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https://github.com/project-redbud/FunGame-Core.git
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词法修正和代码清理 (#143)
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774e26240b
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@ -110,7 +110,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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}
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}
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// 确保目录存在
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// 确保目录存在
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ExistsDirectoryAndCreate(novelName);
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DirectoryExistsAndCreate(novelName);
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// 复制文件内容
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// 复制文件内容
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string json = File.ReadAllText(path, General.DefaultEncoding);
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string json = File.ReadAllText(path, General.DefaultEncoding);
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@ -276,7 +276,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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/// </summary>
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/// </summary>
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/// <param name="novelName"></param>
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/// <param name="novelName"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static bool ExistsDirectory(string novelName)
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public static bool DirectoryExists(string novelName)
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{
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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return Directory.Exists(dpath);
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return Directory.Exists(dpath);
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@ -287,7 +287,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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/// </summary>
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/// </summary>
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/// <param name="novelName"></param>
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/// <param name="novelName"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static bool ExistsDirectoryAndCreate(string novelName)
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public static bool DirectoryExistsAndCreate(string novelName)
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{
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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bool result = Directory.Exists(dpath);
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bool result = Directory.Exists(dpath);
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@ -304,7 +304,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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/// <param name="novelName"></param>
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/// <param name="novelName"></param>
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/// <param name="fileName"></param>
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/// <param name="fileName"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static bool ExistsFile(string novelName, string fileName)
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public static bool FileExists(string novelName, string fileName)
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{
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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string fpath = $@"{dpath}/{fileName}.json";
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string fpath = $@"{dpath}/{fileName}.json";
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@ -15,7 +15,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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/// </summary>
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/// </summary>
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/// <param name="single">单例对象</param>
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/// <param name="single">单例对象</param>
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/// <returns></returns>
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/// <returns></returns>
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public static bool IsExist(object single)
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public static bool Exists(object single)
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{
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{
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Type type = single.GetType();
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Type type = single.GetType();
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string name = type.FullName ?? type.ToString();
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string name = type.FullName ?? type.ToString();
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@ -51,7 +51,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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/// </summary>
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/// </summary>
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/// <param name="FileName">文件名,缺省为FunGame.ini</param>
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/// <param name="FileName">文件名,缺省为FunGame.ini</param>
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/// <returns>是否存在</returns>
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/// <returns>是否存在</returns>
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public static bool ExistINIFile(string FileName = DefaultFileName) => File.Exists($@"{AppDomain.CurrentDomain.BaseDirectory}{FileName}");
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public static bool INIFileExists(string FileName = DefaultFileName) => File.Exists($@"{AppDomain.CurrentDomain.BaseDirectory}{FileName}");
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/// <summary>
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/// <summary>
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/// 初始化ini模板文件
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/// 初始化ini模板文件
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@ -1,7 +1,6 @@
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using System.Text;
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using System.Text;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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namespace Milimoe.FunGame.Core.Entity
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namespace Milimoe.FunGame.Core.Entity
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{
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{
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@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Interface.Base;
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using Milimoe.FunGame.Core.Interface.Base;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Interface.Entity;
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@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Interface.Base;
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using Milimoe.FunGame.Core.Interface.Base;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Interface.Entity;
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@ -48,7 +48,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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Fail,
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Fail,
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NotFound,
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NotFound,
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SQLError,
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SQLError,
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IsExist
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Exists
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}
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}
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public enum MailSendResult
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public enum MailSendResult
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@ -23,7 +23,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
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public const string Select_Rooms = $"{Command_Select} {TableName}.{Command_All}, {UserQuery.TableName}.{UserQuery.Column_Username} {Command_As} {Column_RoomMasterName} " +
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public const string Select_Rooms = $"{Command_Select} {TableName}.{Command_All}, {UserQuery.TableName}.{UserQuery.Column_Username} {Command_As} {Column_RoomMasterName} " +
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$"{Command_From} {TableName} {Command_LeftJoin} {UserQuery.TableName} {Command_On} {UserQuery.TableName}.{UserQuery.Column_Id} = {TableName}.{Column_RoomMaster}";
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$"{Command_From} {TableName} {Command_LeftJoin} {UserQuery.TableName} {Command_On} {UserQuery.TableName}.{UserQuery.Column_Id} = {TableName}.{Column_RoomMaster}";
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public static string Select_IsExistRoom(SQLHelper SQLHelper, string Roomid)
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public static string Select_RoomByRoomId(SQLHelper SQLHelper, string Roomid)
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{
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{
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SQLHelper.Parameters["@Roomid"] = Roomid;
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SQLHelper.Parameters["@Roomid"] = Roomid;
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return $"{Command_Select} {Command_All} {Command_From} {TableName} {Command_Where} {Column_Roomid} = @Roomid";
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return $"{Command_Select} {Command_All} {Command_From} {TableName} {Command_Where} {Column_Roomid} = @Roomid";
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@ -33,13 +33,13 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
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return $"{Select_Users} {Command_Where} {Column_Id} = @Id";
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return $"{Select_Users} {Command_Where} {Column_Id} = @Id";
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}
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}
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public static string Select_IsExistEmail(SQLHelper SQLHelper, string Email)
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public static string Select_UserByEmail(SQLHelper SQLHelper, string Email)
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{
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{
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SQLHelper.Parameters["@Email"] = Email;
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SQLHelper.Parameters["@Email"] = Email;
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return $"{Select_Users} {Command_Where} {Column_Email} = @Email";
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return $"{Select_Users} {Command_Where} {Column_Email} = @Email";
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}
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}
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public static string Select_IsExistUsername(SQLHelper SQLHelper, string Username)
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public static string Select_UserByUsername(SQLHelper SQLHelper, string Username)
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{
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{
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SQLHelper.Parameters["@Username"] = Username;
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SQLHelper.Parameters["@Username"] = Username;
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return $"{Select_Users} {Command_Where} {Column_Username} = @Username";
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return $"{Select_Users} {Command_Where} {Column_Username} = @Username";
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@ -98,7 +98,7 @@ namespace Milimoe.FunGame.Core.Model
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public Room GetRoom(string roomid) => _List.TryGetValue(roomid, out Room? room) ? room : General.HallInstance;
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public Room GetRoom(string roomid) => _List.TryGetValue(roomid, out Room? room) ? room : General.HallInstance;
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public bool IsExist(string roomid) => _List.ContainsKey(roomid);
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public bool Exists(string roomid) => _List.ContainsKey(roomid);
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public void SetRoomMaster(string roomid, User user)
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public void SetRoomMaster(string roomid, User user)
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{
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{
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