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28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 回复术 : Skill
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{
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public override long Id => (long)MagicID.回复术;
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public override string Name => "回复术";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override double MPCost => Level > 0 ? 80 + (90 * (Level - 1)) : 80;
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public override double CD => 65;
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public override double CastTime => 3;
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public override double HardnessTime { get; set; } = 5;
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public override bool CanSelectSelf => true;
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public override bool CanSelectEnemy => false;
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public override bool CanSelectTeammate => true;
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public override int CanSelectTargetCount => 1;
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public 回复术(Character? character = null) : base(SkillType.Magic, character)
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{
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SelectTargetPredicates.Add(c => c.HP > 0 && c.HP < c.MaxHP);
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Effects.Add(new 纯数值回复生命(this, 70, 120));
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}
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}
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}
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