2024-11-08 01:45:46 +08:00

23 lines
888 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "暗物质";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override double MPCost => Level > 0 ? 70 + (80 * (Level - 1)) : 70;
public override double CD => 55;
public override double CastTime => 10;
public override double HardnessTime { get; set; } = 4;
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new _无基础伤害(this, 1.4, 0.28, true));
}
}
}