30 lines
1.3 KiB
XML
30 lines
1.3 KiB
XML
<Project Sdk="Godot.NET.Sdk/4.6.0">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net10.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net10.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>Milimoe.GodotGame</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<NoWarn>1701;1702;IDE0130</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ExportDebug|AnyCPU'">
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<NoWarn>1701;1702;IDE0130</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ExportRelease|AnyCPU'">
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<NoWarn>1701;1702;IDE0130</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="novels\**" />
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<EmbeddedResource Remove="novels\**" />
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</ItemGroup>
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<ItemGroup>
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<None Include="scripts\.editorconfig" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\FunGame.Core\FunGame.Core.csproj" />
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<ProjectReference Include="..\OshimaGameModule\OshimaModules\OshimaModules.csproj" />
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<ProjectReference Include="..\OshimaGameModule\OshimaServers\OshimaServers.csproj" />
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</ItemGroup>
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</Project> |