23 lines
904 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "冰霜攻击";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override double MPCost => Level > 0 ? 50 + (50 * (Level - 1)) : 50;
public override double CD => 25;
public override double CastTime => 8;
public override double HardnessTime { get; set; } = 3;
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, PrimaryAttribute.INT, 90, 60, 0.35, 0.4));
}
}
}