInstance<BasePlugin>();
|
BasePlugin? instance = (BasePlugin?)Activator.CreateInstance(type);
|
||||||
plugins.Add(instance.Name, instance);
|
if (instance != null && instance.Load())
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
{
|
||||||
Console.WriteLine($"Failed to load DLL: {dll}");
|
plugins.TryAdd(instance.Name, instance);
|
||||||
Console.WriteLine($"Error: {e.Message}");
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user