mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2025-04-22 03:49:35 +08:00
25 lines
911 B
C#
25 lines
911 B
C#
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
|
|
namespace Oshima.FunGame.OshimaModules.Effects
|
|
{
|
|
public class 累积之压标记 : Effect
|
|
{
|
|
public override long Id => 4102;
|
|
public override string Name => "累积之压标记";
|
|
public override string Description => $"此角色持有累积之压标记,已累计 {MarkLevel} 层。来自:[ {Source} ]";
|
|
public override EffectType EffectType => EffectType.Mark;
|
|
public override bool TargetSelf => true;
|
|
public override Character Source => _sourceCharacter;
|
|
public int MarkLevel { get; set; } = 1;
|
|
|
|
private readonly Character _sourceCharacter;
|
|
|
|
public 累积之压标记(Skill skill, Character sourceCharacter) : base(skill)
|
|
{
|
|
GamingQueue = skill.GamingQueue;
|
|
_sourceCharacter = sourceCharacter;
|
|
}
|
|
}
|
|
}
|