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https://github.com/oshima-studios/OshimaGameModule.git
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51 lines
2.1 KiB
C#
51 lines
2.1 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 能量毁灭 : Skill
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{
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public override long Id => (long)SuperSkillID.能量毁灭;
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public override string Name => "能量毁灭";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override double EPCost => 100;
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public override double CD => 55 - 3 * (Level - 1);
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public override double HardnessTime { get; set; } = 25;
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public override string Slogan => "从深渊引爆力量,世界将为之颤抖!!!!";
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public override bool CanSelectSelf => true;
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public override bool CanSelectEnemy => false;
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public 能量毁灭(Character? character = null) : base(SkillType.SuperSkill, character)
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{
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Effects.Add(new 能量毁灭特效(this));
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}
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public override List<Character> SelectTargets(Character caster, List<Character> enemys, List<Character> teammates)
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{
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return [.. enemys];
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}
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}
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public class 能量毁灭特效(Skill skill) : Effect(skill)
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{
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public override long Id => Skill.Id;
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public override string Name => Skill.Name;
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public override string Description => $"对所有角色造成 " +
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$"{能量系数 * 100:0.##}% 其现有能量值 + {智力系数 * 100:0.##}% 智力 [ {智力伤害:0.##} ] 的魔法伤害。";
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private double 智力系数 => 0.25 * Level;
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private double 智力伤害 => 智力系数 * Skill.Character?.INT ?? 0;
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private double 能量系数 => 1.05 * Level;
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public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)
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{
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foreach (Character c in targets)
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{
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WriteLine($"[ {caster} ] 正在毁灭 [ {c} ] 的能量!!");
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double ep = c.EP;
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DamageToEnemy(caster, c, true, MagicType, ep * 能量系数 + 智力伤害);
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}
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}
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}
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}
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