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12 lines
528 B
C#
12 lines
528 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
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namespace Oshima.FunGame.OshimaModules.Effects.PassiveEffects
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{
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public class 冻结(Skill skill, Character sourceCharacter, bool durative = false, double duration = 0, int durationTurn = 1) : 完全行动不能(nameof(冻结), EffectType.Petrify, skill, sourceCharacter, durative, duration, durationTurn)
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{
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public override long Id => (long)PassiveEffectID.冻结;
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}
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}
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