2024-11-23 02:15:48 +08:00

23 lines
952 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "时间减速";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override double MPCost => Level > 0 ? 110 + (100 * (Level - 1)) : 110;
public override double CD => Level > 0 ? 60 - (1 * (Level - 1)) : 60;
public override double CastTime => Level > 0 ? 7 + (1.5 * (Level - 1)) : 7;
public override double HardnessTime { get; set; } = 8;
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, 30, 20));
}
}
}