48 lines
1.0 KiB
Plaintext
48 lines
1.0 KiB
Plaintext
; Engine configuration file.
|
|
; It's best edited using the editor UI and not directly,
|
|
; since the parameters that go here are not all obvious.
|
|
;
|
|
; Format:
|
|
; [section] ; section goes between []
|
|
; param=value ; assign values to parameters
|
|
|
|
config_version=5
|
|
|
|
[application]
|
|
|
|
config/name="FunGame-Godot"
|
|
run/main_scene="res://scenes/SplashScreen.tscn"
|
|
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
|
boot_splash/bg_color=Color(1, 1, 1, 1)
|
|
boot_splash/show_image=false
|
|
config/icon="res://icon.svg"
|
|
|
|
[display]
|
|
|
|
window/size/viewport_width=1280
|
|
window/size/viewport_height=720
|
|
window/size/resizable=false
|
|
window/size/borderless=true
|
|
window/stretch/mode="viewport"
|
|
window/stretch/scale_mode="integer"
|
|
|
|
[dotnet]
|
|
|
|
project/assembly_name="FunGame-Godot"
|
|
|
|
[editor]
|
|
|
|
movie_writer/movie_file="C:/milimoe/GameRecords/GodotGame.avi"
|
|
|
|
[importer_defaults]
|
|
|
|
animation_library={
|
|
"animation/fps": 60.0
|
|
}
|
|
|
|
[rendering]
|
|
|
|
renderer/rendering_method="gl_compatibility"
|
|
renderer/rendering_method.mobile="gl_compatibility"
|
|
textures/vram_compression/import_etc2_astc=true
|