namespace Milimoe.FunGame.Core.Entity
{
    public class PassiveSkill : Skill
    {
        public decimal Reference1 { get; set; } = 0;
        public decimal Reference2 { get; set; } = 0;
        public decimal Reference3 { get; set; } = 0;
        public decimal Reference4 { get; set; } = 0;
        public decimal Reference5 { get; set; } = 0;
        public decimal Reference6 { get; set; } = 0;
        public decimal Reference7 { get; set; } = 0;
        public decimal Reference8 { get; set; } = 0;
        public decimal Reference9 { get; set; } = 0;
        public decimal Reference10 { get; set; } = 0;

        internal PassiveSkill()
        {
            Active = false;
        }

        internal PassiveSkill(string Name)
        {
            Active = false;
            this.Name = Name;
        }
    }
}
