2024-10-24 01:13:51 +08:00

43 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.OpenEffects
{
public class MagicalPenetration : Effect
{
public override long Id => (long)EffectID.MagicalPenetration;
public override string Name => "魔法穿透加成";
public override string Description => $"增加角色 {实际加成 * 100:0.##}% 魔法穿透。" + (!TargetSelf ? $"来自:[ {Source} ]" + (Item != null ? $" 的 [ {Item.Name} ]" : "") : "");
public override EffectType EffectType => EffectType.Item;
public override bool TargetSelf => true;
public Item? Item { get; }
private readonly double = 0;
public override void OnEffectGained(Character character)
{
character.MagicalPenetration += ;
}
public override void OnEffectLost(Character character)
{
character.MagicalPenetration -= ;
}
public MagicalPenetration(Skill skill, Character? source, Item? item) : base(skill)
{
GamingQueue = skill.GamingQueue;
Source = source;
Item = item;
if (skill.OtherArgs.Count > 0)
{
string key = skill.OtherArgs.Keys.FirstOrDefault(s => s.Equals("exmp", StringComparison.CurrentCultureIgnoreCase)) ?? "";
if (key.Length > 0 && double.TryParse(skill.OtherArgs[key].ToString(), out double exMP))
{
= exMP;
}
}
}
}
}