mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2025-04-22 11:59:35 +08:00
72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
|
|
|
|
namespace Oshima.FunGame.OshimaModules.Skills
|
|
{
|
|
public class 反魔法领域 : Skill
|
|
{
|
|
public override long Id => (long)MagicID.反魔法领域;
|
|
public override string Name => "反魔法领域";
|
|
public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
|
|
public override double MPCost
|
|
{
|
|
get
|
|
{
|
|
return Level switch
|
|
{
|
|
8 => 魔法消耗基础 + 7 * 魔法消耗等级成长,
|
|
7 => 魔法消耗基础 + 5 * 魔法消耗等级成长,
|
|
6 => 魔法消耗基础 + 5 * 魔法消耗等级成长,
|
|
5 => 魔法消耗基础 + 4 * 魔法消耗等级成长,
|
|
4 => 魔法消耗基础 + 3 * 魔法消耗等级成长,
|
|
3 => 魔法消耗基础 + 2 * 魔法消耗等级成长,
|
|
_ => 魔法消耗基础
|
|
};
|
|
}
|
|
}
|
|
public override double CD => Level > 0 ? 90 - (2 * (Level - 1)) : 75;
|
|
public override double CastTime
|
|
{
|
|
get
|
|
{
|
|
return Level switch
|
|
{
|
|
8 => 20,
|
|
7 => 18,
|
|
6 => 14,
|
|
5 => 16,
|
|
4 => 14,
|
|
3 => 12,
|
|
2 => 8,
|
|
_ => 10
|
|
};
|
|
}
|
|
}
|
|
public override double HardnessTime { get; set; } = 10;
|
|
public override int CanSelectTargetCount
|
|
{
|
|
get
|
|
{
|
|
return Level switch
|
|
{
|
|
8 => 6,
|
|
7 => 5,
|
|
6 => 4,
|
|
5 => 4,
|
|
4 => 3,
|
|
3 => 2,
|
|
_ => 1
|
|
};
|
|
}
|
|
}
|
|
private double 魔法消耗基础 { get; set; } = 85;
|
|
private double 魔法消耗等级成长 { get; set; } = 80;
|
|
|
|
public 反魔法领域(Character? character = null) : base(SkillType.Magic, character)
|
|
{
|
|
Effects.Add(new 造成封技(this, true, 15, 0, 1));
|
|
}
|
|
}
|
|
}
|