2025-07-10 01:34:43 +08:00

43 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "回复术·复";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override double MPCost => Level > 0 ? 95 + (105 * (Level - 1)) : 95;
public override double CD => 100;
public override double CastTime => 6;
public override double HardnessTime { get; set; } = 7;
public override bool CanSelectSelf => true;
public override bool CanSelectEnemy => false;
public override bool CanSelectTeammate => true;
public override int CanSelectTargetCount
{
get
{
return Level switch
{
3 => 3,
4 => 3,
5 => 4,
6 => 4,
7 => 5,
8 => 5,
_ => 2
};
}
}
public (Character? character = null) : base(SkillType.Magic, character)
{
SelectTargetPredicates.Add(c => c.HP > 0 && c.HP < c.MaxHP);
Effects.Add(new (this, 0.24, 0.03));
}
}
}