2024-12-13 01:47:18 +08:00

24 lines
993 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "次元上升";
public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
public override double MPCost => Level > 0 ? 70 + (75 * (Level - 1)) : 70;
public override double CD => 100;
public override double CastTime => 12;
public override double HardnessTime { get; set; } = 5;
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, true, 15, 0));
Effects.Add(new _带基础伤害(this, 40, 40, 0.3, 0.25));
}
}
}