2025-09-26 23:32:53 +08:00

26 lines
979 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
namespace Oshima.FunGame.OshimaModules.Effects.PassiveEffects
{
public class : Effect
{
public override long Id => (long)PassiveEffectID.;
public override string Name => "电刑标记";
public override string Description => $"此角色持有电刑标记,层数:{层数} 层。来自:[ {Source} ]";
public override EffectType EffectType => EffectType.Mark;
public override bool IsDebuff => true;
public override Character Source => _sourceCharacter;
public int { get; set; } = 1;
private readonly Character _sourceCharacter;
public (Skill skill, Character sourceCharacter) : base(skill)
{
GamingQueue = skill.GamingQueue;
_sourceCharacter = sourceCharacter;
}
}
}