FunGame-Godot/FunGame-Godot.csproj
2025-04-14 21:54:29 +08:00

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XML

<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Milimoe.GodotGame</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<NoWarn>1701;1702;IDE0130</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ExportDebug|AnyCPU'">
<NoWarn>1701;1702;IDE0130</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ExportRelease|AnyCPU'">
<NoWarn>1701;1702;IDE0130</NoWarn>
</PropertyGroup>
<ItemGroup>
<Compile Remove="novels\**" />
<EmbeddedResource Remove="novels\**" />
</ItemGroup>
<ItemGroup>
<None Include="scripts\.editorconfig" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FunGame.Core\FunGame.Core.csproj" />
</ItemGroup>
</Project>