66 lines
2.5 KiB
C#
66 lines
2.5 KiB
C#
using Godot;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.GodotGame
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{
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public partial class CharacterStatus : Panel
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{
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[Export]
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public long CharacterId { get; set; }
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[Export]
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public TextureRect Image { get; set; }
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[Export]
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public ProgressBar HPBar { get; set; }
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[Export]
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public ProgressBar MPBar { get; set; }
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[Export]
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public ProgressBar EPBar { get; set; }
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[Export]
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public Label HP { get; set; }
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[Export]
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public Label MP { get; set; }
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[Export]
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public Label EP { get; set; }
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[Export]
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public Label Level { get; set; }
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public void UpdateLabel()
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{
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if (CharacterId == 1)
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{
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HPBar.MaxValue = GameConstant.Characters[1].MaxHP;
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HPBar.Value = GameConstant.Characters[1].HP;
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MPBar.MaxValue = GameConstant.Characters[1].MaxMP;
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MPBar.Value = GameConstant.Characters[1].MP;
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EPBar.MaxValue = General.GameplayEquilibriumConstant.MaxEP;
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EPBar.Value = GameConstant.Characters[1].EP;
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HP.Text = $"{GameConstant.Characters[1].HP:0.##} / {GameConstant.Characters[1].MaxHP:0.##}";
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MP.Text = $"{GameConstant.Characters[1].MP:0.##} / {GameConstant.Characters[1].MaxMP:0.##}";
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EP.Text = $"{GameConstant.Characters[1].EP:0.##} / {General.GameplayEquilibriumConstant.MaxEP:0.##}";
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Level.Text = GameConstant.Characters[1].ToStringWithLevelWithOutUser();
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}
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else if (CharacterId == 2)
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{
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HPBar.MaxValue = GameConstant.Characters[2].MaxHP;
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HPBar.Value = GameConstant.Characters[2].HP;
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MPBar.MaxValue = GameConstant.Characters[2].MaxMP;
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MPBar.Value = GameConstant.Characters[2].MP;
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EPBar.MaxValue = General.GameplayEquilibriumConstant.MaxEP;
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EPBar.Value = GameConstant.Characters[2].EP;
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HP.Text = $"{GameConstant.Characters[2].HP:0.##} / {GameConstant.Characters[2].MaxHP:0.##}";
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MP.Text = $"{GameConstant.Characters[2].MP:0.##} / {GameConstant.Characters[2].MaxMP:0.##}";
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EP.Text = $"{GameConstant.Characters[2].EP:0.##} / {General.GameplayEquilibriumConstant.MaxEP:0.##}";
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Level.Text = GameConstant.Characters[2].ToStringWithLevelWithOutUser();
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}
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}
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}
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}
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