83 lines
3.1 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
using Oshima.FunGame.OshimaModules.Skills;
namespace Oshima.FunGame.OshimaModules.Items
{
public class 5 : Item
{
public override long Id => (long)AccessoryID.5;
public override string Name => "攻击之爪 +5";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.White;
public 5(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 5));
}
}
public class 15 : Item
{
public override long Id => (long)AccessoryID.15;
public override string Name => "攻击之爪 +15";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.Green;
public 15(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 15));
}
}
public class 25 : Item
{
public override long Id => (long)AccessoryID.25;
public override string Name => "攻击之爪 +25";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.Blue;
public 25(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 25));
}
}
public class 35 : Item
{
public override long Id => (long)AccessoryID.35;
public override string Name => "攻击之爪 +35";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override QualityType QualityType => QualityType.Purple;
public 35(Character? character = null) : base(ItemType.Accessory)
{
Skills.Passives.Add(new (character, this, 35));
}
}
public class : Skill
{
public override long Id => (long)ItemPassiveID.;
public override string Name => "攻击之爪";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public (Character? character = null, Item? item = null, double exATK = 0) : base(SkillType.Passive, character)
{
Level = 1;
Item = item;
Dictionary<string, object> values = new()
{
{ "exatk", exATK }
};
Effects.Add(new ExATK(this, values, character));
}
public override IEnumerable<Effect> AddInactiveEffectToCharacter()
{
return Effects;
}
}
}