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23 lines
952 B
C#
23 lines
952 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 时间减速 : Skill
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{
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public override long Id => (long)MagicID.时间减速;
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public override string Name => "时间减速";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override double MPCost => Level > 0 ? 110 + (100 * (Level - 1)) : 110;
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public override double CD => Level > 0 ? 60 - (1 * (Level - 1)) : 60;
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public override double CastTime => Level > 0 ? 7 + (1.5 * (Level - 1)) : 7;
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public override double HardnessTime { get; set; } = 8;
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public 时间减速(Character? character = null) : base(SkillType.Magic, character)
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{
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Effects.Add(new 降低敌方行动速度(this, 30, 20));
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}
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}
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}
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