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27 lines
1.3 KiB
C#
27 lines
1.3 KiB
C#
using Milimoe.FunGame.Core.Library.Constant;
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namespace Oshima.FunGame.OshimaModules.Regions
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{
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public class 泰坦遗迹 : OshimaRegion
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{
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public 泰坦遗迹()
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{
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Id = 12;
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Name = "泰坦遗迹";
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Description = "悬浮岩块组成的三维迷宫,岩层嵌满哀嚎的神经宝石。最高峰「裁决尖碑」在月圆之夜投射泰坦调试世界的符文。";
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Category = "世外";
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Weathers.Add("雷暴", 5);
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Weathers.Add("幽暗", 10);
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ChangeRandomWeather();
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Difficulty = RarityType.ThreeStar;
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Characters.Add(new(11201, "雷霆泰坦"));
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Characters.Add(new(11202, "矿脉之心"));
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Units.Add(new(21201, "雷霆元素"));
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Units.Add(new(21202, "晶簇守卫"));
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Crops.Add(new(181201, "泰坦符文石", "锻造物品的材料。", "裁决尖碑脱落的法则碎片,蕴含世界调试规则,解读需强大精神力。"));
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Crops.Add(new(181202, "神经宝石", "锻造物品的材料。", "与矿脉神经相连的晶体,开采时引发山体剧痛和精神污染。"));
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Crops.Add(new(181203, "矿脉神经纤维", "锻造物品的材料。", "连接神经宝石的活体纤维,触碰导致剧烈痛苦和神经感染。"));
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}
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}
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}
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