; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="FunGame-Godot" run/main_scene="res://scenes/SplashScreen.tscn" config/features=PackedStringArray("4.4", "C#", "GL Compatibility") boot_splash/bg_color=Color(1, 1, 1, 1) boot_splash/show_image=false config/icon="res://icon.svg" [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/size/resizable=false window/size/borderless=true window/stretch/mode="viewport" window/stretch/scale_mode="integer" [dotnet] project/assembly_name="FunGame-Godot" [editor] movie_writer/movie_file="C:/milimoe/GameRecords/GodotGame.avi" [importer_defaults] animation_library={ "animation/fps": 60.0 } [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true