OshimaGameModule/OshimaModules/Effects/SkillEffects/纯数值回复生命值.cs

36 lines
1.4 KiB
C#

using Milimoe.FunGame.Core.Entity;
namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects
{
public class : Effect
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"为{(TargetCount > 1 ? $" {TargetCount} " : "")}目标回复 {Heal:0.##} 点生命值。";
public override bool TargetSelf => true;
public override int TargetCount { get; set; } = 1;
private double Heal => Skill.Level > 0 ? + * (Skill.Level - 1) : ;
private double { get; set; } = 100;
private double { get; set; } = 30;
private bool CanRespawn { get; set; } = false;
public (Skill skill, double , double , int targetCount = 1, bool canRespawn = false) : base(skill)
{
GamingQueue = skill.GamingQueue;
this. = ;
this. = ;
TargetCount = targetCount;
CanRespawn = canRespawn;
}
public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)
{
foreach (Character target in targets)
{
HealToTarget(caster, target, Heal, CanRespawn);
}
}
}
}