OshimaGameModule/OshimaModules/ItemEffects/普攻硬直时间减少.cs
2024-10-20 23:26:38 +08:00

36 lines
1.3 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.ItemEffects
{
public class : Effect
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"减少角色的普通攻击 {实际硬直时间减少:0.##} 硬直时间。" + (!TargetSelf ? $"来自:[ {Source} ]" + (Item != null ? $" 的 [ {Item.Name} ]" : "") : "");
public override EffectType EffectType => EffectType.Item;
public override bool TargetSelf => true;
public Item? Item { get; }
private readonly double = 2;
public override void OnEffectGained(Character character)
{
character.NormalAttack.HardnessTime -= ;
}
public override void OnEffectLost(Character character)
{
character.NormalAttack.HardnessTime += ;
}
public (Skill skill, Character? source, Item? item, double reduce) : base(skill)
{
GamingQueue = skill.GamingQueue;
Source = source;
Item = item;
= reduce;
}
}
}